Player Matchup

Ne Zha
Ne Zha
CapitanUlow
Ne Zha
Level 21
God Stats
3W - 1L
1,546 SR
Queue Stats
37W - 23L
1,669 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Dangort
Cu Chulainn
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
MrbombenLP
Neith
Level 17
God Stats
18W - 14L
1,536 SR
Queue Stats
68W - 56L
1,590 Elo+
Party 1
Kukulkan
Kukulkan
Tschwenling
Kukulkan
Level 19
God Stats
5W - 13L
1,447 SR
Queue Stats
107W - 137L
1,440 Elo+
Party 3
Ymir
Ymir
jibedijai
Ymir
Level 18
God Stats
11W - 10L
1,492 SR
Queue Stats
27W - 32L
1,381 Elo+
Party 3
Team Averages
Level 37
1,504 SR
1,516 Elo+

VS

Team Averages
Level 6
1,394 SR
1,356 Elo+
Thor
Thor
N1jalou
Thor
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 36L
1,500 Elo+
Party 4
Artemis
Artemis
Rhesos39
Artemis
Level 8
God Stats
0W - 1L
1,297 SR
Queue Stats
1W - 6L
1,229 Elo+
Party 2
Chaac
Chaac
WecksXXII
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,237 Elo+
Party 2
Sol
Sol
iTzNetsu
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,315 Elo+
Solo
Cerberus
Cerberus
kathunter
Cerberus
Level 4
God Stats
0W - 2L
1,175 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
7 / 0 / 0
6,164
771
3,329
4,373
1,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cu Chulainn
Dangort
Cu Chulainn
10
3 / 0 / 2
5,657
707
3,781
4,078
1,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
8
3 / 2 / 3
5,267
658
4,462
4,977
1,242
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
Tschwenling
Kukulkan
9
0 / 0 / 1
5,318
665
309
2,232
643
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
7
2 / 3 / 5
5,173
647
2,207
6,167
2,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
N1jalou
Thor
6
0 / 5 / 0
4,093
512
680
6,312
1,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
Rhesos39
Artemis
7
4 / 3 / 1
4,867
608
4,068
3,645
1,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chaac
WecksXXII
Chaac
6
0 / 3 / 0
3,914
489
2,216
4,713
2,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

4
0 / 2 / 0
3,572
447
465
1,452
376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
kathunter
Cerberus
7
1 / 2 / 3
4,559
570
2,789
4,687
1,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
15
Kills
5
5
Deaths
15
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
7
0
0
7
W
Cu Chulainn
Dangort
Cu Chulainn
3
0
2
4
W
Neith
3
2
3
2.25
L
Thor
N1jalou
Thor
0
5
0
0
L
Artemis
Rhesos39
Artemis
4
3
1
1.5
W
Kukulkan
Tschwenling
Kukulkan
0
0
1
0.5
L
Chaac
WecksXXII
Chaac
0
3
0
0
L
0
2
0
0
W
Ymir
2
3
5
1.5
L
Cerberus
kathunter
Cerberus
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,088
Damage
10,218
21,827
Taken
20,809
7,901
Mitigated
6,840
9,342
Healing
2,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
3,329
1,590
0
2,113
4,373
1,262
0
192
4,181
0
31,216
W
Cu Chulainn
Dangort
Cu Chulainn
3,781
964
0
1,952
4,078
1,922
282
0
3,828
0
23,252
W
Neith
4,462
3,266
0
2,686
4,977
1,242
567
1,084
3,893
0
19,056
L
Thor
N1jalou
Thor
680
156
0
1,482
6,312
1,401
0
201
6,061
0
12,834
L
Artemis
Rhesos39
Artemis
4,068
2,690
0
0
3,645
1,045
72
828
2,817
0
12,298
W
Kukulkan
Tschwenling
Kukulkan
309
90
0
1,000
2,232
643
512
316
1,916
27,185
0
L
Chaac
WecksXXII
Chaac
2,216
660
0
482
4,713
2,365
0
0
4,488
0
10,736
L
465
161
0
55
1,452
376
0
587
865
4,520
512
W
Ymir
2,207
696
0
1,591
6,167
2,832
297
1,626
4,541
8,093
0
L
Cerberus
kathunter
Cerberus
2,789
281
0
961
4,687
1,653
0
900
3,787
6,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,579
Gold Earned
21,005
213
Minions Killed
92
0
Camps Cleared
0
734,878
Distance Traveled
666,870
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,164
771
62
8
0
193,449
1
W
Cu Chulainn
5,657
707
44
6
0
142,298
0
W
Neith
5,267
658
35
4
0
148,290
2
L
Thor
4,093
512
38
5
0
120,372
1
L
Artemis
4,867
608
17
2
0
156,447
2
W
Kukulkan
5,318
665
62
8
0
127,573
2
L
Chaac
3,914
489
21
3
0
176,037
1
L
Sol
3,572
447
5
1
0
59,729
2
W
Ymir
5,173
647
10
1
0
123,268
2
L
Cerberus
4,559
570
11
1
0
154,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role