Player Matchup

Chaac
Chaac
CRTY ElverZ
Chaac
Level 29
God Stats
1W - 3L
1,494 SR
Queue Stats
168W - 181L
1,601 Elo+
Solo
Sol
Sol
MetalTris2013
Sol
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chronos
Chronos
boxerNbeanie
Chronos
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 70L
1,593 Elo+
Solo
Jormungandr
Jormungandr
dylabraham2905
Jormungandr
Level 7
God Stats
1W - 1L
1,724 SR
Queue Stats
1W - 1L
1,665 Elo+
Solo
Achilles
Achilles
whyBigDaddy5676
Achilles
Level 18
God Stats
1W - 2L
1,758 SR
Queue Stats
9W - 7L
1,727 Elo+
Solo
Team Averages
Level 17
1,595 SR
1,617 Elo+

VS

Team Averages
Level 22
1,681 SR
1,605 Elo+
Tiamat
Tiamat
ALTAIR PRO 2345
Tiamat
Level 29
God Stats
29W - 17L
1,542 SR
Queue Stats
292W - 294L
1,603 Elo+
Solo
Nemesis
Nemesis
Chify5
Nemesis
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 16L
1,757 Elo+
Party 1
Sobek
Sobek
SaltMountain
Sobek
Level 28
God Stats
12W - 1L
1,914 SR
Queue Stats
103W - 88L
1,495 Elo+
Party 1
Izanami
Izanami
WHEETIGO
Izanami
Level 23
God Stats
12W - 10L
1,591 SR
Queue Stats
53W - 48L
1,520 Elo+
Party 1
Baron Samedi
Baron Samedi
ogXrezXchick
Baron Samedi
Level 22
God Stats
3W - 0L
1,857 SR
Queue Stats
86W - 62L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 9 / 2
9,983
416
4,327
14,665
8,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 14 / 1
6,876
287
749
9,063
2,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos
boxerNbeanie
Chronos
18
6 / 7 / 3
11,676
487
17,608
24,435
8,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
dylabraham2905
Jormungandr
13
0 / 17 / 6
8,548
356
3,845
26,145
13,723
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Breastplate

Breastplate

+20
Physical Protection

Achilles
19
4 / 7 / 4
12,389
516
13,382
26,974
14,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
20 / 2 / 14
13,587
566
24,881
19,329
18,912
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
Chify5
Nemesis
15
2 / 6 / 12
10,443
435
6,531
14,526
6,274
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
9 / 2 / 16
13,069
545
12,009
26,330
27,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
WHEETIGO
Izanami
17
10 / 5 / 16
11,985
499
15,728
15,772
6,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Baron Samedi
ogXrezXchick
Baron Samedi
20
12 / 1 / 4
13,539
564
22,592
19,419
18,419
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
115
13
Kills
53
54
Deaths
16
16
Assists
62
Player
Kills
Deaths
Assists
KDA
W
20
2
14
13.5
L
3
9
2
0.44
W
Nemesis
Chify5
Nemesis
2
6
12
1.33
L
0
14
1
0.04
W
9
2
16
8.5
W
Izanami
WHEETIGO
Izanami
10
5
16
3.6
L
Chronos
boxerNbeanie
Chronos
6
7
3
1.07
L
Jormungandr
dylabraham2905
Jormungandr
0
17
6
0.18
W
Baron Samedi
ogXrezXchick
Baron Samedi
12
1
4
14
L
Achilles
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,911
Damage
81,741
101,282
Taken
95,376
48,390
Mitigated
78,062
18,679
Healing
39,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,881
3,691
596
10,323
19,329
18,912
3,918
4,315
14,889
84,077
0
L
4,327
615
0
2,152
14,665
8,387
88
12,227
2,438
0
21,395
W
Nemesis
Chify5
Nemesis
6,531
3,222
0
2,888
14,526
6,274
960
4,528
9,998
0
53,350
L
749
288
0
243
9,063
2,481
0
3,919
5,144
5,650
852
W
12,009
2,552
0
8,840
26,330
27,945
1,055
8,491
16,205
47,070
0
W
Izanami
WHEETIGO
Izanami
15,728
12,364
0
3,316
15,772
6,512
4,629
3,855
11,867
0
84,528
L
Chronos
boxerNbeanie
Chronos
17,608
6,605
0
9,357
24,435
8,967
0
16,029
8,406
69,166
0
L
Jormungandr
dylabraham2905
Jormungandr
3,845
1,667
0
0
26,145
13,723
0
12,607
13,538
22,903
0
W
Baron Samedi
ogXrezXchick
Baron Samedi
22,592
1,832
4,119
9,074
19,419
18,419
219
3,775
15,544
98,475
0
L
Achilles
13,382
4,015
0
6,927
26,974
14,832
979
14,898
12,076
0
99,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,472
Gold Earned
62,623
368
Minions Killed
540
0
Camps Cleared
0
1,585,381
Distance Traveled
2,250,798
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,587
566
143
6
0
424,910
3
L
Chaac
9,983
416
32
1
0
161,220
0
W
Nemesis
10,443
435
69
3
0
505,126
0
L
Sol
6,876
287
9
0
0
221,143
3
W
Sobek
13,069
545
62
3
0
439,817
3
W
Izanami
11,985
499
94
4
0
446,943
0
L
Chronos
11,676
487
117
5
0
419,763
2
L
Jormungandr
8,548
356
37
2
0
324,188
2
W
Baron Samedi
13,539
564
172
7
0
434,002
1
L
Achilles
12,389
516
173
7
0
459,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role