Player Matchup

Horus
Horus
RkSem
Horus
Level 32
God Stats
3W - 6L
1,500 SR
Queue Stats
261W - 292L
1,428 Elo+
Party 1
Cthulhu
Cthulhu
SleepingChaos
Cthulhu
Level 16
God Stats
8W - 8L
1,629 SR
Queue Stats
14W - 27L
1,383 Elo+
Party 3
Heimdallr
Heimdallr
Swaccney
Heimdallr
Level 29
God Stats
2W - 2L
1,823 SR
Queue Stats
14W - 19L
1,494 Elo+
Solo
Thanatos
Thanatos
Zer0H4cker4224
Thanatos
Level 28
God Stats
9W - 17L
1,573 SR
Queue Stats
190W - 219L
1,512 Elo+
Party 3
Anubis
Anubis
Zhmon
Anubis
Level 27
God Stats
6W - 8L
1,509 SR
Queue Stats
161W - 171L
1,425 Elo+
Party 1
Team Averages
Level 26
1,607 SR
1,449 Elo+

VS

Team Averages
Level 23
1,463 SR
1,491 Elo+
Nemesis
Nemesis
D7om
Nemesis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,567 Elo+
Party 2
Ymir
Ymir
IrneGO
Ymir
Level 28
God Stats
4W - 7L
1,250 SR
Queue Stats
14W - 18L
1,346 Elo+
Solo
Chaac
Chaac
Orezer
Chaac
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,655 Elo+
Party 2
Medusa
Medusa
hurakachi
Medusa
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 21L
1,476 Elo+
Solo
Nu Wa
Nu Wa
matdjungle
Nu Wa
Level 26
God Stats
4W - 3L
1,564 SR
Queue Stats
17W - 20L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
RkSem
Horus
15
4 / 7 / 6
10,844
493
7,117
21,759
16,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
14
1 / 6 / 2
8,708
396
7,957
18,208
19,321
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
Swaccney
Heimdallr
16
4 / 10 / 3
10,136
461
10,568
19,448
8,571
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
13
4 / 12 / 7
9,971
453
12,164
21,112
7,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
Zhmon
Anubis
17
5 / 11 / 6
11,377
517
14,218
22,321
10,347
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
D7om
Nemesis
20
18 / 2 / 12
13,661
621
22,178
23,046
11,763
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
IrneGO
Ymir
17
4 / 3 / 15
12,183
554
7,229
22,293
19,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
Orezer
Chaac
16
1 / 5 / 13
10,586
481
11,790
22,750
24,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Medusa
hurakachi
Medusa
18
11 / 6 / 12
12,534
570
22,707
17,098
6,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
20
11 / 2 / 14
13,647
620
20,812
12,219
4,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
111
18
Kills
45
46
Deaths
18
24
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Nemesis
D7om
Nemesis
18
2
12
12
W
Ymir
IrneGO
Ymir
4
3
15
3.83
W
Chaac
Orezer
Chaac
1
5
13
1.5
L
Horus
RkSem
Horus
4
7
6
1
L
Cthulhu
1
6
2
0.33
L
Heimdallr
Swaccney
Heimdallr
4
10
3
0.55
L
Thanatos
4
12
7
0.63
L
Anubis
Zhmon
Anubis
5
11
6
0.73
W
Medusa
hurakachi
Medusa
11
6
12
2.83
W
Nu Wa
11
2
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,024
Damage
84,716
102,848
Taken
97,406
61,891
Mitigated
66,522
29,578
Healing
33,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
D7om
Nemesis
22,178
12,503
0
8,683
23,046
11,763
4,794
3,983
19,063
0
103,354
W
Ymir
IrneGO
Ymir
7,229
759
1,562
7,427
22,293
19,545
871
5,416
16,274
46,695
0
W
Chaac
Orezer
Chaac
11,790
3,728
0
8,019
22,750
24,198
763
9,296
13,454
0
49,322
L
Horus
RkSem
Horus
7,117
3,143
2,377
5,265
21,759
16,259
343
6,015
15,337
0
24,732
L
Cthulhu
7,957
1,774
0
3,214
18,208
19,321
399
3,446
14,062
46,223
0
L
Heimdallr
Swaccney
Heimdallr
10,568
4,750
0
3,388
19,448
8,571
1,758
3,648
15,530
0
55,578
L
Thanatos
12,164
2,782
0
7,687
21,112
7,393
0
5,370
15,249
0
40,955
L
Anubis
Zhmon
Anubis
14,218
1,030
0
7,647
22,321
10,347
37
8,344
13,539
66,221
0
W
Medusa
hurakachi
Medusa
22,707
10,258
0
3,957
17,098
6,800
3,311
2,647
14,451
0
86,550
W
Nu Wa
20,812
6,019
251
3,389
12,219
4,216
473
5,325
6,894
88,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,036
Gold Earned
62,611
349
Minions Killed
527
0
Camps Cleared
0
1,753,056
Distance Traveled
2,130,681
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,661
621
128
6
0
501,511
1
W
Ymir
12,183
554
53
2
0
407,204
0
W
Chaac
10,586
481
73
3
0
363,209
0
L
Horus
10,844
493
38
2
0
407,892
2
L
Cthulhu
8,708
396
69
3
0
339,646
0
L
Heimdallr
10,136
461
83
4
0
336,389
1
L
Thanatos
9,971
453
54
2
0
366,407
0
L
Anubis
11,377
517
105
5
0
302,722
5
W
Medusa
12,534
570
129
6
0
462,240
0
W
Nu Wa
13,647
620
144
7
0
396,517
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role