Player Matchup

Tiamat
Tiamat
JpLazzarini
Tiamat
Level 152
God Stats
6W - 7L
1,434 SR
Queue Stats
177W - 193L
1,350 Elo+
Party 2
Fenrir
Fenrir
SK_TROPICANA
Fenrir
Level 29
God Stats
8W - 3L
1,704 SR
Queue Stats
78W - 72L
1,555 Elo+
Solo
Odin
Odin
Wats An imp
Odin
Level 6
God Stats
5W - 3L
1,500 SR
Queue Stats
11W - 8L
1,549 Elo+
Solo
Neith
Neith
WitchLilly
Neith
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 3L
1,634 Elo+
Solo
Yemoja
Yemoja
anna44murca
Yemoja
Level 12
God Stats
2W - 0L
1,740 SR
Queue Stats
7W - 13L
1,407 Elo+
Party 2
Team Averages
Level 41
1,576 SR
1,499 Elo+

VS

Team Averages
Level 16
1,555 SR
1,401 Elo+
Anubis
Anubis
BloodyAmmo7375
Anubis
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 22L
1,441 Elo+
Party 1
Nemesis
Nemesis
God_Of_Fire_9000
Nemesis
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
16W - 17L
1,187 Elo+
Solo
Ao Kuang
Ao Kuang
MonkeyDLuffykun_
Ao Kuang
Level 26
God Stats
28W - 37L
1,769 SR
Queue Stats
731W - 729L
1,433 Elo+
Solo
Arachne
Arachne
MrBad1298
Arachne
Level 19
God Stats
21W - 17L
1,508 SR
Queue Stats
167W - 167L
1,477 Elo+
Solo
Ullr
Ullr
X LUGG X
Ullr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 41L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
5 / 2 / 7
8,634
576
7,838
7,931
4,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
15
4 / 2 / 3
9,030
602
6,348
10,946
4,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
5 / 0 / 3
8,467
564
4,122
6,407
5,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
10
1 / 3 / 3
6,600
440
4,374
4,839
1,403
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
10
1 / 4 / 3
7,170
478
2,709
10,591
6,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 1
7,043
470
5,893
8,949
4,538
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 3 / 2
5,367
358
3,335
7,666
2,199
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
7 / 3 / 0
7,586
506
7,699
11,270
3,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
MrBad1298
Arachne
8
1 / 2 / 1
5,977
398
2,771
8,276
2,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ullr
9
1 / 2 / 5
5,725
382
2,681
7,078
2,147
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
16
Kills
11
11
Deaths
16
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
L
0
3
2
0.33
W
Tiamat
5
2
7
4.25
L
7
3
0
2.33
L
Arachne
MrBad1298
Arachne
1
2
1
0.75
W
Fenrir
4
2
3
2.75
W
5
0
3
6.5
W
Neith
1
3
3
0.83
L
Ullr
1
2
5
1.75
W
Yemoja
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,391
Damage
22,379
40,714
Taken
43,239
21,721
Mitigated
14,780
15,804
Healing
9,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,893
104
0
2,529
8,949
4,538
0
3,950
4,924
29,789
0
L
3,335
1,312
0
297
7,666
2,199
129
1,535
6,106
0
16,549
W
Tiamat
7,838
1,386
53
3,738
7,931
4,901
983
5,206
2,725
42,206
0
L
7,699
2,256
0
3,287
11,270
3,711
0
2,341
8,829
38,897
0
L
Arachne
MrBad1298
Arachne
2,771
1,915
0
3,064
8,276
2,185
0
605
7,571
0
25,638
W
Fenrir
6,348
2,117
0
5,243
10,946
4,284
0
2,474
8,472
0
59,922
W
4,122
696
0
2,174
6,407
5,121
1,794
1,868
4,539
0
32,115
W
Neith
4,374
1,952
0
1,481
4,839
1,403
1,073
916
3,923
0
21,903
L
Ullr
2,681
1,386
0
281
7,078
2,147
120
2,116
4,937
0
13,588
W
Yemoja
2,709
639
731
2,384
10,591
6,012
411
3,128
7,463
21,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,901
Gold Earned
31,698
332
Minions Killed
195
0
Camps Cleared
0
1,329,724
Distance Traveled
1,168,675
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,043
470
52
3
0
217,456
6
L
Nemesis
5,367
358
18
1
0
271,897
2
W
Tiamat
8,634
576
87
6
0
249,063
4
L
Ao Kuang
7,586
506
59
4
0
272,821
2
L
Arachne
5,977
398
46
3
0
201,264
0
W
Fenrir
9,030
602
95
6
0
301,565
3
W
Odin
8,467
564
76
5
0
277,020
3
W
Neith
6,600
440
38
3
0
283,565
6
L
Ullr
5,725
382
20
1
0
205,237
1
W
Yemoja
7,170
478
36
2
0
218,511
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role