Player Matchup

Anubis
Anubis
Colormop
Anubis
Level 88
God Stats
12W - 19L
1,392 SR
Queue Stats
57W - 82L
1,463 Elo+
Solo
King Arthur
King Arthur
HOLI3H3Y
King Arthur
Level 28
God Stats
9W - 13L
1,719 SR
Queue Stats
34W - 51L
1,329 Elo+
Solo
Rama
Rama
Rxgxn-Zaimitsu
Rama
Level 87
God Stats
2W - 0L
1,551 SR
Queue Stats
46W - 76L
1,259 Elo+
Solo
Team Averages
Level 68
1,554 SR
1,350 Elo+

VS

Team Averages
Level 55
1,431 SR
1,226 Elo+
Chang'e
Chang'e
MrRollinBluntsz
Chang'e
Level 67
God Stats
14W - 14L
1,546 SR
Queue Stats
19W - 39L
1,241 Elo+
Solo
Danzaburou
Danzaburou
Vi11age Sn1p3r
Danzaburou
Level 29
God Stats
28W - 53L
1,209 SR
Queue Stats
132W - 237L
1,175 Elo+
Party 1
Cerberus
Cerberus
Virsune7688
Cerberus
Level 68
God Stats
19W - 37L
1,539 SR
Queue Stats
207W - 290L
1,262 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Colormop
Anubis
18
12 / 3 / 10
14,483
762
21,770
12,010
5,469
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
HOLI3H3Y
King Arthur
17
9 / 4 / 11
13,904
732
16,771
15,950
11,885
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
6 / 6 / 17
13,303
700
17,988
14,534
4,998
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 10 / 3
12,861
677
18,122
23,413
7,375
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
Vi11age Sn1p3r
Danzaburou
15
2 / 8 / 5
12,063
635
7,617
16,821
5,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Virsune7688
Cerberus
14
2 / 9 / 5
11,272
593
7,343
26,258
31,905
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
25
27
Kills
12
13
Deaths
27
38
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anubis
Colormop
Anubis
12
3
10
5.67
W
King Arthur
HOLI3H3Y
King Arthur
9
4
11
3.63
L
8
10
3
0.95
W
6
6
17
2.42
L
Danzaburou
Vi11age Sn1p3r
Danzaburou
2
8
5
0.56
L
Cerberus
Virsune7688
Cerberus
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,529
Damage
33,082
42,494
Taken
66,492
22,352
Mitigated
45,041
6,888
Healing
17,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Colormop
Anubis
21,770
1,569
0
5,195
12,010
5,469
655
7,857
4,153
57,752
0
W
King Arthur
HOLI3H3Y
King Arthur
16,771
3,723
510
298
15,950
11,885
400
8,100
7,850
0
60,411
L
18,122
308
2,698
7,075
23,413
7,375
126
5,968
17,445
68,434
0
W
17,988
14,387
375
510
14,534
4,998
1,940
9,548
4,986
0
48,772
L
Danzaburou
Vi11age Sn1p3r
Danzaburou
7,617
2,163
636
2,859
16,821
5,761
940
7,031
9,790
0
55,165
L
Cerberus
Virsune7688
Cerberus
7,343
377
677
3,199
26,258
31,905
0
9,202
17,056
27,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,690
Gold Earned
36,196
185
Minions Killed
206
0
Camps Cleared
0
883,994
Distance Traveled
770,453
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
14,483
762
76
4
0
279,049
9
W
King Arthur
13,904
732
53
3
0
336,423
0
L
Chang'e
12,861
677
68
4
0
271,865
0
W
Rama
13,303
700
56
3
0
268,522
2
L
Danzaburou
12,063
635
87
5
0
230,015
2
L
Cerberus
11,272
593
51
3
0
268,573
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role