Player Matchup

King Arthur
King Arthur
FatalParadoxRJ
King Arthur
Level 141
God Stats
0W - 1L
1,800 SR
Queue Stats
16W - 9L
1,611 Elo+
Party 1
Ares
Ares
JellyD0G
Ares
Level 24
God Stats
20W - 13L
1,641 SR
Queue Stats
43W - 40L
1,468 Elo+
Party 1
Sylvanus
Sylvanus
Schoeny
Sylvanus
Level 58
God Stats
3W - 5L
1,384 SR
Queue Stats
113W - 109L
1,560 Elo+
Party 3
Anhur
Anhur
SmitePlayer69145
Anhur
Level 29
God Stats
0W - 3L
1,343 SR
Queue Stats
19W - 25L
1,428 Elo+
Party 3
Agni
Agni
xxxRAINFALLxxx
Agni
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 46L
1,475 Elo+
Party 1
Team Averages
Level 63
1,534 SR
1,508 Elo+

VS

Team Averages
Level 65
1,515 SR
1,514 Elo+
Guan Yu
Guan Yu
Bwise98
Guan Yu
Level 24
God Stats
13W - 13L
1,448 SR
Queue Stats
83W - 76L
1,453 Elo+
Party 2
Athena
Athena
I Veximity I
Athena
Level 42
God Stats
6W - 5L
1,458 SR
Queue Stats
160W - 170L
1,462 Elo+
Solo
Apollo
Apollo
JCxSoul
Apollo
Level 106
God Stats
1W - 2L
1,136 SR
Queue Stats
508W - 461L
1,563 Elo+
Party 2
Hades
Hades
STDaniel1009
Hades
Level 108
God Stats
5W - 1L
1,866 SR
Queue Stats
140W - 130L
1,566 Elo+
Party 4
Fenrir
Fenrir
xDrke
Fenrir
Level 47
God Stats
19W - 15L
1,670 SR
Queue Stats
83W - 92L
1,524 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FatalParadoxRJ
King Arthur
15
0 / 5 / 6
9,124
434
8,444
18,343
10,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ares
16
5 / 6 / 2
10,471
499
15,542
18,338
18,137
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sylvanus
Schoeny
Sylvanus
15
3 / 6 / 5
9,396
447
10,906
17,138
12,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
3 / 6 / 4
10,065
479
8,416
14,714
5,454
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
4 / 7 / 1
9,991
476
9,511
12,517
4,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Bwise98
Guan Yu
18
0 / 1 / 5
10,526
501
5,265
16,286
17,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Athena
18
6 / 5 / 12
11,664
555
16,192
18,342
9,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Apollo
JCxSoul
Apollo
19
9 / 1 / 10
12,508
596
15,643
17,357
6,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
10 / 4 / 2
12,291
585
15,378
21,133
12,229
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
xDrke
Fenrir
16
5 / 4 / 5
10,153
483
8,781
13,428
6,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
64
15
Kills
30
30
Deaths
15
18
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Bwise98
Guan Yu
0
1
5
2.5
L
King Arthur
FatalParadoxRJ
King Arthur
0
5
6
0.6
W
Athena
6
5
12
2.4
W
Apollo
JCxSoul
Apollo
9
1
10
14
L
Ares
5
6
2
1
W
10
4
2
2.75
L
Sylvanus
Schoeny
Sylvanus
3
6
5
0.92
L
3
6
4
0.83
W
Fenrir
xDrke
Fenrir
5
4
5
1.88
L
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,819
Damage
61,259
81,050
Taken
86,546
50,671
Mitigated
51,238
19,110
Healing
38,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Bwise98
Guan Yu
5,265
1,419
128
7,890
16,286
17,098
606
8,044
8,242
0
61,554
L
King Arthur
FatalParadoxRJ
King Arthur
8,444
1,121
0
4,797
18,343
10,231
0
7,106
11,237
0
66,571
W
Athena
16,192
3,103
0
4,286
18,342
9,417
0
6,987
11,277
51,157
0
W
Apollo
JCxSoul
Apollo
15,643
10,082
0
8,799
17,357
6,252
1,705
6,305
10,898
0
92,038
L
Ares
15,542
1,690
0
2,420
18,338
18,137
412
6,060
11,928
54,161
0
W
15,378
1,208
1,129
11,601
21,133
12,229
2,363
9,284
11,287
77,075
0
L
Sylvanus
Schoeny
Sylvanus
10,906
3,437
3,189
5,275
17,138
12,531
153
6,238
10,900
41,550
11,137
L
8,416
3,769
0
2,729
14,714
5,454
421
6,133
8,581
0
57,763
W
Fenrir
xDrke
Fenrir
8,781
1,203
0
5,002
13,428
6,242
580
3,703
9,565
0
54,073
L
9,511
1,060
0
700
12,517
4,318
234
6,033
6,484
48,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,047
Gold Earned
57,142
455
Minions Killed
599
0
Camps Cleared
0
1,771,105
Distance Traveled
1,973,342
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,526
501
117
6
0
368,143
3
L
King Arthur
9,124
434
98
5
0
424,813
5
W
Athena
11,664
555
65
3
0
434,811
2
W
Apollo
12,508
596
174
8
0
410,709
1
L
Ares
10,471
499
86
4
0
333,155
2
W
Hades
12,291
585
163
8
0
353,993
0
L
Sylvanus
9,396
447
84
4
0
305,580
5
L
Anhur
10,065
479
98
5
0
347,959
1
W
Fenrir
10,153
483
80
4
0
405,686
2
L
Agni
9,991
476
89
4
0
359,598
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role