Player Matchup

Cthulhu
Cthulhu
ArtemisIssoria
Cthulhu
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 41L
1,596 Elo+
Solo
Discordia
Discordia
Panicboss99
Discordia
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 34L
1,534 Elo+
Party 1
Nox
Nox
TICKLEEETIME
Nox
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 27L
1,689 Elo+
Party 1
Hun Batz
Hun Batz
Team Umizomi
Hun Batz
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 21L
1,661 Elo+
Solo
Neith
Neith
XxStoic
Neith
Level 8
God Stats
12W - 18L
1,417 SR
Queue Stats
20W - 25L
1,511 Elo+
Solo
Team Averages
Level 23
1,483 SR
1,598 Elo+

VS

Team Averages
Level 17
1,523 SR
1,564 Elo+
Ymir
Ymir
FancyBinkie7590
Ymir
Level 14
God Stats
6W - 2L
1,819 SR
Queue Stats
51W - 23L
1,713 Elo+
Solo
Bastet
Bastet
Spicy-Nuggie
Bastet
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,535 Elo+
Solo
Osiris
Osiris
TheBlackWisp
Osiris
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,582 Elo+
Solo
Chiron
Chiron
lince-austero496
Chiron
Level 24
God Stats
2W - 4L
1,294 SR
Queue Stats
168W - 159L
1,483 Elo+
Solo
Merlin
Merlin
maniak1117
Merlin
Level 14
God Stats
0W - 4L
1,500 SR
Queue Stats
80W - 136L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 1
6,172
617
6,784
5,066
3,900
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
Panicboss99
Discordia
11
4 / 2 / 2
6,506
651
4,346
3,597
970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
4 / 1 / 1
5,933
593
3,467
4,663
2,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Team Umizomi
Hun Batz
9
1 / 1 / 4
5,432
543
2,353
5,983
1,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
XxStoic
Neith
9
0 / 1 / 0
4,984
498
2,051
3,395
922
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 1
5,630
563
2,137
5,538
2,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bastet
8
2 / 3 / 2
5,215
522
2,976
6,983
2,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Osiris
9
0 / 2 / 0
5,159
516
2,331
8,353
3,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
1 / 1 / 0
5,717
572
2,344
5,273
1,463
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
maniak1117
Merlin
7
0 / 6 / 2
4,244
424
1,146
4,758
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
13
Kills
5
5
Deaths
13
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
0
1
4.5
L
2
1
1
2.5
W
Discordia
Panicboss99
Discordia
4
2
2
2.5
L
Bastet
2
3
2
1
W
4
1
1
4.5
W
Hun Batz
Team Umizomi
Hun Batz
1
1
4
3
L
Osiris
0
2
0
0
W
Neith
XxStoic
Neith
0
1
0
0
L
1
1
0
1
L
Merlin
maniak1117
Merlin
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,001
Damage
10,934
22,704
Taken
30,905
9,647
Mitigated
10,947
8,821
Healing
10,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,784
647
1
2,658
5,066
3,900
422
55
5,011
26,728
0
L
2,137
615
0
2,363
5,538
2,551
0
2,572
2,941
21,723
0
W
Discordia
Panicboss99
Discordia
4,346
61
0
985
3,597
970
45
524
2,851
35,772
0
L
Bastet
2,976
1,792
0
1,564
6,983
2,005
0
2,718
4,190
0
16,882
W
3,467
557
0
1,099
4,663
2,193
31
1,411
3,182
18,032
0
W
Hun Batz
Team Umizomi
Hun Batz
2,353
721
0
2,619
5,983
1,662
716
456
5,455
0
23,744
L
Osiris
2,331
1,089
0
3,247
8,353
3,591
0
4,553
3,404
129
22,974
W
Neith
XxStoic
Neith
2,051
668
0
1,459
3,395
922
0
549
2,846
0
19,486
L
2,344
1,337
245
2,921
5,273
1,463
0
1,336
3,937
0
35,747
L
Merlin
maniak1117
Merlin
1,146
244
0
0
4,758
1,337
0
2,922
1,836
10,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,027
Gold Earned
25,965
239
Minions Killed
218
0
Camps Cleared
0
966,978
Distance Traveled
870,364
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,172
617
52
5
0
184,440
2
L
Ymir
5,630
563
32
3
0
199,750
2
W
Discordia
6,506
651
55
6
0
191,674
3
L
Bastet
5,215
522
34
3
0
150,614
0
W
Nox
5,933
593
36
4
0
188,012
2
W
Hun Batz
5,432
543
55
6
0
215,947
3
L
Osiris
5,159
516
49
5
0
188,718
1
W
Neith
4,984
498
41
4
0
186,905
4
L
Chiron
5,717
572
79
8
0
164,692
4
L
Merlin
4,244
424
24
2
0
166,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role