Player Matchup

Merlin
Merlin
Platinum I
 
Merlin
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Masters
ElectricXLettuce
Athena
Masters
Level 160
God Stats
11W - 3L
1,646 SR
Queue Stats
156W - 105L
2,614 MMR
Party 1
Chernobog
Chernobog
Diamond V
G3T_D1S_WORK
Chernobog
Diamond V
Level 66
God Stats
16W - 7L
1,854 SR
Queue Stats
337W - 283L
2,250 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 129
1,667 SR
2,121 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 127
1,627 SR
2,004 MMR
Chang'e
Chang'e
Platinum II
Deputy_WuBeast
Chang'e
Platinum II
Level 104
God Stats
7W - 14L
1,464 SR
Queue Stats
787W - 885L
1,846 MMR
Solo
Chiron
Chiron
Platinum II
Ivancuhh
Chiron
Platinum II
Level 148
God Stats
39W - 46L
1,749 SR
Queue Stats
235W - 272L
2,054 MMR
Solo
Kuzenbo
Kuzenbo
Diamond V
Last MegaMan
Kuzenbo
Diamond V
Level 128
God Stats
5W - 6L
1,666 SR
Queue Stats
73W - 83L
2,111 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
5 / 3 / 9
10,017
771
10,395
7,509
2,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
3 / 1 / 12
10,159
781
7,815
16,876
11,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chernobog
G3T_D1S_WORK
Chernobog
13
8 / 4 / 7
10,500
808
16,653
10,481
3,939
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
Guan YuTiamatFenrirAphroditeScylla

VS

Bans
CernunnosThothPersephoneHelRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 4
9,519
732
9,624
13,134
4,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
Ivancuhh
Chiron
13
4 / 5 / 3
9,440
726
6,990
10,651
4,004
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Last MegaMan
Kuzenbo
12
1 / 4 / 6
9,430
725
6,085
18,454
23,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
16
Kills
8
8
Deaths
16
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
3
9
3.17
L
3
7
4
0.71
W
3
1
12
9
W
Chernobog
G3T_D1S_WORK
Chernobog
8
4
7
2.88
L
Chiron
Ivancuhh
Chiron
4
5
3
1.1
L
Kuzenbo
Last MegaMan
Kuzenbo
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,863
Damage
22,699
34,866
Taken
42,239
18,061
Mitigated
31,758
6,810
Healing
7,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,395
631
276
1,702
7,509
2,482
167
3,576
3,793
46,020
0
L
9,624
634
1,298
3,446
13,134
4,589
112
6,007
6,893
32,040
0
W
7,815
2,260
0
2,126
16,876
11,640
23
6,387
10,123
19,787
0
W
Chernobog
G3T_D1S_WORK
Chernobog
16,653
8,971
0
2,706
10,481
3,939
2,756
5,130
5,129
0
57,182
L
Chiron
Ivancuhh
Chiron
6,990
1,400
712
1,474
10,651
4,004
130
4,404
6,005
0
44,166
L
Kuzenbo
Last MegaMan
Kuzenbo
6,085
1,859
0
979
18,454
23,165
90
6,854
11,098
19,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,676
Gold Earned
28,389
172
Minions Killed
147
0
Camps Cleared
0
772,126
Distance Traveled
652,647
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,017
771
73
6
0
211,830
4
L
Chang'e
9,519
732
49
4
0
213,258
5
W
Athena
10,159
781
17
1
0
303,920
2
W
Chernobog
10,500
808
82
6
0
256,376
3
L
Chiron
9,440
726
79
6
0
213,039
5
L
Kuzenbo
9,430
725
19
1
0
226,350
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role