Player Matchup

Fenrir
Fenrir
Bloodshokk
Fenrir
Level 28
God Stats
13W - 20L
1,248 SR
Queue Stats
38W - 47L
1,277 Elo+
Party 2
Khepri
Khepri
GruulShaman
Khepri
Level 21
God Stats
0W - 2L
1,313 SR
Queue Stats
21W - 25L
1,053 Elo+
Party 2
Hun Batz
Hun Batz
Nlimes
Hun Batz
Level 12
God Stats
1W - 2L
1,334 SR
Queue Stats
43W - 82L
1,270 Elo+
Solo
Anubis
Anubis
RoseSawojka
Anubis
Level 23
God Stats
20W - 24L
1,248 SR
Queue Stats
29W - 43L
1,229 Elo+
Party 2
Chiron
Chiron
ZagreusHadesson
Chiron
Level 28
God Stats
12W - 21L
1,427 SR
Queue Stats
133W - 145L
1,394 Elo+
Solo
Team Averages
Level 22
1,314 SR
1,245 Elo+

VS

Team Averages
Level 20
1,438 SR
1,423 Elo+
Ah Puch
Ah Puch
Arietis4
Ah Puch
Level 58
God Stats
4W - 8L
1,293 SR
Queue Stats
294W - 316L
1,357 Elo+
Party 1
Neith
Neith
BiGout
Neith
Level 5
God Stats
6W - 5L
1,713 SR
Queue Stats
11W - 11L
1,630 Elo+
Party 1
Arachne
Arachne
JaeClipseTTV
Arachne
Level 18
God Stats
17W - 19L
1,404 SR
Queue Stats
98W - 89L
1,381 Elo+
Solo
Ares
Ares
Lechat29
Ares
Level 14
God Stats
8W - 17L
1,280 SR
Queue Stats
38W - 52L
1,248 Elo+
Party 1
Bellona
Bellona
NostrumFuror
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bloodshokk
Fenrir
15
3 / 7 / 7
10,326
430
8,541
19,623
11,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Khepri
14
0 / 7 / 13
10,025
418
5,982
21,076
20,003
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
Nlimes
Hun Batz
15
4 / 10 / 5
9,736
406
5,175
19,135
11,724
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
14
0 / 6 / 4
8,725
364
7,233
14,065
9,965
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
14 / 2 / 6
13,110
546
24,887
14,288
6,479
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Arietis4
Ah Puch
20
14 / 2 / 5
14,358
598
31,879
20,373
8,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
BiGout
Neith
15
5 / 7 / 6
9,990
416
9,504
10,764
4,281
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Arachne
JaeClipseTTV
Arachne
19
6 / 2 / 11
12,403
517
18,075
19,339
9,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
15
0 / 7 / 13
10,829
451
4,658
19,272
19,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bellona
NostrumFuror
Bellona
17
7 / 4 / 0
11,974
499
9,986
16,712
12,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
67
21
Kills
32
32
Deaths
22
35
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Arietis4
Ah Puch
14
2
5
8.25
W
Neith
BiGout
Neith
5
7
6
1.14
L
Fenrir
Bloodshokk
Fenrir
3
7
7
0.93
L
Khepri
0
7
13
0.93
W
Arachne
JaeClipseTTV
Arachne
6
2
11
5.75
W
Ares
0
7
13
0.93
L
Hun Batz
Nlimes
Hun Batz
4
10
5
0.65
W
Bellona
NostrumFuror
Bellona
7
4
0
1.75
L
Anubis
0
6
4
0.33
L
14
2
6
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,818
Damage
74,102
88,187
Taken
86,460
59,587
Mitigated
54,307
19,460
Healing
29,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Arietis4
Ah Puch
31,879
4,306
0
13,512
20,373
8,314
2,351
1,124
19,249
116,161
0
W
Neith
BiGout
Neith
9,504
6,046
0
1,863
10,764
4,281
4,347
1,544
9,220
0
38,309
L
Fenrir
Bloodshokk
Fenrir
8,541
1,943
699
3,851
19,623
11,416
310
7,602
12,021
0
47,414
L
Khepri
5,982
918
0
2,523
21,076
20,003
429
8,107
12,969
27,112
0
W
Arachne
JaeClipseTTV
Arachne
18,075
10,049
1,018
9,706
19,339
9,439
1,122
4,931
14,408
0
78,133
W
Ares
4,658
766
0
1,621
19,272
19,427
486
2,297
16,975
37,238
0
L
Hun Batz
Nlimes
Hun Batz
5,175
1,830
987
1,220
19,135
11,724
291
10,497
8,638
0
18,179
W
Bellona
NostrumFuror
Bellona
9,986
3,032
0
1,922
16,712
12,846
3,101
3,319
13,393
0
63,511
L
Anubis
7,233
923
664
3,407
14,065
9,965
162
2,456
11,609
42,193
0
L
24,887
11,166
1,792
4,317
14,288
6,479
1,353
7,875
6,413
0
90,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,922
Gold Earned
59,554
416
Minions Killed
503
0
Camps Cleared
0
1,951,394
Distance Traveled
2,120,696
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
14,358
598
193
8
0
423,509
2
W
Neith
9,990
416
66
3
0
399,617
4
L
Fenrir
10,326
430
69
3
0
413,918
0
L
Khepri
10,025
418
41
2
0
399,846
1
W
Arachne
12,403
517
105
4
0
464,674
7
W
Ares
10,829
451
34
1
0
412,238
0
L
Hun Batz
9,736
406
27
1
0
370,334
2
W
Bellona
11,974
499
105
4
0
420,658
1
L
Anubis
8,725
364
83
3
0
346,362
7
L
Chiron
13,110
546
196
8
0
420,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role