Player Matchup

Fenrir
Fenrir
GrandeTexas
Fenrir
Level 28
God Stats
16W - 14L
1,366 SR
Queue Stats
69W - 73L
1,439 Elo+
Solo
Danzaburou
Danzaburou
IcecoldMonster-j
Danzaburou
Level 29
God Stats
24W - 15L
1,690 SR
Queue Stats
81W - 89L
1,469 Elo+
Solo
Cerberus
Cerberus
Icecreamrat
Cerberus
Level 29
God Stats
14W - 6L
1,743 SR
Queue Stats
71W - 81L
1,458 Elo+
Solo
King Arthur
King Arthur
SafeRapier75351
King Arthur
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 22L
1,502 Elo+
Party 1
Kukulkan
Kukulkan
Spunkin Blonuts
Kukulkan
Level 27
God Stats
5W - 9L
1,461 SR
Queue Stats
184W - 184L
1,412 Elo+
Party 1
Team Averages
Level 25
1,552 SR
1,456 Elo+

VS

Team Averages
Level 21
1,488 SR
1,452 Elo+
Chronos
Chronos
 
Chronos
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
ILoveIuvh
Ne Zha
Level 16
God Stats
8W - 13L
1,478 SR
Queue Stats
18W - 23L
1,418 Elo+
Solo
Heimdallr
Heimdallr
Pheonix9719
Heimdallr
Level 26
God Stats
11W - 11L
1,443 SR
Queue Stats
95W - 90L
1,472 Elo+
Solo
Jormungandr
Jormungandr
StoneyRaccoon86
Jormungandr
Level 23
God Stats
2W - 3L
1,445 SR
Queue Stats
4W - 7L
1,399 Elo+
Solo
Sobek
Sobek
proto5
Sobek
Level 16
God Stats
8W - 12L
1,571 SR
Queue Stats
18W - 29L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
7 / 0 / 3
7,331
564
6,525
6,661
2,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
IcecoldMonster-j
Danzaburou
13
12 / 0 / 4
8,794
676
8,241
7,371
2,943
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Icecreamrat
Cerberus
11
3 / 1 / 11
7,499
577
3,344
9,380
6,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
SafeRapier75351
King Arthur
12
4 / 0 / 4
7,012
539
4,001
9,275
5,375
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kukulkan
7
0 / 2 / 5
5,365
413
1,348
2,811
813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
6
0 / 6 / 1
4,791
369
1,791
4,903
951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
ILoveIuvh
Ne Zha
4
1 / 2 / 0
4,669
359
1,386
3,336
696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heimdallr
Pheonix9719
Heimdallr
9
2 / 9 / 0
5,589
430
6,236
10,197
4,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
StoneyRaccoon86
Jormungandr
6
0 / 6 / 0
4,489
345
479
6,509
1,790
Sobek
proto5
Sobek
7
0 / 3 / 2
5,064
390
2,081
7,812
4,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
6
26
Kills
3
3
Deaths
26
27
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
6
1
0.08
W
Fenrir
7
0
3
8.5
L
Ne Zha
ILoveIuvh
Ne Zha
1
2
0
0.5
W
Danzaburou
IcecoldMonster-j
Danzaburou
12
0
4
14
W
Cerberus
Icecreamrat
Cerberus
3
1
11
8.5
L
Heimdallr
Pheonix9719
Heimdallr
2
9
0
0.22
W
King Arthur
SafeRapier75351
King Arthur
4
0
4
6
W
Kukulkan
0
2
5
1.25
L
Jormungandr
StoneyRaccoon86
Jormungandr
0
6
0
0
L
Sobek
proto5
Sobek
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,459
Damage
11,973
35,498
Taken
32,757
18,049
Mitigated
11,925
12,798
Healing
2,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
1,791
193
0
68
4,903
951
367
896
3,872
13,176
0
W
Fenrir
6,525
1,559
0
2,065
6,661
2,267
341
452
6,209
0
30,506
L
Ne Zha
ILoveIuvh
Ne Zha
1,386
621
0
1,103
3,336
696
0
92
3,219
0
9,650
W
Danzaburou
IcecoldMonster-j
Danzaburou
8,241
3,266
537
3,105
7,371
2,943
3,342
1,018
6,353
0
39,124
W
Cerberus
Icecreamrat
Cerberus
3,344
259
0
3,164
9,380
6,651
118
1,368
8,012
19,992
0
L
Heimdallr
Pheonix9719
Heimdallr
6,236
2,375
0
277
10,197
4,065
0
1,358
8,789
0
30,813
W
King Arthur
SafeRapier75351
King Arthur
4,001
605
0
3,927
9,275
5,375
449
953
8,322
0
24,761
W
Kukulkan
1,348
578
0
0
2,811
813
374
560
2,251
11,893
0
L
Jormungandr
StoneyRaccoon86
Jormungandr
479
36
0
0
6,509
1,790
0
1,046
5,369
3,359
0
L
Sobek
proto5
Sobek
2,081
313
0
1,368
7,812
4,423
0
1,098
6,456
8,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,001
Gold Earned
24,602
231
Minions Killed
116
0
Camps Cleared
0
1,208,365
Distance Traveled
832,443
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
4,791
369
24
2
0
117,915
0
W
Fenrir
7,331
564
56
4
0
270,478
0
L
Ne Zha
4,669
359
22
2
0
86,124
0
W
Danzaburou
8,794
676
60
5
0
273,391
3
W
Cerberus
7,499
577
55
4
0
264,548
2
L
Heimdallr
5,589
430
48
4
0
193,800
1
W
King Arthur
7,012
539
37
3
0
274,869
5
W
Kukulkan
5,365
413
23
2
0
125,079
2
L
Jormungandr
4,489
345
8
1
0
202,278
0
L
Sobek
5,064
390
14
1
0
232,326
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role