Player Matchup

Ymir
Ymir
KingChopazz
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,500 Elo+
Party 2
Persephone
Persephone
PARADOXNero
Persephone
Level 18
God Stats
2W - 5L
1,227 SR
Queue Stats
10W - 24L
1,202 Elo+
Party 1
Cthulhu
Cthulhu
ltsHornet
Cthulhu
Level 28
God Stats
2W - 4L
1,515 SR
Queue Stats
8W - 14L
1,171 Elo+
Party 1
Medusa
Medusa
scornaware
Medusa
Level 29
God Stats
3W - 0L
1,726 SR
Queue Stats
16W - 18L
1,616 Elo+
Party 2
Pele
Pele
slowlilsushi
Pele
Level 15
God Stats
5W - 11L
1,334 SR
Queue Stats
10W - 24L
1,164 Elo+
Party 1
Team Averages
Level 19
1,460 SR
1,331 Elo+

VS

Team Averages
Level 35
1,522 SR
1,438 Elo+
Cthulhu
Cthulhu
NotCapps
Cthulhu
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 8L
1,434 Elo+
Party 3
Arachne
Arachne
PayZKick01
Arachne
Level 121
God Stats
0W - 1L
1,569 SR
Queue Stats
11W - 13L
1,519 Elo+
Party 3
Achilles
Achilles
ThatIdiotG
Achilles
Level 24
God Stats
1W - 1L
1,689 SR
Queue Stats
4W - 8L
1,269 Elo+
Solo
Ullr
Ullr
crownedking4
Ullr
Level 15
God Stats
18W - 12L
1,350 SR
Queue Stats
206W - 194L
1,467 Elo+
Solo
Ra
Ra
edwin05
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 6
6,829
683
4,655
6,536
3,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Persephone
PARADOXNero
Persephone
12
6 / 4 / 2
7,072
707
5,864
5,033
1,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
ltsHornet
Cthulhu
8
0 / 2 / 0
5,296
530
1,844
5,683
1,878
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
scornaware
Medusa
10
6 / 3 / 3
6,320
632
6,887
8,026
2,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
3 / 3 / 2
5,466
547
4,269
7,283
1,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
NotCapps
Cthulhu
7
1 / 6 / 4
4,916
492
2,367
7,516
4,105
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
PayZKick01
Arachne
8
0 / 3 / 5
5,164
516
3,005
8,181
1,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
ThatIdiotG
Achilles
10
4 / 1 / 1
5,817
582
5,009
5,390
3,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
4 / 3 / 0
5,921
592
6,954
7,377
2,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
4 / 6 / 1
5,744
574
2,700
7,244
2,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
24
19
Kills
13
13
Deaths
19
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
L
Cthulhu
NotCapps
Cthulhu
1
6
4
0.5
W
Persephone
PARADOXNero
Persephone
6
4
2
1.75
L
Arachne
PayZKick01
Arachne
0
3
5
0.83
L
Achilles
ThatIdiotG
Achilles
4
1
1
4.5
L
4
3
0
1.33
L
4
6
1
0.75
W
Cthulhu
ltsHornet
Cthulhu
0
2
0
0
W
Medusa
scornaware
Medusa
6
3
3
2.5
W
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,519
Damage
20,035
32,561
Taken
35,708
11,036
Mitigated
13,538
7,344
Healing
7,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,655
1,585
0
2,545
6,536
3,479
103
1,326
5,210
25,105
0
L
Cthulhu
NotCapps
Cthulhu
2,367
358
0
639
7,516
4,105
0
3,263
4,253
9,571
0
W
Persephone
PARADOXNero
Persephone
5,864
603
0
608
5,033
1,574
0
1,511
3,192
33,614
0
L
Arachne
PayZKick01
Arachne
3,005
2,082
0
2,571
8,181
1,998
0
574
7,607
0
18,710
L
Achilles
ThatIdiotG
Achilles
5,009
1,325
0
1,272
5,390
3,206
0
2,293
3,057
0
13,807
L
6,954
3,219
0
1,965
7,377
2,025
0
1,352
6,025
0
31,312
L
2,700
805
118
938
7,244
2,204
320
4,419
2,403
23,913
0
W
Cthulhu
ltsHornet
Cthulhu
1,844
100
170
171
5,683
1,878
282
0
5,458
17,600
0
W
Medusa
scornaware
Medusa
6,887
4,061
0
2,815
8,026
2,133
490
916
7,110
0
32,669
W
4,269
1,744
0
1,035
7,283
1,972
0
949
6,197
0
17,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,983
Gold Earned
27,562
255
Minions Killed
179
0
Camps Cleared
0
1,026,937
Distance Traveled
940,575
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,829
683
59
6
0
188,139
0
L
Cthulhu
4,916
492
25
3
0
199,712
0
W
Persephone
7,072
707
59
6
0
201,042
0
L
Arachne
5,164
516
43
4
0
210,155
0
L
Achilles
5,817
582
22
2
0
191,796
0
L
Ullr
5,921
592
49
5
0
171,265
3
L
Ra
5,744
574
40
4
0
167,647
0
W
Cthulhu
5,296
530
48
5
0
222,703
0
W
Medusa
6,320
632
45
5
0
180,758
0
W
Pele
5,466
547
44
4
0
234,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role