Player Matchup

Guan Yu
Guan Yu
AlbinusOfAngers
Guan Yu
Level 28
God Stats
11W - 5L
1,763 SR
Queue Stats
41W - 19L
1,703 Elo+
Party 2
Jormungandr
Jormungandr
ChesterCheet0s
Jormungandr
Level 21
God Stats
21W - 18L
1,685 SR
Queue Stats
23W - 24L
1,536 Elo+
Party 4
Janus
Janus
iamf4cker
Janus
Level 13
God Stats
4W - 5L
1,500 SR
Queue Stats
268W - 267L
1,498 Elo+
Solo
Bakasura
Bakasura
pepecientos200
Bakasura
Level 27
God Stats
2W - 1L
1,282 SR
Queue Stats
73W - 62L
1,646 Elo+
Party 4
Sol
Sol
shasocais
Sol
Level 28
God Stats
8W - 3L
1,680 SR
Queue Stats
33W - 16L
1,703 Elo+
Party 2
Team Averages
Level 23
1,582 SR
1,617 Elo+

VS

Team Averages
Level 13
1,531 SR
1,475 Elo+
Erlang Shen
Erlang Shen
Jaeo
Erlang Shen
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 46L
1,238 Elo+
Party 1
Thoth
Thoth
Rishouba
Thoth
Level 20
God Stats
2W - 2L
1,515 SR
Queue Stats
13W - 13L
1,253 Elo+
Party 1
Ullr
Ullr
Zylakz
Ullr
Level 17
God Stats
2W - 2L
1,540 SR
Queue Stats
19W - 16L
1,620 Elo+
Solo
Ymir
Ymir
merrieyo
Ymir
Level 6
God Stats
4W - 2L
1,704 SR
Queue Stats
7W - 8L
1,632 Elo+
Party 3
Artemis
Artemis
zelbaniworld
Artemis
Level 7
God Stats
1W - 3L
1,397 SR
Queue Stats
7W - 8L
1,632 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 7
6,286
524
5,777
9,827
8,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
ChesterCheet0s
Jormungandr
12
2 / 0 / 4
6,640
553
3,543
3,752
3,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
iamf4cker
Janus
12
6 / 2 / 2
7,771
648
7,353
5,180
1,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
13
5 / 1 / 2
7,575
631
5,041
7,445
2,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
8 / 2 / 2
6,949
579
8,603
8,147
1,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Jaeo
Erlang Shen
10
0 / 4 / 0
6,220
518
4,361
8,983
3,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thoth
Rishouba
Thoth
10
1 / 7 / 1
5,993
499
2,338
7,158
2,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
Zylakz
Ullr
11
3 / 6 / 1
6,934
578
4,913
9,699
2,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
9
1 / 3 / 0
5,429
452
4,721
7,884
1,916
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Artemis
zelbaniworld
Artemis
7
0 / 4 / 1
4,681
390
4,172
7,351
1,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
24
Kills
5
5
Deaths
24
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
0
7
6.5
W
Jormungandr
ChesterCheet0s
Jormungandr
2
0
4
4
L
Erlang Shen
Jaeo
Erlang Shen
0
4
0
0
L
Thoth
Rishouba
Thoth
1
7
1
0.21
L
Ullr
Zylakz
Ullr
3
6
1
0.58
W
Janus
iamf4cker
Janus
6
2
2
3.5
L
Ymir
1
3
0
0.33
W
Bakasura
5
1
2
6
W
8
2
2
4.5
L
Artemis
zelbaniworld
Artemis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,317
Damage
20,505
34,351
Taken
41,075
17,899
Mitigated
11,037
13,703
Healing
7,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,777
690
434
4,338
9,827
8,238
194
3,317
6,510
0
18,445
W
Jormungandr
ChesterCheet0s
Jormungandr
3,543
530
0
443
3,752
3,737
300
0
3,752
25,628
0
L
Erlang Shen
Jaeo
Erlang Shen
4,361
1,894
0
3,006
8,983
3,166
0
3,870
4,312
87
31,747
L
Thoth
Rishouba
Thoth
2,338
267
0
500
7,158
2,228
222
4,485
2,138
23,605
0
L
Ullr
Zylakz
Ullr
4,913
2,932
0
1,030
9,699
2,391
0
3,106
6,085
0
32,747
W
Janus
iamf4cker
Janus
7,353
791
0
750
5,180
1,351
498
1,596
3,374
39,103
0
L
Ymir
4,721
1,461
0
956
7,884
1,916
0
4,253
3,438
18,353
0
W
Bakasura
5,041
3,599
0
3,594
7,445
2,696
1,142
632
6,717
0
32,340
W
8,603
1,845
0
4,144
8,147
1,877
2,323
1,274
6,873
34,000
0
L
Artemis
zelbaniworld
Artemis
4,172
2,448
0
1,870
7,351
1,336
0
2,850
4,332
0
14,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,221
Gold Earned
29,257
311
Minions Killed
224
0
Camps Cleared
0
1,153,333
Distance Traveled
1,040,382
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,286
524
24
2
0
246,207
0
W
Jormungandr
6,640
553
54
5
0
235,442
0
L
Erlang Shen
6,220
518
64
5
0
208,446
3
L
Thoth
5,993
499
43
4
0
223,638
0
L
Ullr
6,934
578
57
5
0
217,304
2
W
Janus
7,771
648
81
7
0
217,842
1
L
Ymir
5,429
452
34
3
0
200,308
2
W
Bakasura
7,575
631
95
8
0
257,330
0
W
Sol
6,949
579
57
5
0
196,512
5
L
Artemis
4,681
390
26
2
0
190,686
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role