Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
MaxiMariio
The Morrigan
Level 89
God Stats
18W - 7L
1,636 SR
Queue Stats
545W - 510L
1,487 Elo+
Party 2
Guan Yu
Guan Yu
RsKih
Guan Yu
Level 96
God Stats
6W - 8L
1,265 SR
Queue Stats
201W - 225L
1,506 Elo+
Party 2
Artemis
Artemis
Wolfnigth
Artemis
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 64L
1,528 Elo+
Solo
Ymir
Ymir
lucianocesar2512
Ymir
Level 33
God Stats
16W - 23L
1,304 SR
Queue Stats
285W - 345L
1,408 Elo+
Solo
Team Averages
Level 82
1,441 SR
1,486 Elo+

VS

Team Averages
Level 120
1,530 SR
1,515 Elo+
Cerberus
Cerberus
CHEKYMATY_DJS
Cerberus
Level 157
God Stats
13W - 18L
1,568 SR
Queue Stats
644W - 577L
1,513 Elo+
Party 1
Chiron
Chiron
KingVitale17
Chiron
Level 147
God Stats
24W - 16L
1,521 SR
Queue Stats
714W - 655L
1,534 Elo+
Party 1
Tiamat
Tiamat
kroatan00
Tiamat
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
137W - 118L
1,549 Elo+
Solo
Mercury
Mercury
nicobarta15
Mercury
Level 42
God Stats
25W - 33L
1,420 SR
Queue Stats
162W - 157L
1,491 Elo+
Solo
Vulcan
Vulcan
raiden__BR__
Vulcan
Level 127
God Stats
21W - 22L
1,644 SR
Queue Stats
679W - 665L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
2 / 4 / 0
5,605
561
3,057
6,451
2,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

The Morrigan
MaxiMariio
The Morrigan
10
1 / 1 / 0
5,672
567
2,762
4,635
1,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Guan Yu
RsKih
Guan Yu
13
3 / 0 / 1
6,687
669
5,065
7,303
2,734
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
Wolfnigth
Artemis
9
1 / 2 / 1
5,493
549
3,149
6,849
1,888
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 2 / 1
4,775
478
2,093
5,653
2,422
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CHEKYMATY_DJS
Cerberus
7
0 / 3 / 0
4,644
464
3,756
6,756
1,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chiron
10
3 / 2 / 1
5,565
557
7,392
6,311
1,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
kroatan00
Tiamat
10
3 / 0 / 3
5,875
588
3,521
3,461
3,711
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
nicobarta15
Mercury
8
1 / 2 / 1
5,086
509
1,773
5,846
1,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Vulcan
10
2 / 1 / 0
5,487
549
3,417
4,013
1,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
14
8
Kills
9
9
Deaths
8
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
2
4
0
0.5
L
Cerberus
CHEKYMATY_DJS
Cerberus
0
3
0
0
L
Chiron
3
2
1
1.75
W
The Morrigan
MaxiMariio
The Morrigan
1
1
0
1
W
Guan Yu
RsKih
Guan Yu
3
0
1
3.5
W
Artemis
Wolfnigth
Artemis
1
2
1
0.75
L
Tiamat
kroatan00
Tiamat
3
0
3
4.5
W
1
2
1
0.75
L
Mercury
nicobarta15
Mercury
1
2
1
0.75
L
Vulcan
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,126
Damage
19,859
30,891
Taken
26,387
10,768
Mitigated
10,259
7,809
Healing
8,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
3,057
2,260
0
1,231
6,451
2,290
0
1,463
4,916
0
27,153
L
Cerberus
CHEKYMATY_DJS
Cerberus
3,756
323
0
3,248
6,756
1,336
0
0
6,756
20,665
0
L
Chiron
7,392
3,590
270
2,419
6,311
1,920
0
1,830
4,461
0
34,379
W
The Morrigan
MaxiMariio
The Morrigan
2,762
582
0
823
4,635
1,434
0
2,465
1,920
31,836
380
W
Guan Yu
RsKih
Guan Yu
5,065
841
0
3,210
7,303
2,734
0
3,285
3,630
0
42,043
W
Artemis
Wolfnigth
Artemis
3,149
1,530
0
2,142
6,849
1,888
0
1,869
4,980
0
25,320
L
Tiamat
kroatan00
Tiamat
3,521
450
0
1,741
3,461
3,711
0
263
3,198
25,685
0
W
2,093
604
210
193
5,653
2,422
0
902
4,751
9,330
0
L
Mercury
nicobarta15
Mercury
1,773
1,081
0
465
5,846
1,975
0
0
5,493
0
20,446
L
Vulcan
3,417
910
0
686
4,013
1,317
0
2,241
1,606
29,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,232
Gold Earned
26,657
281
Minions Killed
301
0
Camps Cleared
0
972,540
Distance Traveled
876,281
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
5,605
561
61
6
0
225,249
0
L
Cerberus
4,644
464
72
7
0
118,806
0
L
Chiron
5,565
557
63
6
0
172,549
0
W
The Morrigan
5,672
567
66
7
0
196,204
1
W
Guan Yu
6,687
669
85
9
0
210,911
1
W
Artemis
5,493
549
56
6
0
172,205
1
L
Tiamat
5,875
588
55
6
0
188,017
4
W
Ymir
4,775
478
13
1
0
167,971
0
L
Mercury
5,086
509
46
5
0
191,215
0
L
Vulcan
5,487
549
65
7
0
205,694
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role