Player Matchup

Fenrir
Fenrir
Apocatequill
Fenrir
Level 67
God Stats
1W - 1L
1,304 SR
Queue Stats
33W - 34L
1,345 Elo+
Solo
Discordia
Discordia
Hello_Navi_
Discordia
Level 128
God Stats
13W - 6L
1,492 SR
Queue Stats
395W - 418L
1,407 Elo+
Solo
Merlin
Merlin
cavs33
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
elchapofrank
Sobek
Level 105
God Stats
5W - 5L
1,106 SR
Queue Stats
293W - 336L
1,313 Elo+
Solo
He Bo
He Bo
missdazey
He Bo
Level 69
God Stats
4W - 0L
1,500 SR
Queue Stats
142W - 152L
1,305 Elo+
Solo
Team Averages
Level 99
1,380 SR
1,374 Elo+

VS

Team Averages
Level 92
1,392 SR
1,408 Elo+
Chronos
Chronos
 
Chronos
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
HarryZidler
He Bo
Level 157
God Stats
3W - 12L
1,268 SR
Queue Stats
613W - 644L
1,368 Elo+
Solo
Merlin
Merlin
PuRe OGtonk
Merlin
Level 18
God Stats
0W - 2L
1,223 SR
Queue Stats
15W - 24L
1,334 Elo+
Solo
Kuzenbo
Kuzenbo
Ragna445
Kuzenbo
Level 62
God Stats
14W - 8L
1,467 SR
Queue Stats
312W - 303L
1,370 Elo+
Solo
Ne Zha
Ne Zha
Yukplunger
Ne Zha
Level 100
God Stats
1W - 3L
1,500 SR
Queue Stats
168W - 182L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
11 / 4 / 11
9,988
908
13,055
10,771
6,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
Hello_Navi_
Discordia
18
4 / 0 / 19
10,019
911
11,616
6,072
2,737
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Merlin
cavs33
Merlin
16
3 / 2 / 20
9,487
862
10,965
5,928
3,155
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 2 / 17
8,569
779
5,209
11,874
11,574
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

He Bo
missdazey
He Bo
15
9 / 4 / 12
10,000
909
9,635
8,648
4,027
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
4 / 4 / 2
8,903
809
7,094
10,636
3,942
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 6 / 1
6,587
599
2,260
7,653
5,121
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Merlin
14
1 / 6 / 3
7,966
724
3,363
10,076
5,469
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Kuzenbo
Ragna445
Kuzenbo
15
4 / 5 / 3
9,200
836
7,893
12,571
18,953
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ne Zha
Yukplunger
Ne Zha
12
3 / 8 / 3
7,865
715
7,740
14,437
7,232
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
24
29
Kills
12
12
Deaths
29
79
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
4
4
2
1.25
W
Fenrir
11
4
11
4.13
L
0
6
1
0.08
W
Discordia
Hello_Navi_
Discordia
4
0
19
13.5
L
Merlin
1
6
3
0.42
L
Kuzenbo
Ragna445
Kuzenbo
4
5
3
1.1
L
Ne Zha
Yukplunger
Ne Zha
3
8
3
0.56
W
Merlin
cavs33
Merlin
3
2
20
6.5
W
2
2
17
5.25
W
He Bo
missdazey
He Bo
9
4
12
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,480
Damage
28,350
43,293
Taken
55,373
28,327
Mitigated
40,717
20,774
Healing
7,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
7,094
2,466
684
1,036
10,636
3,942
0
6,865
3,771
16,437
0
W
Fenrir
13,055
3,747
1,625
2,374
10,771
6,834
2,137
5,324
5,447
0
16,878
L
2,260
459
97
452
7,653
5,121
0
4,166
3,487
5,313
0
W
Discordia
Hello_Navi_
Discordia
11,616
1,123
1,895
1,608
6,072
2,737
1,266
2,494
3,578
30,186
0
L
Merlin
3,363
451
95
784
10,076
5,469
0
7,700
2,376
15,129
0
L
Kuzenbo
Ragna445
Kuzenbo
7,893
1,067
672
1,102
12,571
18,953
0
8,472
4,099
11,595
0
L
Ne Zha
Yukplunger
Ne Zha
7,740
2,226
762
1,542
14,437
7,232
0
10,222
4,215
0
14,055
W
Merlin
cavs33
Merlin
10,965
863
2,643
1,106
5,928
3,155
1,093
2,698
3,230
30,839
0
W
5,209
229
1,553
4,635
11,874
11,574
0
5,698
6,176
8,110
0
W
He Bo
missdazey
He Bo
9,635
1,426
1,957
1,378
8,648
4,027
655
4,396
4,252
19,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,063
Gold Earned
40,521
121
Minions Killed
71
0
Camps Cleared
0
995,114
Distance Traveled
824,719
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,903
809
21
2
0
172,074
0
W
Fenrir
9,988
908
13
1
0
219,316
0
L
He Bo
6,587
599
5
0
0
135,718
0
W
Discordia
10,019
911
36
3
0
208,425
0
L
Merlin
7,966
724
23
2
0
147,698
0
L
Kuzenbo
9,200
836
7
1
0
198,909
1
L
Ne Zha
7,865
715
15
1
0
170,320
2
W
Merlin
9,487
862
44
4
0
161,977
2
W
Sobek
8,569
779
4
0
0
219,530
0
W
He Bo
10,000
909
24
2
0
185,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role