Player Matchup

Cernunnos
Cernunnos
MainHeartless
Cernunnos
Level 69
God Stats
20W - 11L
1,892 SR
Queue Stats
253W - 217L
1,455 Elo+
Party 2
Merlin
Merlin
THE GOLDENeye34
Merlin
Level 97
God Stats
6W - 6L
1,483 SR
Queue Stats
251W - 225L
1,453 Elo+
Party 2
Hercules
Hercules
Wombootus
Hercules
Level 109
God Stats
5W - 5L
1,758 SR
Queue Stats
237W - 198L
1,514 Elo+
Party 2
Team Averages
Level 92
1,711 SR
1,474 Elo+

VS

Team Averages
Level 78
1,620 SR
1,486 Elo+
Kukulkan
Kukulkan
Lordgugu2
Kukulkan
Level 62
God Stats
10W - 13L
1,487 SR
Queue Stats
17W - 31L
1,318 Elo+
Solo
Athena
Athena
RedBlackTalon
Athena
Level 60
God Stats
0W - 1L
1,722 SR
Queue Stats
111W - 84L
1,572 Elo+
Party 1
Neith
Neith
SaltyBeard95
Neith
Level 111
God Stats
4W - 2L
1,651 SR
Queue Stats
84W - 69L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
MainHeartless
Cernunnos
17
5 / 0 / 12
12,817
712
17,118
11,964
5,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
8 / 5 / 9
12,392
688
18,666
14,106
5,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Wombootus
Hercules
16
7 / 0 / 10
12,303
684
11,688
17,573
21,902
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Lordgugu2
Kukulkan
13
3 / 7 / 2
10,844
602
11,300
14,497
6,709
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

14
2 / 7 / 3
10,285
571
8,682
26,618
15,730
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
0 / 6 / 4
10,456
581
11,550
17,836
6,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
20
Kills
5
5
Deaths
20
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Lordgugu2
Kukulkan
3
7
2
0.57
W
Cernunnos
MainHeartless
Cernunnos
5
0
12
11
L
2
7
3
0.5
L
0
6
4
0.33
W
8
5
9
2.5
W
Hercules
Wombootus
Hercules
7
0
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,472
Damage
31,532
43,643
Taken
58,951
32,771
Mitigated
28,805
17,539
Healing
9,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Lordgugu2
Kukulkan
11,300
1,763
0
616
14,497
6,709
0
5,318
8,851
38,029
0
W
Cernunnos
MainHeartless
Cernunnos
17,118
9,214
0
6,756
11,964
5,179
2,002
6,211
5,753
0
81,855
L
8,682
1,450
366
2,070
26,618
15,730
0
5,713
20,511
32,585
0
L
11,550
5,350
0
6,736
17,836
6,366
0
6,766
10,550
0
60,286
W
18,666
2,231
344
3,262
14,106
5,690
0
7,988
6,118
61,282
0
W
Hercules
Wombootus
Hercules
11,688
2,621
0
7,177
17,573
21,902
934
6,020
11,553
525
27,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,512
Gold Earned
31,585
210
Minions Killed
170
0
Camps Cleared
0
889,771
Distance Traveled
920,514
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,844
602
58
3
0
265,326
0
W
Cernunnos
12,817
712
124
7
0
291,233
1
L
Athena
10,285
571
33
2
0
357,459
1
L
Neith
10,456
581
79
4
0
297,729
4
W
Merlin
12,392
688
68
4
0
265,652
2
W
Hercules
12,303
684
18
1
0
332,886
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role