Player Matchup

Hun Batz
Hun Batz
ComicHickory977
Hun Batz
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 37L
1,609 Elo+
Party 2
Apollo
Apollo
NML Scrublord
Apollo
Level 38
God Stats
34W - 24L
1,636 SR
Queue Stats
187W - 143L
1,571 Elo+
Party 3
Persephone
Persephone
PuRe SKiiLs
Persephone
Level 123
God Stats
2W - 0L
1,865 SR
Queue Stats
161W - 111L
1,654 Elo+
Party 2
King Arthur
King Arthur
PuRe TaStY7207
King Arthur
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
191W - 118L
1,653 Elo+
Party 2
Sylvanus
Sylvanus
TheBad Monkay
Sylvanus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
231W - 167L
1,606 Elo+
Party 3
Team Averages
Level 70
1,600 SR
1,619 Elo+

VS

Team Averages
Level 77
1,446 SR
1,617 Elo+
Freya
Freya
 
Freya
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Chelsea124
Kukulkan
Level 108
God Stats
3W - 5L
1,476 SR
Queue Stats
249W - 236L
1,436 Elo+
Solo
Khepri
Khepri
Kaplaw_
Khepri
Level 103
God Stats
5W - 9L
1,297 SR
Queue Stats
105W - 83L
1,470 Elo+
Party 1
Ullr
Ullr
NuwaFeetPics
Ullr
Level 18
God Stats
0W - 1L
1,119 SR
Queue Stats
23W - 6L
1,929 Elo+
Party 1
Erlang Shen
Erlang Shen
tbatiste65602
Erlang Shen
Level 53
God Stats
16W - 4L
1,835 SR
Queue Stats
62W - 23L
1,748 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
12
3 / 1 / 1
6,654
605
5,282
7,426
2,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 1 / 1
5,997
545
5,735
6,153
1,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Persephone
PuRe SKiiLs
Persephone
11
1 / 1 / 2
6,084
553
3,655
4,421
1,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
PuRe TaStY7207
King Arthur
11
0 / 1 / 1
6,205
564
2,734
5,333
2,081
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
TheBad Monkay
Sylvanus
9
1 / 1 / 3
5,993
545
5,019
6,696
2,366
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
9
0 / 2 / 1
4,938
449
4,277
6,444
1,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kukulkan
Chelsea124
Kukulkan
12
0 / 1 / 1
6,374
579
2,678
4,478
1,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
Kaplaw_
Khepri
9
0 / 2 / 0
5,198
473
2,634
7,171
2,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
4 / 2 / 0
6,251
568
4,287
8,423
3,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Erlang Shen
tbatiste65602
Erlang Shen
11
1 / 1 / 0
6,361
578
2,831
6,119
3,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
8
Kills
5
5
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
0
2
1
0.25
L
Kukulkan
Chelsea124
Kukulkan
0
1
1
0.5
W
Hun Batz
3
1
1
3.5
L
Khepri
Kaplaw_
Khepri
0
2
0
0
W
3
1
1
3.5
L
4
2
0
2
W
Persephone
PuRe SKiiLs
Persephone
1
1
2
2
W
King Arthur
PuRe TaStY7207
King Arthur
0
1
1
0.5
W
Sylvanus
TheBad Monkay
Sylvanus
1
1
3
2.5
L
Erlang Shen
tbatiste65602
Erlang Shen
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,425
Damage
16,707
30,029
Taken
32,635
10,162
Mitigated
12,175
12,173
Healing
8,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
4,277
1,334
0
3,092
6,444
1,568
76
1,993
4,451
27,617
0
L
Kukulkan
Chelsea124
Kukulkan
2,678
127
0
1,266
4,478
1,555
477
1,105
3,215
40,333
0
W
Hun Batz
5,282
1,573
0
2,614
7,426
2,708
0
1,233
6,123
0
41,565
L
Khepri
Kaplaw_
Khepri
2,634
227
0
1,452
7,171
2,783
0
2,274
4,897
14,345
0
W
5,735
3,462
0
2,835
6,153
1,811
407
3,517
2,636
0
35,546
L
4,287
2,505
0
490
8,423
3,008
0
1,546
6,702
0
34,303
W
Persephone
PuRe SKiiLs
Persephone
3,655
467
0
1,618
4,421
1,196
0
1,325
3,045
29,806
0
W
King Arthur
PuRe TaStY7207
King Arthur
2,734
437
0
1,220
5,333
2,081
0
0
5,333
0
31,724
W
Sylvanus
TheBad Monkay
Sylvanus
5,019
1,774
1,470
2,416
6,696
2,366
210
3,394
3,302
21,086
0
L
Erlang Shen
tbatiste65602
Erlang Shen
2,831
1,122
0
2,606
6,119
3,261
0
1,395
4,696
0
34,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,933
Gold Earned
29,122
329
Minions Killed
316
0
Camps Cleared
0
986,763
Distance Traveled
1,043,493
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
4,938
449
53
5
0
200,917
2
L
Kukulkan
6,374
579
95
9
0
202,259
6
W
Hun Batz
6,654
605
91
8
0
229,005
1
L
Khepri
5,198
473
23
2
0
199,211
3
W
Apollo
5,997
545
62
6
0
192,700
5
L
Ullr
6,251
568
60
5
0
218,784
4
W
Persephone
6,084
553
63
6
0
192,337
0
W
King Arthur
6,205
564
82
7
0
192,744
4
W
Sylvanus
5,993
545
31
3
0
179,977
5
L
Erlang Shen
6,361
578
85
8
0
222,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role