Player Matchup

Anhur
Anhur
Fannel
Anhur
Level 143
God Stats
7W - 6L
1,827 SR
Queue Stats
49W - 36L
1,712 Elo+
Party 1
Tiamat
Tiamat
SmexySwift
Tiamat
Level 16
God Stats
0W - 2L
1,294 SR
Queue Stats
15W - 11L
1,483 Elo+
Solo
Ymir
Ymir
nothingbL
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,473 Elo+
Party 1
Team Averages
Level 62
1,540 SR
1,556 Elo+

VS

Team Averages
Level 79
1,621 SR
1,538 Elo+
Sun Wukong
Sun Wukong
Florbi
Sun Wukong
Level 67
God Stats
21W - 12L
1,707 SR
Queue Stats
122W - 106L
1,603 Elo+
Party 2
Cupid
Cupid
LiteralNaCl
Cupid
Level 102
God Stats
16W - 17L
1,549 SR
Queue Stats
501W - 527L
1,504 Elo+
Party 2
Chang'e
Chang'e
Shadowdarklight
Chang'e
Level 69
God Stats
72W - 50L
1,608 SR
Queue Stats
110W - 105L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Fannel
Anhur
15
8 / 2 / 1
11,416
672
14,881
12,091
3,972
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
SmexySwift
Tiamat
14
1 / 6 / 3
10,096
594
9,284
15,643
8,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
12
1 / 5 / 7
10,032
590
7,173
14,347
13,134
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Florbi
Sun Wukong
16
5 / 2 / 7
11,861
698
6,823
15,539
9,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
7 / 4 / 5
12,279
722
15,474
14,979
4,507
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 5 / 10
11,262
662
11,818
12,906
3,256
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
10
Kills
13
13
Deaths
11
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anhur
Fannel
Anhur
8
2
1
4.25
W
Sun Wukong
Florbi
Sun Wukong
5
2
7
4.25
W
7
4
5
2.38
W
1
5
10
1.2
L
Tiamat
SmexySwift
Tiamat
1
6
3
0.42
L
Ymir
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,338
Damage
34,115
42,081
Taken
43,424
25,647
Mitigated
17,373
9,299
Healing
22,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Fannel
Anhur
14,881
7,708
0
2,828
12,091
3,972
0
3,495
8,379
0
54,585
W
Sun Wukong
Florbi
Sun Wukong
6,823
1,119
0
5,907
15,539
9,610
886
6,325
8,796
132
47,027
W
15,474
7,777
1,699
5,020
14,979
4,507
2,355
5,808
8,915
0
74,327
W
11,818
385
4,144
5,497
12,906
3,256
421
3,654
9,030
60,303
0
L
Tiamat
SmexySwift
Tiamat
9,284
1,104
788
5,683
15,643
8,541
0
4,963
10,596
51,455
0
L
Ymir
7,173
588
0
0
14,347
13,134
0
3,544
10,632
22,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,544
Gold Earned
35,402
175
Minions Killed
231
0
Camps Cleared
0
847,159
Distance Traveled
994,170
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
11,416
672
83
5
0
300,243
2
W
Sun Wukong
11,861
698
45
3
0
360,564
4
W
Cupid
12,279
722
78
5
0
314,434
0
W
Chang'e
11,262
662
108
6
0
319,172
2
L
Tiamat
10,096
594
76
4
0
268,362
3
L
Ymir
10,032
590
16
1
0
278,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role