Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Atton Novasword
Fenrir
Level 23
God Stats
5W - 12L
1,366 SR
Queue Stats
172W - 192L
1,343 Elo+
Party 1
Izanami
Izanami
Morphe
Izanami
Level 40
God Stats
1W - 5L
1,335 SR
Queue Stats
70W - 89L
1,386 Elo+
Solo
Mulan
Mulan
Optionalidiot
Mulan
Level 11
God Stats
2W - 4L
1,546 SR
Queue Stats
4W - 7L
1,627 Elo+
Party 1
Thoth
Thoth
theadvanced21
Thoth
Level 97
God Stats
0W - 1L
1,305 SR
Queue Stats
567W - 655L
1,356 Elo+
Party 1
Team Averages
Level 48
1,410 SR
1,442 Elo+

VS

Team Averages
Level 76
1,603 SR
1,436 Elo+
Ymir
Ymir
TheRealShadow999
Ymir
Level 38
God Stats
6W - 2L
1,593 SR
Queue Stats
90W - 96L
1,396 Elo+
Solo
Medusa
Medusa
au70fr34k
Medusa
Level 89
God Stats
21W - 17L
1,540 SR
Queue Stats
241W - 254L
1,458 Elo+
Party 2
He Bo
He Bo
autofreak97531
He Bo
Level 104
God Stats
8W - 8L
1,477 SR
Queue Stats
95W - 86L
1,446 Elo+
Party 2
Bellona
Bellona
iEMW
Bellona
Level 24
God Stats
3W - 2L
1,619 SR
Queue Stats
24W - 29L
1,453 Elo+
Party 2
Loki
Loki
yankeefan97531
Loki
Level 123
God Stats
20W - 16L
1,785 SR
Queue Stats
460W - 461L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 5 / 0
4,842
440
1,744
7,547
2,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
1 / 5 / 0
5,013
456
1,799
8,427
2,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Morphe
Izanami
8
0 / 5 / 1
5,061
460
3,704
6,396
1,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 0
5,107
464
3,008
7,965
3,601
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 5 / 0
5,040
458
2,084
6,284
1,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 8
6,921
629
6,378
7,115
5,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
au70fr34k
Medusa
12
8 / 0 / 4
7,320
665
8,269
5,936
1,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
4 / 0 / 1
7,187
653
3,075
3,914
1,103
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
iEMW
Bellona
12
4 / 1 / 0
6,963
633
4,795
7,489
5,572
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 0 / 1
6,178
562
1,748
5,165
1,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
37
1
Kills
23
23
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
5
0
0
L
1
5
0
0.2
L
Izanami
Morphe
Izanami
0
5
1
0.1
L
0
3
0
0
W
5
1
8
9
W
Medusa
au70fr34k
Medusa
8
0
4
10
W
4
0
1
4.5
W
Bellona
iEMW
Bellona
4
1
0
4
L
0
5
0
0
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,339
Damage
24,265
36,619
Taken
29,619
12,038
Mitigated
14,907
7,940
Healing
14,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,744
27
0
1,875
7,547
2,651
0
2,186
5,361
16,985
0
L
1,799
578
0
2,638
8,427
2,510
0
1,810
6,617
0
21,648
L
Izanami
Morphe
Izanami
3,704
2,431
0
1,024
6,396
1,444
0
2,118
4,278
0
25,177
L
3,008
172
0
1,333
7,965
3,601
0
529
7,436
0
20,771
W
6,378
2,714
0
1,750
7,115
5,201
243
899
6,182
22,727
0
W
Medusa
au70fr34k
Medusa
8,269
4,587
0
4,304
5,936
1,679
1,001
754
5,182
0
38,764
W
3,075
223
0
2,294
3,914
1,103
1,013
1,194
2,510
45,330
0
W
Bellona
iEMW
Bellona
4,795
1,118
0
2,609
7,489
5,572
0
0
7,489
4,692
29,374
L
2,084
88
0
1,070
6,284
1,832
0
3,339
2,945
21,073
0
W
1,748
400
0
3,837
5,165
1,352
0
615
4,428
0
31,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,063
Gold Earned
34,569
249
Minions Killed
319
0
Camps Cleared
0
943,453
Distance Traveled
1,075,790
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,842
440
57
5
0
201,572
0
L
Fenrir
5,013
456
55
5
0
215,970
0
L
Izanami
5,061
460
52
5
0
189,046
0
L
Mulan
5,107
464
43
4
0
139,855
2
W
Ymir
6,921
629
36
3
0
216,673
0
W
Medusa
7,320
665
64
6
0
200,654
4
W
He Bo
7,187
653
78
7
0
222,483
5
W
Bellona
6,963
633
70
6
0
207,181
5
L
Thoth
5,040
458
42
4
0
197,010
2
W
Loki
6,178
562
71
6
0
228,799
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role