Player Matchup

Cerberus
Cerberus
AckermanOfAndros
Cerberus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 20L
1,524 Elo+
Party 1
Zeus
Zeus
ArchAngel423
Zeus
Level 19
God Stats
22W - 29L
1,312 SR
Queue Stats
230W - 419L
1,253 Elo+
Solo
Fenrir
Fenrir
Omegandros
Fenrir
Level 13
God Stats
6W - 0L
1,916 SR
Queue Stats
12W - 7L
1,417 Elo+
Party 1
Vulcan
Vulcan
ProfessorAndros
Vulcan
Level 16
God Stats
8W - 4L
1,727 SR
Queue Stats
18W - 14L
1,538 Elo+
Party 1
Tyr
Tyr
maestros21
Tyr
Level 37
God Stats
1W - 1L
1,812 SR
Queue Stats
11W - 3L
1,649 Elo+
Party 1
Team Averages
Level 22
1,653 SR
1,476 Elo+

VS

Team Averages
Level 9
1,367 SR
1,320 Elo+
Scylla
Scylla
K3L5IM
Scylla
Level 7
God Stats
18W - 18L
1,277 SR
Queue Stats
29W - 35L
1,211 Elo+
Party 2
Amaterasu
Amaterasu
ThomasBreadison
Amaterasu
Level 18
God Stats
10W - 3L
1,766 SR
Queue Stats
93W - 72L
1,452 Elo+
Solo
Kukulkan
Kukulkan
leoniluz
Kukulkan
Level 8
God Stats
0W - 2L
1,285 SR
Queue Stats
41W - 53L
1,103 Elo+
Party 2
Olorun
Olorun
lordslayer1234
Olorun
Level 8
God Stats
0W - 6L
1,009 SR
Queue Stats
4W - 16L
1,164 Elo+
Solo
Set
Set
tigranis
Set
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 29
15,508
1,292
22,693
15,587
18,686
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
0 / 12 / 6
10,175
848
2,851
14,917
6,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fenrir
Omegandros
Fenrir
20
13 / 3 / 20
14,040
1,170
14,223
11,181
6,904
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
23 / 3 / 17
16,984
1,415
42,015
13,753
6,012
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

20
7 / 4 / 24
13,502
1,125
15,596
19,666
14,302
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Team 1 Tickets

139

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
K3L5IM
Scylla
18
4 / 11 / 11
12,673
1,056
11,481
19,254
5,591
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
ThomasBreadison
Amaterasu
18
2 / 9 / 11
11,682
974
7,183
23,378
8,306
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
leoniluz
Kukulkan
18
1 / 9 / 9
11,091
924
10,520
17,132
5,792
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

19
3 / 13 / 12
11,983
999
17,556
24,332
8,305
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
13 / 10 / 4
13,521
1,127
19,337
20,567
7,366
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
70
51
Kills
23
24
Deaths
52
96
Assists
47
Player
Kills
Deaths
Assists
KDA
W
8
2
29
11.25
W
0
12
6
0.25
L
Scylla
K3L5IM
Scylla
4
11
11
0.86
W
Fenrir
Omegandros
Fenrir
13
3
20
7.67
W
23
3
17
10.5
L
Amaterasu
ThomasBreadison
Amaterasu
2
9
11
0.83
L
Kukulkan
leoniluz
Kukulkan
1
9
9
0.61
L
3
13
12
0.69
W
7
4
24
4.75
L
13
10
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,378
Damage
66,077
75,104
Taken
104,663
52,320
Mitigated
35,360
10,200
Healing
7,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,693
2,606
0
3,846
15,587
18,686
0
9,548
6,039
45,739
0
W
2,851
531
0
275
14,917
6,416
0
5,855
9,062
9,506
0
L
Scylla
K3L5IM
Scylla
11,481
324
0
0
19,254
5,591
0
12,356
6,848
26,404
0
W
Fenrir
Omegandros
Fenrir
14,223
2,821
0
724
11,181
6,904
0
7,073
4,108
0
19,303
W
42,015
13,702
0
1,434
13,753
6,012
0
7,254
6,499
80,342
0
L
Amaterasu
ThomasBreadison
Amaterasu
7,183
2,818
0
1,771
23,378
8,306
0
14,242
8,941
0
20,285
L
Kukulkan
leoniluz
Kukulkan
10,520
2,490
0
146
17,132
5,792
0
11,451
5,631
27,554
0
L
17,556
11,535
1,077
3,705
24,332
8,305
0
14,522
9,518
38,121
0
W
15,596
4,456
0
3,921
19,666
14,302
0
9,827
9,839
929
20,497
L
19,337
8,747
0
924
20,567
7,366
0
15,057
5,237
0
35,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,209
Gold Earned
60,950
185
Minions Killed
187
6
Camps Cleared
3
999,219
Distance Traveled
1,054,339
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
15,508
1,292
58
5
4
227,643
0
W
Zeus
10,175
848
10
1
0
68,977
6
L
Scylla
12,673
1,056
39
3
1
232,574
1
W
Fenrir
14,040
1,170
5
0
1
231,028
0
W
Vulcan
16,984
1,415
101
8
0
248,616
0
L
Amaterasu
11,682
974
20
2
1
237,786
0
L
Kukulkan
11,091
924
50
4
0
166,890
0
L
Olorun
11,983
999
44
4
1
189,802
1
W
Tyr
13,502
1,125
11
1
1
222,955
0
L
Set
13,521
1,127
34
3
0
227,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role