Player Matchup

Cerberus
Cerberus
Cotiir
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ymir
Ymir
Davidos91
Ymir
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ares
Ares
SmilingSkeleton
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Artemis
Artemis
biggestchonker
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Отмон
Cthulhu
Level 7
God Stats
29W - 26L
1,297 SR
Queue Stats
30W - 28L
1,288 Elo+
Solo
Team Averages
Level 8
1,459 SR
1,458 Elo+

VS

Team Averages
Level 28
1,454 SR
1,306 Elo+
Neith
Neith
Ismabsolute
Neith
Level 28
God Stats
37W - 26L
1,585 SR
Queue Stats
88W - 69L
1,459 Elo+
Party 2
Sol
Sol
Segara508
Sol
Level 17
God Stats
4W - 2L
1,500 SR
Queue Stats
20W - 23L
1,263 Elo+
Party 2
Pele
Pele
XplZ_Elyes
Pele
Level 46
God Stats
1W - 3L
1,287 SR
Queue Stats
24W - 45L
1,217 Elo+
Party 1
Hades
Hades
YaniisDZ
Hades
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 53L
1,312 Elo+
Party 1
Hou Yi
Hou Yi
naksio93
Hou Yi
Level 24
God Stats
15W - 20L
1,400 SR
Queue Stats
15W - 23L
1,279 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cotiir
Cerberus
11
1 / 9 / 3
7,226
452
3,782
19,159
10,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ymir
12
3 / 5 / 3
7,986
499
4,571
10,554
7,385
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 13 / 5
6,326
395
2,646
17,869
12,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 7 / 2
7,467
467
5,327
9,045
3,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Отмон
Cthulhu
12
4 / 7 / 1
8,002
500
7,966
14,343
10,172
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 9
10,516
657
15,101
9,334
3,165
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
15 / 2 / 9
10,545
659
19,345
8,665
3,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
8 / 3 / 8
8,903
556
10,163
11,424
3,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hades
YaniisDZ
Hades
13
5 / 1 / 11
8,768
548
7,998
6,638
3,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
naksio93
Hou Yi
13
5 / 2 / 8
9,000
563
5,308
7,381
2,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
86
9
Kills
41
41
Deaths
10
14
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Cotiir
Cerberus
1
9
3
0.28
L
Ymir
3
5
3
0.9
W
8
2
9
6.25
W
15
2
9
9.75
L
0
13
5
0.19
W
8
3
8
4
W
Hades
YaniisDZ
Hades
5
1
11
10.5
L
1
7
2
0.29
W
Hou Yi
naksio93
Hou Yi
5
2
8
4.5
L
Cthulhu
Отмон
Cthulhu
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,292
Damage
57,915
70,970
Taken
43,442
43,767
Mitigated
15,904
6,470
Healing
16,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Cotiir
Cerberus
3,782
291
0
2,753
19,159
10,173
0
9,058
9,979
21,964
0
L
Ymir
4,571
651
0
558
10,554
7,385
452
4,007
6,465
14,047
0
W
15,101
8,341
0
5,468
9,334
3,165
5,679
4,508
4,826
0
64,903
W
19,345
6,556
0
2,676
8,665
3,500
3,144
4,060
4,605
46,872
2,542
L
2,646
943
0
420
17,869
12,506
223
6,660
11,123
8,085
0
W
10,163
3,585
288
2,175
11,424
3,549
0
4,537
6,887
0
35,855
W
Hades
YaniisDZ
Hades
7,998
1,725
207
2,874
6,638
3,056
2,398
3,175
3,463
24,959
0
L
5,327
2,843
0
565
9,045
3,531
160
1,666
7,373
0
36,006
W
Hou Yi
naksio93
Hou Yi
5,308
3,071
219
2,686
7,381
2,634
4,661
2,685
4,696
0
38,099
L
Cthulhu
Отмон
Cthulhu
7,966
670
546
1,628
14,343
10,172
0
4,725
9,336
27,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,007
Gold Earned
47,732
179
Minions Killed
350
0
Camps Cleared
0
1,282,536
Distance Traveled
1,400,666
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,226
452
64
4
0
255,752
1
L
Ymir
7,986
499
16
1
0
280,153
2
W
Neith
10,516
657
115
7
0
268,232
0
W
Sol
10,545
659
79
5
0
265,006
0
L
Ares
6,326
395
8
1
0
231,775
0
W
Pele
8,903
556
48
3
0
324,648
0
W
Hades
8,768
548
41
3
0
297,688
3
L
Artemis
7,467
467
62
4
0
239,946
0
W
Hou Yi
9,000
563
67
4
0
245,092
2
L
Cthulhu
8,002
500
29
2
0
274,910
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role