Player Matchup

Pele
Pele
Asasousa
Pele
Level 17
God Stats
2W - 2L
1,733 SR
Queue Stats
17W - 14L
1,640 Elo+
Solo
Ra
Ra
FragileEgo5135
Ra
Level 8
God Stats
6W - 4L
1,637 SR
Queue Stats
18W - 16L
1,480 Elo+
Solo
Tyr
Tyr
JOOJ9965
Tyr
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 4L
1,772 Elo+
Party 1
Izanami
Izanami
MarceloTheRock
Izanami
Level 88
God Stats
3W - 1L
1,823 SR
Queue Stats
221W - 178L
1,582 Elo+
Party 1
Artio
Artio
SmileyKing406
Artio
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
179W - 195L
1,518 Elo+
Solo
Team Averages
Level 30
1,639 SR
1,598 Elo+

VS

Team Averages
Level 14
1,504 SR
1,503 Elo+
Terra
Terra
Lubinuts
Terra
Level 29
God Stats
0W - 5L
1,175 SR
Queue Stats
104W - 107L
1,446 Elo+
Solo
Danzaburou
Danzaburou
MouldyParrot732
Danzaburou
Level 3
God Stats
2W - 1L
1,890 SR
Queue Stats
4W - 3L
1,661 Elo+
Solo
Cerberus
Cerberus
RK060
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,651 Elo+
Solo
Loki
Loki
SeniorLoki53342
Loki
Level 14
God Stats
0W - 2L
1,478 SR
Queue Stats
0W - 2L
1,253 Elo+
Solo
Baba Yaga
Baba Yaga
mychapryme
Baba Yaga
Level 16
God Stats
4W - 6L
1,475 SR
Queue Stats
31W - 25L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
4 / 0 / 1
6,329
633
3,396
4,429
1,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 2 / 2
5,845
585
1,672
4,151
1,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
4 / 1 / 3
5,986
599
5,749
7,246
2,871
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
4 / 4 / 1
6,493
649
5,705
6,240
1,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
2 / 4 / 5
5,233
523
1,912
6,767
3,786
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Lubinuts
Terra
8
2 / 5 / 4
5,219
522
3,353
7,660
4,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
MouldyParrot732
Danzaburou
7
2 / 3 / 4
4,944
494
5,105
5,546
1,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
RK060
Cerberus
5
0 / 7 / 1
4,150
415
865
7,424
3,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
5 / 1 / 3
6,469
647
4,923
5,527
1,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baba Yaga
mychapryme
Baba Yaga
10
2 / 2 / 0
5,440
544
4,483
3,999
1,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
23
16
Kills
11
11
Deaths
18
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Pele
4
0
1
4.5
W
2
2
2
1.5
W
4
1
3
5.5
L
Terra
Lubinuts
Terra
2
5
4
0.8
W
4
4
1
1.13
L
Danzaburou
MouldyParrot732
Danzaburou
2
3
4
1.33
L
Cerberus
RK060
Cerberus
0
7
1
0.07
L
5
1
3
6.5
W
2
4
5
1.13
L
Baba Yaga
mychapryme
Baba Yaga
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,434
Damage
18,729
28,833
Taken
30,156
11,251
Mitigated
11,997
9,141
Healing
7,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
3,396
847
0
1,802
4,429
1,397
0
1,079
3,277
0
29,052
W
1,672
371
192
1,597
4,151
1,320
572
1,898
2,100
29,464
0
W
5,749
896
0
2,651
7,246
2,871
66
2,653
4,403
0
26,744
L
Terra
Lubinuts
Terra
3,353
1,184
76
785
7,660
4,624
0
1,149
6,511
15,158
0
W
5,705
3,970
0
1,335
6,240
1,877
2,154
791
5,449
0
40,681
L
Danzaburou
MouldyParrot732
Danzaburou
5,105
1,875
0
1,617
5,546
1,191
0
542
4,964
0
15,758
L
Cerberus
RK060
Cerberus
865
229
0
772
7,424
3,380
12
612
6,744
5,179
0
L
4,923
1,671
0
3,282
5,527
1,649
0
521
4,997
0
33,322
W
1,912
573
246
1,318
6,767
3,786
151
1,864
4,903
6,069
0
L
Baba Yaga
mychapryme
Baba Yaga
4,483
356
0
678
3,999
1,153
350
559
3,356
28,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,886
Gold Earned
26,222
287
Minions Killed
186
0
Camps Cleared
0
967,092
Distance Traveled
873,711
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,329
633
59
6
0
236,709
5
W
Ra
5,845
585
74
7
0
187,688
3
W
Tyr
5,986
599
56
6
0
218,598
0
L
Terra
5,219
522
24
2
0
193,195
0
W
Izanami
6,493
649
93
9
0
156,953
2
L
Danzaburou
4,944
494
25
3
0
135,805
3
L
Cerberus
4,150
415
15
2
0
152,378
3
L
Loki
6,469
647
77
8
0
216,771
2
W
Artio
5,233
523
5
1
0
167,144
2
L
Baba Yaga
5,440
544
45
5
0
175,562
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role