Player Matchup

Kukulkan
Kukulkan
Christeo
Kukulkan
Level 95
God Stats
2W - 4L
1,395 SR
Queue Stats
2W - 9L
1,292 Elo+
Solo
Thor
Thor
Distember
Thor
Level 108
God Stats
6W - 4L
1,500 SR
Queue Stats
276W - 282L
1,432 Elo+
Party 1
Sol
Sol
Levapipoco
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
favo86
Athena
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
guille27011
Neith
Level 45
God Stats
37W - 28L
1,429 SR
Queue Stats
48W - 55L
1,393 Elo+
Solo
Team Averages
Level 110
1,465 SR
1,423 Elo+

VS

Team Averages
Level 84
1,492 SR
1,432 Elo+
Bellona
Bellona
BadBoysAoC
Bellona
Level 86
God Stats
1W - 2L
1,260 SR
Queue Stats
46W - 54L
1,355 Elo+
Solo
Cernunnos
Cernunnos
ToolFTW
Cernunnos
Level 87
God Stats
12W - 12L
1,363 SR
Queue Stats
478W - 522L
1,476 Elo+
Solo
Tsukuyomi
Tsukuyomi
cleomenia
Tsukuyomi
Level 80
God Stats
12W - 13L
1,451 SR
Queue Stats
240W - 214L
1,428 Elo+
Solo
Set
Set
mongolpro
Set
Level 101
God Stats
2W - 1L
1,776 SR
Queue Stats
137W - 123L
1,470 Elo+
Solo
Geb
Geb
Пеперуна
Geb
Level 65
God Stats
17W - 10L
1,609 SR
Queue Stats
231W - 231L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Christeo
Kukulkan
14
2 / 4 / 0
8,089
539
6,353
6,092
2,309
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Thor
12
1 / 3 / 4
7,502
500
3,967
11,225
3,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 3 / 4
7,581
505
11,488
10,437
3,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
favo86
Athena
9
1 / 5 / 2
6,547
436
5,454
14,665
7,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 4 / 5
6,954
464
5,041
7,875
3,510
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BadBoysAoC
Bellona
13
3 / 3 / 5
8,062
537
8,731
11,221
8,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
ToolFTW
Cernunnos
14
3 / 0 / 4
7,937
529
4,374
9,002
3,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
cleomenia
Tsukuyomi
15
10 / 2 / 3
8,901
593
10,854
9,270
3,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 1 / 2
7,990
533
6,524
9,929
4,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
1 / 2 / 13
7,727
515
3,824
10,974
9,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
46
8
Kills
19
19
Deaths
8
15
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Bellona
BadBoysAoC
Bellona
3
3
5
1.83
L
Kukulkan
Christeo
Kukulkan
2
4
0
0.5
L
Thor
1
3
4
1
L
3
3
4
1.67
W
Cernunnos
ToolFTW
Cernunnos
3
0
4
5
W
Tsukuyomi
cleomenia
Tsukuyomi
10
2
3
5.75
L
Athena
favo86
Athena
1
5
2
0.4
L
1
4
5
0.88
W
2
1
2
3
W
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,303
Damage
34,307
50,294
Taken
50,396
20,189
Mitigated
28,962
12,776
Healing
18,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BadBoysAoC
Bellona
8,731
3,148
0
1,128
11,221
8,378
87
6,496
4,725
0
42,195
L
Kukulkan
Christeo
Kukulkan
6,353
200
0
170
6,092
2,309
804
287
5,805
48,022
0
L
Thor
3,967
967
0
4,110
11,225
3,919
0
391
10,834
0
33,084
L
11,488
2,411
0
4,117
10,437
3,324
1,465
898
9,539
46,178
0
W
Cernunnos
ToolFTW
Cernunnos
4,374
2,151
0
4,870
9,002
3,015
598
2,348
6,654
0
46,984
W
Tsukuyomi
cleomenia
Tsukuyomi
10,854
3,304
0
4,843
9,270
3,721
339
4,380
4,890
0
53,291
L
Athena
favo86
Athena
5,454
1,813
0
2,205
14,665
7,127
175
1,144
13,521
16,327
0
L
5,041
2,238
294
1,880
7,875
3,510
0
1,104
6,771
0
28,833
W
6,524
2,945
0
3,605
9,929
4,805
439
3,555
6,374
0
45,230
W
3,824
207
821
2,934
10,974
9,043
0
6,516
4,458
15,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,673
Gold Earned
40,617
329
Minions Killed
376
0
Camps Cleared
0
1,274,968
Distance Traveled
1,395,489
14
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,062
537
83
6
0
303,029
7
L
Kukulkan
8,089
539
96
6
0
216,258
4
L
Thor
7,502
500
70
5
0
240,752
0
L
Sol
7,581
505
83
6
0
241,514
2
W
Cernunnos
7,937
529
93
6
0
222,959
4
W
Tsukuyomi
8,901
593
96
6
0
330,448
6
L
Athena
6,547
436
16
1
0
304,557
4
L
Neith
6,954
464
64
4
0
271,887
4
W
Set
7,990
533
86
6
0
241,058
5
W
Geb
7,727
515
18
1
0
297,995
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role