Player Matchup

Fenrir
Fenrir
Bruxodo71
Fenrir
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 18L
1,586 Elo+
Solo
Guan Yu
Guan Yu
JonathanCamenar
Guan Yu
Level 29
God Stats
1W - 2L
1,161 SR
Queue Stats
43W - 54L
1,323 Elo+
Solo
Cupid
Cupid
RuLeD_bY_Gabriel
Cupid
Level 34
God Stats
3W - 0L
1,672 SR
Queue Stats
50W - 69L
1,385 Elo+
Party 1
Scylla
Scylla
luiskill147
Scylla
Level 17
God Stats
2W - 5L
1,339 SR
Queue Stats
12W - 15L
1,174 Elo+
Party 1
Khepri
Khepri
raphael642466
Khepri
Level 29
God Stats
12W - 12L
1,635 SR
Queue Stats
62W - 55L
1,529 Elo+
Solo
Team Averages
Level 22
1,461 SR
1,400 Elo+

VS

Team Averages
Level 17
1,493 SR
1,415 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Mercury
Mercury
Justificando
Mercury
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 45L
1,335 Elo+
Solo
Izanami
Izanami
LadyTITANIA6622
Izanami
Level 18
God Stats
36W - 31L
1,546 SR
Queue Stats
174W - 214L
1,375 Elo+
Solo
Chang'e
Chang'e
MissRound3
Chang'e
Level 28
God Stats
8W - 9L
1,408 SR
Queue Stats
101W - 137L
1,352 Elo+
Solo
Aphrodite
Aphrodite
creepereuler
Aphrodite
Level 20
God Stats
0W - 1L
1,512 SR
Queue Stats
5W - 10L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bruxodo71
Fenrir
15
8 / 1 / 5
9,526
560
10,996
11,776
4,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 4 / 1
7,312
430
3,273
10,243
6,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
6 / 1 / 4
9,039
532
8,901
4,770
1,965
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
14
5 / 2 / 3
8,837
520
6,648
7,870
2,455
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 0 / 3
9,587
564
4,342
4,005
3,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
5 / 4 / 1
9,608
565
13,408
13,729
14,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mercury
Justificando
Mercury
8
2 / 6 / 1
6,595
388
4,360
10,737
2,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 4 / 1
6,632
390
2,758
7,972
3,208
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chang'e
MissRound3
Chang'e
11
1 / 8 / 1
7,061
415
1,686
10,958
3,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
creepereuler
Aphrodite
11
0 / 4 / 1
6,846
403
2,051
8,549
2,685
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
25
Kills
8
8
Deaths
26
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
5
4
1
1.38
W
Fenrir
Bruxodo71
Fenrir
8
1
5
10.5
W
1
4
1
0.38
L
Mercury
Justificando
Mercury
2
6
1
0.42
L
0
4
1
0.13
L
Chang'e
MissRound3
Chang'e
1
8
1
0.19
W
6
1
4
8
L
Aphrodite
creepereuler
Aphrodite
0
4
1
0.13
W
Scylla
5
2
3
3.25
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,160
Damage
24,263
38,664
Taken
51,945
19,165
Mitigated
27,151
11,465
Healing
12,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
13,408
2,768
0
2,067
13,729
14,553
84
588
12,891
64,825
0
W
Fenrir
Bruxodo71
Fenrir
10,996
3,272
255
6,470
11,776
4,929
1,434
4,852
6,787
0
54,180
W
3,273
640
0
1,329
10,243
6,308
973
6,711
3,107
0
26,706
L
Mercury
Justificando
Mercury
4,360
2,444
0
1,615
10,737
2,924
0
1,966
8,746
0
21,742
L
2,758
2,228
0
1,104
7,972
3,208
0
1,559
6,413
0
34,402
L
Chang'e
MissRound3
Chang'e
1,686
775
48
1,795
10,958
3,781
314
4,998
5,960
27,877
0
W
8,901
4,597
497
1,684
4,770
1,965
1,724
1,336
3,409
0
47,956
L
Aphrodite
creepereuler
Aphrodite
2,051
187
1,923
3,976
8,549
2,685
123
1,879
6,670
31,424
0
W
Scylla
6,648
1,164
0
618
7,870
2,455
1,763
2,437
5,283
39,052
0
W
4,342
414
0
612
4,005
3,508
304
1,047
2,933
39,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,301
Gold Earned
36,742
369
Minions Killed
335
0
Camps Cleared
0
1,589,472
Distance Traveled
1,349,558
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,608
565
128
8
0
292,991
5
W
Fenrir
9,526
560
101
6
0
344,976
1
W
Guan Yu
7,312
430
36
2
0
315,293
0
L
Mercury
6,595
388
39
2
0
267,193
1
L
Izanami
6,632
390
56
3
0
262,808
0
L
Chang'e
7,061
415
52
3
0
241,223
2
W
Cupid
9,039
532
93
5
0
288,461
2
L
Aphrodite
6,846
403
60
4
0
285,343
7
W
Scylla
8,837
520
81
5
0
301,992
0
W
Khepri
9,587
564
58
3
0
338,750
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role