Player Matchup

Nox
Nox
Guiermesantos
Nox
Level 99
God Stats
4W - 6L
1,074 SR
Queue Stats
154W - 188L
1,427 Elo+
Party 4
Izanami
Izanami
GutaliNNN
Izanami
Level 47
God Stats
29W - 48L
1,340 SR
Queue Stats
199W - 252L
1,446 Elo+
Party 2
Pele
Pele
Gаmbler
Pele
Level 69
God Stats
13W - 20L
1,400 SR
Queue Stats
546W - 610L
1,447 Elo+
Party 2
Nike
Nike
MafaldaOff
Nike
Level 29
God Stats
1W - 1L
1,249 SR
Queue Stats
240W - 294L
1,426 Elo+
Party 4
Ymir
Ymir
PolTravokur
Ymir
Level 28
God Stats
6W - 1L
1,822 SR
Queue Stats
17W - 28L
1,364 Elo+
Party 2
Team Averages
Level 54
1,377 SR
1,422 Elo+

VS

Team Averages
Level 67
1,372 SR
1,397 Elo+
Osiris
Osiris
Buuraa
Osiris
Level 88
God Stats
21W - 22L
1,742 SR
Queue Stats
291W - 328L
1,375 Elo+
Party 3
Artemis
Artemis
Gokayo
Artemis
Level 25
God Stats
3W - 9L
1,046 SR
Queue Stats
95W - 110L
1,384 Elo+
Party 3
Sobek
Sobek
IlletyusXVI
Sobek
Level 59
God Stats
0W - 4L
1,163 SR
Queue Stats
185W - 200L
1,457 Elo+
Party 1
Nemesis
Nemesis
SiftVinnie
Nemesis
Level 39
God Stats
9W - 13L
1,439 SR
Queue Stats
91W - 101L
1,457 Elo+
Party 1
Kukulkan
Kukulkan
emircelt
Kukulkan
Level 126
God Stats
2W - 3L
1,471 SR
Queue Stats
84W - 100L
1,310 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 4
9,673
569
9,944
7,608
3,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
GutaliNNN
Izanami
13
3 / 0 / 8
8,377
493
7,008
7,350
2,858
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
15
8 / 2 / 2
9,453
556
8,150
11,168
4,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
1 / 3 / 4
7,360
433
3,789
12,571
6,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 1 / 9
8,463
498
5,855
12,097
11,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Buuraa
Osiris
14
3 / 3 / 1
8,224
484
7,686
12,618
7,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artemis
Gokayo
Artemis
10
0 / 5 / 1
6,453
380
3,933
7,536
2,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
0 / 3 / 1
7,144
420
3,672
9,724
7,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
SiftVinnie
Nemesis
14
3 / 3 / 1
8,593
505
8,564
11,710
3,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kukulkan
emircelt
Kukulkan
12
1 / 7 / 2
7,920
466
10,093
8,994
2,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
21
Kills
7
7
Deaths
21
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Osiris
Buuraa
Osiris
3
3
1
1.17
L
Artemis
Gokayo
Artemis
0
5
1
0.1
W
8
1
4
10
W
Izanami
GutaliNNN
Izanami
3
0
8
7
W
Pele
8
2
2
4.5
L
0
3
1
0.17
W
1
3
4
1
W
1
1
9
5.5
L
Nemesis
SiftVinnie
Nemesis
3
3
1
1.17
L
Kukulkan
emircelt
Kukulkan
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,746
Damage
33,948
50,794
Taken
50,582
28,309
Mitigated
23,404
18,462
Healing
9,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Buuraa
Osiris
7,686
3,024
0
3,302
12,618
7,331
0
3,958
8,223
0
47,004
L
Artemis
Gokayo
Artemis
3,933
1,911
0
1,446
7,536
2,108
0
3,401
4,053
0
28,866
W
9,944
1,234
0
1,390
7,608
3,331
1,276
2,368
5,240
55,544
0
W
Izanami
GutaliNNN
Izanami
7,008
4,515
519
3,954
7,350
2,858
1,830
2,757
4,593
0
48,627
W
Pele
8,150
2,000
0
4,786
11,168
4,087
59
1,789
9,379
0
58,295
L
3,672
496
0
2,788
9,724
7,455
0
2,682
6,978
12,790
0
W
3,789
434
0
4,756
12,571
6,457
844
1,701
10,870
0
26,520
W
5,855
1,455
0
3,057
12,097
11,576
354
5,150
6,947
27,396
0
L
Nemesis
SiftVinnie
Nemesis
8,564
4,897
0
1,672
11,710
3,901
0
3,542
7,938
0
47,969
L
Kukulkan
emircelt
Kukulkan
10,093
451
0
750
8,994
2,609
0
1,725
7,141
50,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,326
Gold Earned
38,334
396
Minions Killed
336
0
Camps Cleared
0
1,595,825
Distance Traveled
1,560,472
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,224
484
89
5
0
293,826
5
L
Artemis
6,453
380
67
4
0
272,048
5
W
Nox
9,673
569
108
6
0
323,525
2
W
Izanami
8,377
493
111
7
0
327,779
1
W
Pele
9,453
556
99
6
0
349,760
0
L
Sobek
7,144
420
15
1
0
321,392
3
W
Nike
7,360
433
45
3
0
308,614
11
W
Ymir
8,463
498
33
2
0
286,147
2
L
Nemesis
8,593
505
85
5
0
362,163
8
L
Kukulkan
7,920
466
80
5
0
311,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role