Player Matchup

Cerberus
Cerberus
All__Might__94
Cerberus
Level 29
God Stats
2W - 0L
1,698 SR
Queue Stats
29W - 3L
1,928 Elo+
Party 3
Scylla
Scylla
Fabrizietto-dj
Scylla
Level 122
God Stats
10W - 13L
1,559 SR
Queue Stats
272W - 244L
1,652 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Sgabriulante
Ah Muzen Cab
Level 81
God Stats
35W - 30L
1,521 SR
Queue Stats
99W - 115L
1,447 Elo+
Party 2
Awilix
Awilix
Sitkawird
Awilix
Level 105
God Stats
13W - 16L
1,528 SR
Queue Stats
84W - 77L
1,466 Elo+
Party 2
Poseidon
Poseidon
tenda-insulare
Poseidon
Level 57
God Stats
1W - 1L
1,246 SR
Queue Stats
100W - 81L
1,615 Elo+
Party 3
Team Averages
Level 79
1,510 SR
1,622 Elo+

VS

Team Averages
Level 61
1,527 SR
1,576 Elo+
Hun Batz
Hun Batz
ComicHickory977
Hun Batz
Level 28
God Stats
1W - 1L
1,699 SR
Queue Stats
61W - 37L
1,620 Elo+
Party 1
Janus
Janus
PuRe BaNtZz
Janus
Level 80
God Stats
16W - 2L
1,694 SR
Queue Stats
80W - 45L
1,682 Elo+
Party 1
Mulan
Mulan
PuRe SKiiLs
Mulan
Level 123
God Stats
3W - 3L
1,554 SR
Queue Stats
161W - 111L
1,664 Elo+
Party 1
Jing Wei
Jing Wei
PuRe TaStY7207
Jing Wei
Level 40
God Stats
2W - 1L
1,500 SR
Queue Stats
191W - 118L
1,663 Elo+
Party 1
Zeus
Zeus
Yarc253
Zeus
Level 34
God Stats
0W - 3L
1,191 SR
Queue Stats
53W - 101L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
5 / 3 / 9
7,900
527
5,902
11,690
8,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 2 / 8
7,764
518
6,061
7,139
2,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Sgabriulante
Ah Muzen Cab
14
4 / 2 / 8
8,807
587
10,192
10,070
3,518
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Awilix
Sitkawird
Awilix
15
5 / 1 / 2
8,589
573
4,612
10,562
4,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poseidon
16
8 / 2 / 1
9,428
629
14,752
8,755
3,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
5 / 4 / 0
8,199
547
9,838
11,898
6,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
1 / 3 / 0
6,885
459
5,465
7,384
2,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 4 / 2
7,294
486
4,514
13,138
8,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
11
3 / 5 / 0
7,471
498
7,184
12,183
4,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zeus
Yarc253
Zeus
8
0 / 8 / 0
5,292
353
1,887
9,273
2,212
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
12
24
Kills
10
10
Deaths
24
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
5
3
9
3.17
L
Hun Batz
5
4
0
1.25
W
2
2
8
3
L
1
3
0
0.33
L
1
4
2
0.5
L
Jing Wei
3
5
0
0.6
W
Ah Muzen Cab
Sgabriulante
Ah Muzen Cab
4
2
8
4
W
Awilix
Sitkawird
Awilix
5
1
2
6
L
Zeus
Yarc253
Zeus
0
8
0
0
W
Poseidon
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,519
Damage
28,888
48,216
Taken
53,876
21,767
Mitigated
23,833
16,531
Healing
14,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
5,902
382
0
4,227
11,690
8,137
189
2,571
8,912
19,632
0
L
Hun Batz
9,838
2,993
0
3,544
11,898
6,240
0
3,758
8,088
0
56,854
W
6,061
544
0
2,060
7,139
2,272
245
1,792
5,220
40,750
0
L
5,465
126
0
1,800
7,384
2,020
0
2,608
4,540
39,464
0
L
4,514
378
0
5,052
13,138
8,600
0
9,137
3,977
0
39,264
L
Jing Wei
7,184
4,958
0
3,843
12,183
4,761
364
4,480
7,703
0
39,492
W
Ah Muzen Cab
Sgabriulante
Ah Muzen Cab
10,192
4,868
0
5,354
10,070
3,518
1,610
480
9,550
0
55,552
W
Awilix
Sitkawird
Awilix
4,612
1,462
243
1,363
10,562
4,023
786
1,894
8,440
0
55,917
L
Zeus
Yarc253
Zeus
1,887
161
0
740
9,273
2,212
150
5,752
3,375
16,114
0
W
Poseidon
14,752
3,307
0
3,284
8,755
3,817
64
63
8,467
66,286
3,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,488
Gold Earned
35,141
415
Minions Killed
403
0
Camps Cleared
0
1,448,187
Distance Traveled
1,288,475
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,900
527
34
2
0
298,226
2
L
Hun Batz
8,199
547
103
7
0
277,474
3
W
Scylla
7,764
518
76
5
0
262,968
1
L
Janus
6,885
459
86
6
0
291,273
0
L
Mulan
7,294
486
94
6
0
264,981
2
L
Jing Wei
7,471
498
91
6
0
241,599
3
W
Ah Muzen Cab
8,807
587
103
7
0
297,574
0
W
Awilix
8,589
573
96
6
0
325,119
1
L
Zeus
5,292
353
29
2
0
213,148
0
W
Poseidon
9,428
629
106
7
0
264,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role