Player Matchup

Medusa
Medusa
Alexaam
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,618 Elo+
Party 2
Thanatos
Thanatos
DarkYatsu
Thanatos
Level 7
God Stats
0W - 2L
1,789 SR
Queue Stats
1W - 6L
1,151 Elo+
Party 1
Anubis
Anubis
Loriendor
Anubis
Level 23
God Stats
2W - 4L
1,776 SR
Queue Stats
32W - 53L
1,360 Elo+
Solo
Geb
Geb
SeluKaena
Geb
Level 86
God Stats
2W - 4L
1,867 SR
Queue Stats
53W - 52L
1,417 Elo+
Party 2
Set
Set
Yatsuumi
Set
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,142 Elo+
Party 1
Team Averages
Level 26
1,686 SR
1,338 Elo+

VS

Team Averages
Level 18
1,554 SR
1,296 Elo+
Ymir
Ymir
Endruuar
Ymir
Level 25
God Stats
10W - 6L
1,540 SR
Queue Stats
49W - 53L
1,395 Elo+
Party 3
Neith
Neith
JRose12
Neith
Level 25
God Stats
8W - 7L
1,807 SR
Queue Stats
42W - 43L
1,326 Elo+
Solo
Cthulhu
Cthulhu
Plut021
Cthulhu
Level 7
God Stats
1W - 2L
1,213 SR
Queue Stats
2W - 3L
1,174 Elo+
Solo
Anubis
Anubis
RaaHaq
Anubis
Level 7
God Stats
2W - 2L
1,709 SR
Queue Stats
5W - 8L
1,199 Elo+
Solo
Da Ji
Da Ji
pocozyc
Da Ji
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 49L
1,386 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Alexaam
Medusa
15
2 / 6 / 3
9,511
396
8,736
10,465
4,607
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
DarkYatsu
Thanatos
15
4 / 8 / 2
10,404
434
9,218
20,345
7,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
Loriendor
Anubis
18
2 / 6 / 1
11,420
476
8,711
14,746
6,503
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 6 / 4
9,396
392
7,403
21,128
20,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 8 / 0
10,209
425
6,901
15,925
7,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
2 / 1 / 10
9,694
404
10,560
12,872
13,184
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Neith
JRose12
Neith
15
2 / 4 / 6
9,784
408
8,836
11,006
4,073
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
Plut021
Cthulhu
18
4 / 3 / 8
11,636
485
6,133
14,110
15,812
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anubis
RaaHaq
Anubis
20
6 / 3 / 9
12,945
539
13,935
10,943
5,043
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
pocozyc
Da Ji
20
20 / 1 / 5
14,150
590
16,099
14,885
8,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
72
12
Kills
34
34
Deaths
12
10
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Medusa
Alexaam
Medusa
2
6
3
0.58
L
Thanatos
DarkYatsu
Thanatos
4
8
2
0.63
W
Ymir
2
1
10
7
W
Neith
JRose12
Neith
2
4
6
1.25
L
Anubis
Loriendor
Anubis
2
6
1
0.42
W
Cthulhu
Plut021
Cthulhu
4
3
8
2.67
W
Anubis
RaaHaq
Anubis
6
3
9
3.5
L
1
6
4
0.5
L
3
8
0
0.38
W
Da Ji
pocozyc
Da Ji
20
1
5
22.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,969
Damage
55,563
82,609
Taken
63,816
46,790
Mitigated
46,833
24,006
Healing
16,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Alexaam
Medusa
8,736
5,186
0
143
10,465
4,607
0
4,860
5,605
0
51,724
L
Thanatos
DarkYatsu
Thanatos
9,218
2,662
0
15,443
20,345
7,667
0
6,431
13,914
0
71,586
W
Ymir
10,560
1,590
0
864
12,872
13,184
62
3,754
9,118
31,609
0
W
Neith
JRose12
Neith
8,836
4,024
441
2,318
11,006
4,073
963
3,105
7,901
0
57,098
L
Anubis
Loriendor
Anubis
8,711
115
0
6,354
14,746
6,503
285
8,576
6,170
67,379
0
W
Cthulhu
Plut021
Cthulhu
6,133
431
0
77
14,110
15,812
1,721
1,027
13,083
42,731
0
W
Anubis
RaaHaq
Anubis
13,935
1,199
0
6,529
10,943
5,043
275
6,323
4,620
86,549
0
L
7,403
775
0
1,534
21,128
20,016
0
4,349
16,779
28,355
0
L
6,901
2,566
0
532
15,925
7,997
664
6,412
9,513
0
51,093
W
Da Ji
pocozyc
Da Ji
16,099
4,598
0
5,963
14,885
8,721
0
1,905
12,980
0
108,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,940
Gold Earned
58,209
438
Minions Killed
530
0
Camps Cleared
0
1,904,649
Distance Traveled
2,059,092
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,511
396
91
4
0
349,240
1
L
Thanatos
10,404
434
101
4
0
435,750
2
W
Ymir
9,694
404
46
2
0
402,530
2
W
Neith
9,784
408
113
5
0
335,700
4
L
Anubis
11,420
476
133
6
0
312,718
2
W
Cthulhu
11,636
485
87
4
0
365,747
1
W
Anubis
12,945
539
149
6
0
441,630
1
L
Geb
9,396
392
32
1
0
422,557
9
L
Set
10,209
425
81
3
0
384,384
1
W
Da Ji
14,150
590
135
6
0
513,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role