Player Matchup

King Arthur
King Arthur
Cestersius
King Arthur
Level 52
God Stats
1W - 5L
1,165 SR
Queue Stats
50W - 69L
1,426 Elo+
Solo
Tiamat
Tiamat
M00DYornot
Tiamat
Level 6
God Stats
4W - 3L
1,500 SR
Queue Stats
286W - 128L
1,769 Elo+
Party 2
Bacchus
Bacchus
Mamb00_L0sc0
Bacchus
Level 20
God Stats
0W - 2L
1,695 SR
Queue Stats
25W - 15L
1,528 Elo+
Party 2
Team Averages
Level 26
1,453 SR
1,574 Elo+

VS

Team Averages
Level 104
1,665 SR
1,713 Elo+
Hera
Hera
ImAttaman
Hera
Level 28
God Stats
11W - 0L
1,899 SR
Queue Stats
121W - 36L
1,777 Elo+
Party 1
Apollo
Apollo
LastAbdy
Apollo
Level 160
God Stats
11W - 6L
1,596 SR
Queue Stats
403W - 356L
1,724 Elo+
Party 1
Da Ji
Da Ji
lyfoxLone
Da Ji
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 10L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cestersius
King Arthur
10
1 / 7 / 5
7,772
648
3,483
12,136
6,690
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
M00DYornot
Tiamat
12
3 / 3 / 3
8,160
680
7,354
10,157
9,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
Mamb00_L0sc0
Bacchus
12
5 / 5 / 3
8,783
732
6,063
11,016
7,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
8 / 1 / 7
10,160
847
11,967
7,186
2,787
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
LastAbdy
Apollo
13
3 / 2 / 9
9,125
760
6,041
9,866
3,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Da Ji
lyfoxLone
Da Ji
10
3 / 6 / 7
8,808
734
8,924
8,041
3,015
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
9
Kills
14
15
Deaths
9
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Cestersius
King Arthur
1
7
5
0.5
W
Hera
8
1
7
11.5
W
Apollo
LastAbdy
Apollo
3
2
9
3.75
L
Tiamat
M00DYornot
Tiamat
3
3
3
1.5
L
Bacchus
Mamb00_L0sc0
Bacchus
5
5
3
1.3
W
Da Ji
lyfoxLone
Da Ji
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,900
Damage
26,932
33,309
Taken
25,093
23,842
Mitigated
9,364
4,997
Healing
8,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Cestersius
King Arthur
3,483
0
0
131
12,136
6,690
0
3,175
8,961
0
17,494
W
Hera
11,967
2,817
818
2,821
7,186
2,787
984
3,637
3,431
50,604
0
W
Apollo
LastAbdy
Apollo
6,041
2,821
822
2,997
9,866
3,562
1,513
4,934
4,648
0
42,659
L
Tiamat
M00DYornot
Tiamat
7,354
1,241
0
4,266
10,157
9,295
0
5,485
4,672
35,464
0
L
Bacchus
Mamb00_L0sc0
Bacchus
6,063
632
0
600
11,016
7,857
0
3,348
7,668
16,015
0
W
Da Ji
lyfoxLone
Da Ji
8,924
2,951
170
386
8,041
3,015
704
4,275
3,561
0
20,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,715
Gold Earned
28,093
116
Minions Killed
196
0
Camps Cleared
0
566,303
Distance Traveled
645,898
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,772
648
36
3
0
158,919
3
W
Hera
10,160
847
104
9
0
213,912
4
W
Apollo
9,125
760
71
6
0
215,477
0
L
Tiamat
8,160
680
60
5
0
213,575
1
L
Bacchus
8,783
732
20
2
0
193,809
2
W
Da Ji
8,808
734
21
2
0
216,509
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role