Player Matchup

Sol
Sol
Gold II
Audioslavee
Sol
Gold II
Level 160
God Stats
8W - 9L
1,647 SR
Queue Stats
94W - 92L
1,477 MMR
Party 2
Apollo
Apollo
Gold III
JameBuchananStan
Apollo
Gold III
Level 112
God Stats
2W - 2L
1,679 SR
Queue Stats
97W - 92L
1,485 MMR
Party 1
Nike
Nike
Gold IV
LokiSons
Nike
Gold IV
Level 158
God Stats
7W - 5L
1,500 SR
Queue Stats
595W - 577L
1,474 MMR
Solo
Fafnir
Fafnir
Gold IV
OMEGAMITE
Fafnir
Gold IV
Level 124
God Stats
15W - 6L
1,942 SR
Queue Stats
255W - 252L
1,436 MMR
Party 1
Pele
Pele
Silver II
Tlacuachote
Pele
Silver II
Level 79
God Stats
1W - 0L
1,299 SR
Queue Stats
18W - 16L
1,407 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,614 SR
1,456 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,724 SR
1,401 MMR
Ra
Ra
Gold V
AzazelOZ
Ra
Gold V
Level 133
God Stats
5W - 2L
1,748 SR
Queue Stats
199W - 201L
1,389 MMR
Solo
Danzaburou
Danzaburou
Bronze III
DQBando
Danzaburou
Bronze III
Level 107
God Stats
0W - 1L
1,931 SR
Queue Stats
8W - 9L
1,446 MMR
Solo
Bacchus
Bacchus
Bronze III
EliOfInglip
Bacchus
Bronze III
Level 66
God Stats
0W - 1L
1,614 SR
Queue Stats
3W - 7L
1,367 MMR
Solo
Chang'e
Chang'e
Gold V
JackoSensei
Chang'e
Gold V
Level 155
God Stats
2W - 3L
1,722 SR
Queue Stats
215W - 208L
1,412 MMR
Solo
Bastet
Bastet
Gold IV
Philostratus
Bastet
Gold IV
Level 135
God Stats
212W - 183L
1,607 SR
Queue Stats
436W - 448L
1,392 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 7
9,947
553
11,820
14,156
4,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
4 / 0 / 1
10,968
609
10,763
11,667
4,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
16
4 / 2 / 4
10,027
557
6,072
10,864
5,956
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fafnir
OMEGAMITE
Fafnir
13
2 / 2 / 6
10,110
562
3,834
11,308
10,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
5 / 1 / 1
10,532
585
3,402
11,506
4,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bans
SetScyllaTiamatTsukuyomiGuan Yu

VS

Bans
NemesisMercuryJanusMulanCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 2
8,929
496
7,209
11,228
4,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
DQBando
Danzaburou
13
0 / 4 / 2
7,815
434
4,126
10,066
3,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
EliOfInglip
Bacchus
10
1 / 2 / 3
7,280
404
2,972
9,487
8,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
JackoSensei
Chang'e
17
1 / 4 / 0
9,701
539
7,024
11,550
6,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
15
1 / 3 / 3
8,345
464
6,175
10,714
3,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
18
Kills
6
6
Deaths
18
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
1
7
6.5
L
3
5
2
0.8
L
Danzaburou
DQBando
Danzaburou
0
4
2
0.25
L
Bacchus
EliOfInglip
Bacchus
1
2
3
1.25
L
Chang'e
JackoSensei
Chang'e
1
4
0
0.25
W
4
0
1
4.5
W
Nike
4
2
4
3
W
Fafnir
OMEGAMITE
Fafnir
2
2
6
2.5
L
Bastet
1
3
3
0.83
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,891
Damage
27,506
59,501
Taken
53,045
29,515
Mitigated
25,721
28,725
Healing
16,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,820
2,786
0
8,913
14,156
4,444
2,056
4,643
9,265
59,887
0
L
7,209
958
280
2,746
11,228
4,432
0
5,233
5,995
54,045
0
L
Danzaburou
DQBando
Danzaburou
4,126
2,987
0
3,316
10,066
3,118
0
2,596
7,470
0
52,642
L
Bacchus
EliOfInglip
Bacchus
2,972
411
0
2,284
9,487
8,087
0
2,845
6,642
7,239
0
L
Chang'e
JackoSensei
Chang'e
7,024
205
0
3,899
11,550
6,516
0
1,129
10,421
69,174
0
W
10,763
5,717
0
8,314
11,667
4,498
5,909
3,152
8,409
0
94,031
W
Nike
6,072
653
0
1,765
10,864
5,956
988
3,618
6,946
0
57,007
W
Fafnir
OMEGAMITE
Fafnir
3,834
721
0
4,290
11,308
10,380
587
3,019
8,095
17,849
0
L
Bastet
6,175
1,689
0
4,348
10,714
3,568
0
3,851
6,863
0
57,580
W
3,402
576
0
5,443
11,506
4,237
0
1,849
9,581
0
60,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,584
Gold Earned
42,070
549
Minions Killed
495
0
Camps Cleared
0
1,686,348
Distance Traveled
1,555,257
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,947
553
99
6
0
299,570
2
L
Ra
8,929
496
114
6
0
320,737
3
L
Danzaburou
7,815
434
109
6
0
298,186
5
L
Bacchus
7,280
404
9
1
0
300,014
1
L
Chang'e
9,701
539
159
9
0
297,042
2
W
Apollo
10,968
609
188
10
0
333,356
1
W
Nike
10,027
557
113
6
0
297,483
2
W
Fafnir
10,110
562
31
2
0
368,272
4
L
Bastet
8,345
464
104
6
0
339,278
5
W
Pele
10,532
585
118
7
0
387,667
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role