Player Matchup

Sun Wukong
Sun Wukong
Platinum III
Alter_Spear
Sun Wukong
Platinum III
Level 160
God Stats
6W - 5L
1,531 SR
Queue Stats
243W - 233L
1,658 MMR
Party 2
Nemesis
Nemesis
Gold II
CaII Me KinKy
Nemesis
Gold II
Level 160
God Stats
1W - 2L
1,346 SR
Queue Stats
167W - 165L
1,585 MMR
Solo
Cerberus
Cerberus
Gold I
IAM THAT GUNNER
Cerberus
Gold I
Level 103
God Stats
6W - 3L
1,311 SR
Queue Stats
226W - 219L
1,592 MMR
Solo
Freya
Freya
Gold II
SatoriDarkness21
Freya
Gold II
Level 125
God Stats
2W - 0L
1,753 SR
Queue Stats
148W - 144L
1,497 MMR
Party 2
Anhur
Anhur
Gold I
VxRiFiED
Anhur
Gold I
Level 125
God Stats
4W - 7L
1,768 SR
Queue Stats
73W - 60L
1,695 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 135
1,542 SR
1,605 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 109
1,566 SR
1,541 MMR
Yemoja
Yemoja
Gold III
Andrés914
Yemoja
Gold III
Level 117
God Stats
6W - 5L
1,629 SR
Queue Stats
556W - 555L
1,531 MMR
Solo
King Arthur
King Arthur
Silver IV
IvoChino-TTV
King Arthur
Silver IV
Level 87
God Stats
6W - 3L
1,570 SR
Queue Stats
9W - 9L
1,354 MMR
Party 1
Fenrir
Fenrir
Bronze III
Loco AR 21
Fenrir
Bronze III
Level 89
God Stats
7W - 3L
1,500 SR
Queue Stats
26W - 20L
1,541 MMR
Solo
Scylla
Scylla
Gold II
Vinsmokee-
Scylla
Gold II
Level 123
God Stats
6W - 4L
1,594 SR
Queue Stats
35W - 30L
1,735 MMR
Party 1
Jing Wei
Jing Wei
Gold IV
YingTheBoy
Jing Wei
Gold IV
Level 127
God Stats
0W - 3L
1,538 SR
Queue Stats
34W - 35L
1,544 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Alter_Spear
Sun Wukong
20
2 / 1 / 2
14,323
551
21,555
24,946
35,121
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
20
2 / 3 / 5
14,067
541
12,676
18,820
10,222
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cerberus
19
2 / 2 / 11
12,826
493
10,324
16,339
17,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
2 / 3 / 4
12,256
471
9,258
19,193
7,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
VxRiFiED
Anhur
20
11 / 0 / 4
16,173
622
22,207
16,325
7,481
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ApolloTiamatSetGuan YuTsukuyomi

VS

Bans
DanzaburouAthenaCu ChulainnCthulhuHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Andrés914
Yemoja
15
0 / 4 / 5
10,016
385
2,407
13,200
9,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
IvoChino-TTV
King Arthur
20
1 / 4 / 1
13,024
501
18,996
33,984
32,219
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
Loco AR 21
Fenrir
20
4 / 4 / 2
12,434
478
10,681
25,428
19,508
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Vinsmokee-
Scylla
20
3 / 2 / 2
12,751
490
18,495
14,491
5,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
YingTheBoy
Jing Wei
19
0 / 5 / 0
11,796
454
3,280
18,073
4,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
19
Kills
8
9
Deaths
19
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Alter_Spear
Sun Wukong
2
1
2
3
L
Yemoja
Andrés914
Yemoja
0
4
5
0.63
W
Nemesis
2
3
5
1.5
W
Cerberus
2
2
11
3.75
L
King Arthur
IvoChino-TTV
King Arthur
1
4
1
0.38
L
Fenrir
Loco AR 21
Fenrir
4
4
2
1.25
W
2
3
4
1.33
L
Scylla
Vinsmokee-
Scylla
3
2
2
2
W
Anhur
VxRiFiED
Anhur
11
0
4
13
L
Jing Wei
YingTheBoy
Jing Wei
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,020
Damage
53,859
95,623
Taken
105,176
78,429
Mitigated
71,846
42,269
Healing
34,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Alter_Spear
Sun Wukong
21,555
2,986
0
6,640
24,946
35,121
518
1,855
23,041
0
104,380
L
Yemoja
Andrés914
Yemoja
2,407
1,016
3,373
3,569
13,200
9,890
0
4,617
8,583
26,734
0
W
Nemesis
12,676
6,350
0
8,704
18,820
10,222
0
2,586
16,052
0
132,066
W
Cerberus
10,324
178
0
3,761
16,339
17,792
0
4,009
12,154
42,765
0
L
King Arthur
IvoChino-TTV
King Arthur
18,996
2,301
0
8,932
33,984
32,219
365
2,014
31,834
0
104,115
L
Fenrir
Loco AR 21
Fenrir
10,681
1,277
0
10,718
25,428
19,508
0
5,893
19,375
0
115,999
W
9,258
2,686
0
10,911
19,193
7,813
0
7,796
10,925
75,849
0
L
Scylla
Vinsmokee-
Scylla
18,495
674
0
3,416
14,491
5,383
459
3,602
10,889
109,100
0
W
Anhur
VxRiFiED
Anhur
22,207
12,943
0
12,253
16,325
7,481
1,692
4,365
11,822
0
175,934
L
Jing Wei
YingTheBoy
Jing Wei
3,280
2,046
0
4,748
18,073
4,846
0
3,456
14,617
0
91,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,645
Gold Earned
60,021
838
Minions Killed
783
0
Camps Cleared
0
2,552,882
Distance Traveled
2,513,345
24
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,323
551
186
7
0
488,880
0
L
Yemoja
10,016
385
39
2
0
512,217
9
W
Nemesis
14,067
541
191
7
0
552,205
6
W
Cerberus
12,826
493
74
3
0
504,699
6
L
King Arthur
13,024
501
193
7
0
479,707
0
L
Fenrir
12,434
478
173
7
0
512,210
2
W
Freya
12,256
471
141
5
0
549,536
3
L
Scylla
12,751
490
197
8
0
495,617
8
W
Anhur
16,173
622
246
9
0
457,562
9
L
Jing Wei
11,796
454
181
7
0
513,594
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role