Player Matchup

Rama
Rama
Edawee
Rama
Level 25
God Stats
17W - 17L
1,601 SR
Queue Stats
74W - 103L
1,337 Elo+
Party 2
Ne Zha
Ne Zha
Speardiverboss
Ne Zha
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 167L
1,441 Elo+
Solo
Khepri
Khepri
YouBugginnnnnnnn
Khepri
Level 22
God Stats
75W - 81L
1,533 SR
Queue Stats
224W - 294L
1,396 Elo+
Party 2
Sol
Sol
lpsk1
Sol
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,155 Elo+
Solo
Odin
Odin
smkluvvy
Odin
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo
Team Averages
Level 17
1,527 SR
1,366 Elo+

VS

Team Averages
Level 12
1,497 SR
1,390 Elo+
Sol
Sol
SlipperyDOBBY
Sol
Level 18
God Stats
11W - 7L
1,560 SR
Queue Stats
33W - 32L
1,325 Elo+
Solo
Ymir
Ymir
ThatGkid
Ymir
Level 8
God Stats
0W - 2L
1,179 SR
Queue Stats
4W - 7L
1,410 Elo+
Party 1
Nemesis
Nemesis
ThraxDoe
Nemesis
Level 28
God Stats
12W - 5L
1,745 SR
Queue Stats
163W - 179L
1,357 Elo+
Party 1
Artemis
Artemis
bananek19
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,356 Elo+
Solo
Bellona
Bellona
stepsen
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Edawee
Rama
7
2 / 0 / 5
4,535
648
2,642
2,814
733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

7
1 / 2 / 1
4,230
604
344
4,765
1,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
5 / 0 / 2
5,107
730
1,748
2,972
1,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sol
lpsk1
Sol
7
1 / 2 / 1
4,102
586
2,274
3,017
739
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Odin
5
0 / 2 / 0
3,494
499
700
3,396
974
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 1
4,672
667
2,127
2,237
702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
6
0 / 3 / 0
3,682
526
1,131
3,735
1,129
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
ThraxDoe
Nemesis
9
4 / 0 / 0
5,231
747
1,645
3,105
870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Artemis
bananek19
Artemis
3
0 / 2 / 0
3,150
450
598
1,471
346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Bellona
stepsen
Bellona
5
0 / 4 / 2
3,740
534
2,181
3,629
1,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
9
Kills
6
6
Deaths
9
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Rama
Edawee
Rama
2
0
5
4.5
L
2
0
1
2.5
W
1
2
1
0.75
L
Ymir
0
3
0
0
L
Nemesis
ThraxDoe
Nemesis
4
0
0
4
W
5
0
2
6
L
Artemis
bananek19
Artemis
0
2
0
0
W
Sol
lpsk1
Sol
1
2
1
0.75
W
Odin
0
2
0
0
L
Bellona
stepsen
Bellona
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,708
Damage
7,682
16,964
Taken
14,177
4,787
Mitigated
4,952
5,480
Healing
1,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Edawee
Rama
2,642
1,924
0
1,892
2,814
733
125
714
2,100
0
18,837
L
2,127
620
0
634
2,237
702
2,620
981
1,256
18,421
1,463
W
344
202
0
2,087
4,765
1,066
0
128
4,637
0
15,910
L
Ymir
1,131
353
0
250
3,735
1,129
0
1,465
2,270
7,117
0
L
Nemesis
ThraxDoe
Nemesis
1,645
953
0
301
3,105
870
0
219
2,886
0
25,530
W
1,748
137
0
756
2,972
1,275
120
643
2,329
9,157
0
L
Artemis
bananek19
Artemis
598
367
0
170
1,471
346
0
284
1,187
14
2,583
W
Sol
lpsk1
Sol
2,274
930
0
393
3,017
739
968
944
2,073
15,160
0
W
Odin
700
322
0
352
3,396
974
280
737
2,659
0
9,240
L
Bellona
stepsen
Bellona
2,181
623
0
105
3,629
1,905
229
1,073
2,556
0
9,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,468
Gold Earned
20,475
134
Minions Killed
141
0
Camps Cleared
0
588,316
Distance Traveled
554,350
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
4,535
648
37
5
0
109,640
0
L
Sol
4,672
667
45
6
0
104,952
0
W
Ne Zha
4,230
604
42
6
0
138,225
0
L
Ymir
3,682
526
15
2
0
129,322
0
L
Nemesis
5,231
747
63
9
0
131,121
1
W
Khepri
5,107
730
11
2
0
131,819
0
L
Artemis
3,150
450
4
1
0
41,042
0
W
Sol
4,102
586
31
4
0
100,013
1
W
Odin
3,494
499
13
2
0
108,619
1
L
Bellona
3,740
534
14
2
0
147,913
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role