Player Matchup

Neith
Neith
HeySheWantsDA
Neith
Level 29
God Stats
4W - 10L
1,383 SR
Queue Stats
53W - 66L
1,401 Elo+
Solo
Bacchus
Bacchus
Nasmaj
Bacchus
Level 46
God Stats
8W - 16L
1,271 SR
Queue Stats
539W - 767L
1,263 Elo+
Solo
Janus
Janus
dc_cola106
Janus
Level 25
God Stats
7W - 7L
1,552 SR
Queue Stats
290W - 285L
1,378 Elo+
Solo
Team Averages
Level 33
1,402 SR
1,348 Elo+

VS

Team Averages
Level 20
1,580 SR
1,459 Elo+
Scylla
Scylla
Abbycutie643
Scylla
Level 16
God Stats
3W - 2L
1,811 SR
Queue Stats
10W - 19L
1,309 Elo+
Solo
Bellona
Bellona
Dićk
Bellona
Level 28
God Stats
2W - 5L
1,429 SR
Queue Stats
28W - 34L
1,403 Elo+
Solo
Chiron
Chiron
cash_lk01
Chiron
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 1
6,303
788
2,569
3,316
1,073
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Nasmaj
Bacchus
8
1 / 0 / 1
6,446
806
857
5,239
4,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
9
0 / 2 / 3
6,039
755
4,608
4,527
1,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
6
1 / 1 / 0
5,117
640
1,386
2,961
868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Dićk
Bellona
10
1 / 2 / 1
5,864
733
2,849
9,362
6,912
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
cash_lk01
Chiron
3
0 / 0 / 0
4,668
584
0
0
0

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
3
Kills
2
2
Deaths
3
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
1
0
1
L
Bellona
Dićk
Bellona
1
2
1
0.75
W
2
0
1
2.5
W
Bacchus
Nasmaj
Bacchus
1
0
1
1.5
L
Chiron
cash_lk01
Chiron
0
0
0
0
W
Janus
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,034
Damage
4,235
13,082
Taken
12,323
6,907
Mitigated
7,780
3,196
Healing
929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
1,386
72
0
68
2,961
868
0
1,445
1,516
6,010
0
L
Bellona
Dićk
Bellona
2,849
587
0
861
9,362
6,912
0
4,038
5,324
0
17,112
W
2,569
1,096
417
893
3,316
1,073
1,108
296
2,956
0
15,961
W
Bacchus
Nasmaj
Bacchus
857
52
0
651
5,239
4,539
433
299
4,929
11,509
0
L
Chiron
cash_lk01
Chiron
0
0
0
0
0
0
0
0
0
0
0
W
Janus
4,608
676
282
953
4,527
1,295
908
632
3,783
27,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,788
Gold Earned
15,649
87
Minions Killed
28
0
Camps Cleared
0
442,098
Distance Traveled
224,325
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,117
640
8
1
0
66,280
0
L
Bellona
5,864
733
20
3
0
158,045
0
W
Neith
6,303
788
30
4
0
141,989
0
W
Bacchus
6,446
806
15
2
0
169,134
1
L
Chiron
4,668
584
0
0
0
0
0
W
Janus
6,039
755
42
5
0
130,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role