Player Matchup

Yemoja
Yemoja
MaxAnthony
Yemoja
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
178W - 199L
1,456 Elo+
Party 1
Izanami
Izanami
VERMANDO
Izanami
Level 127
God Stats
23W - 11L
1,633 SR
Queue Stats
114W - 106L
1,560 Elo+
Solo
Nike
Nike
Yandrak04
Nike
Level 80
God Stats
32W - 25L
1,508 SR
Queue Stats
162W - 187L
1,462 Elo+
Party 1
Merlin
Merlin
Zarapico
Merlin
Level 25
God Stats
3W - 0L
1,803 SR
Queue Stats
20W - 11L
1,507 Elo+
Party 1
Mercury
Mercury
ignaxere
Mercury
Level 108
God Stats
3W - 7L
1,577 SR
Queue Stats
183W - 201L
1,472 Elo+
Party 1
Team Averages
Level 86
1,604 SR
1,492 Elo+

VS

Team Averages
Level 65
1,399 SR
1,425 Elo+
Arachne
Arachne
Alumdril
Arachne
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,410 Elo+
Solo
Ymir
Ymir
KSuSpEtEn
Ymir
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Kakuzusempai
Amaterasu
Level 61
God Stats
3W - 4L
1,487 SR
Queue Stats
121W - 168L
1,404 Elo+
Party 2
Bacchus
Bacchus
Niltos
Bacchus
Level 61
God Stats
29W - 18L
1,395 SR
Queue Stats
255W - 320L
1,409 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
lopolito
Ah Muzen Cab
Level 42
God Stats
0W - 3L
1,115 SR
Queue Stats
79W - 105L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
MaxAnthony
Yemoja
13
2 / 0 / 7
8,034
473
5,523
10,364
6,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
VERMANDO
Izanami
15
3 / 6 / 6
9,032
531
10,131
13,332
4,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nike
16
7 / 2 / 2
10,088
593
11,929
11,335
5,928
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
Zarapico
Merlin
17
7 / 1 / 5
10,461
615
16,786
9,220
3,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
ignaxere
Mercury
17
10 / 3 / 7
10,477
616
12,693
13,665
5,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Alumdril
Arachne
11
2 / 7 / 2
7,307
430
6,152
16,518
5,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
16
4 / 6 / 1
9,726
572
9,335
18,049
7,947
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Kakuzusempai
Amaterasu
14
2 / 8 / 2
7,730
455
7,722
17,815
15,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
Niltos
Bacchus
13
3 / 2 / 2
8,001
471
8,241
11,439
11,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ah Muzen Cab
lopolito
Ah Muzen Cab
13
1 / 6 / 2
7,630
449
7,397
11,667
3,501
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
21
29
Kills
12
12
Deaths
29
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Arachne
Alumdril
Arachne
2
7
2
0.43
L
Ymir
4
6
1
0.75
L
Amaterasu
Kakuzusempai
Amaterasu
2
8
2
0.38
W
Yemoja
MaxAnthony
Yemoja
2
0
7
5.5
L
Bacchus
Niltos
Bacchus
3
2
2
2
W
Izanami
VERMANDO
Izanami
3
6
6
1
W
Nike
7
2
2
4
W
Merlin
Zarapico
Merlin
7
1
5
9.5
W
Mercury
ignaxere
Mercury
10
3
7
4.5
L
Ah Muzen Cab
lopolito
Ah Muzen Cab
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,062
Damage
38,847
57,916
Taken
75,488
25,573
Mitigated
44,923
16,574
Healing
21,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Alumdril
Arachne
6,152
4,068
0
6,705
16,518
5,664
0
2,656
13,738
0
36,207
L
Ymir
9,335
2,324
0
4,777
18,049
7,947
0
9,412
7,929
60,931
0
L
Amaterasu
Kakuzusempai
Amaterasu
7,722
4,451
0
4,567
17,815
15,982
0
1,412
16,372
0
33,769
W
Yemoja
MaxAnthony
Yemoja
5,523
1,110
1,211
3,063
10,364
6,572
22
4,529
5,835
20,193
0
L
Bacchus
Niltos
Bacchus
8,241
481
0
1,657
11,439
11,829
0
4,536
6,831
28,888
0
W
Izanami
VERMANDO
Izanami
10,131
7,961
0
4,180
13,332
4,182
474
5,611
7,721
0
73,519
W
Nike
11,929
4,306
0
1,902
11,335
5,928
884
1,052
9,927
0
57,532
W
Merlin
Zarapico
Merlin
16,786
1,841
121
2,008
9,220
3,490
337
4,639
4,581
75,410
0
W
Mercury
ignaxere
Mercury
12,693
6,112
0
4,089
13,665
5,401
0
1,745
11,895
0
72,601
L
Ah Muzen Cab
lopolito
Ah Muzen Cab
7,397
3,211
0
3,686
11,667
3,501
0
3,314
8,309
0
56,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,092
Gold Earned
40,394
559
Minions Killed
378
0
Camps Cleared
0
1,616,521
Distance Traveled
1,530,976
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,307
430
57
3
0
344,480
3
L
Ymir
9,726
572
135
8
0
286,336
1
L
Amaterasu
7,730
455
42
2
0
283,097
3
W
Yemoja
8,034
473
37
2
0
314,728
5
L
Bacchus
8,001
471
36
2
0
334,529
3
W
Izanami
9,032
531
147
9
0
267,848
5
W
Nike
10,088
593
110
6
0
320,750
2
W
Merlin
10,461
615
132
8
0
324,313
2
W
Mercury
10,477
616
133
8
0
388,882
1
L
Ah Muzen Cab
7,630
449
108
6
0
282,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role