Player Matchup

Sol
Sol
AscendingKnight
Sol
Level 46
God Stats
12W - 29L
1,160 SR
Queue Stats
42W - 66L
1,106 Elo+
Party 3
Awilix
Awilix
FezMan2031
Awilix
Level 91
God Stats
33W - 28L
1,633 SR
Queue Stats
383W - 373L
1,489 Elo+
Party 2
Discordia
Discordia
Igvenr
Discordia
Level 45
God Stats
2W - 3L
1,695 SR
Queue Stats
241W - 231L
1,490 Elo+
Party 2
Achilles
Achilles
Kamael34
Achilles
Level 124
God Stats
18W - 13L
1,511 SR
Queue Stats
330W - 314L
1,491 Elo+
Party 2
Tiamat
Tiamat
Tommo2348
Tiamat
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 13L
1,205 Elo+
Party 3
Team Averages
Level 67
1,500 SR
1,356 Elo+

VS

Team Averages
Level 63
1,440 SR
1,346 Elo+
Cerberus
Cerberus
Hannball
Cerberus
Level 58
God Stats
14W - 14L
1,205 SR
Queue Stats
116W - 174L
1,139 Elo+
Party 1
Neith
Neith
Hateika
Neith
Level 17
God Stats
4W - 3L
1,387 SR
Queue Stats
4W - 4L
1,452 Elo+
Party 1
Ra
Ra
Midzury
Ra
Level 61
God Stats
15W - 33L
1,499 SR
Queue Stats
134W - 215L
1,266 Elo+
Party 1
Sol
Sol
Mikimoto
Sol
Level 144
God Stats
15W - 16L
1,609 SR
Queue Stats
348W - 322L
1,487 Elo+
Solo
Ravana
Ravana
Wise858
Ravana
Level 33
God Stats
1W - 3L
1,500 SR
Queue Stats
105W - 154L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 5
6,045
605
6,245
4,853
1,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes

Shoes

+6%
Movement Speed

Awilix
FezMan2031
Awilix
10
6 / 0 / 2
6,150
615
5,871
6,284
1,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
Igvenr
Discordia
11
1 / 0 / 2
5,925
593
3,305
3,413
889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Achilles
Kamael34
Achilles
11
2 / 0 / 0
6,510
651
3,684
6,194
2,769
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
Tommo2348
Tiamat
8
0 / 1 / 6
4,638
464
1,852
4,318
2,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Hannball
Cerberus
6
0 / 4 / 1
4,460
446
2,775
8,536
4,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shoes

Shoes

+6%
Movement Speed

Neith
Hateika
Neith
8
1 / 2 / 0
4,717
472
2,445
3,377
1,018
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 0
5,264
526
2,045
5,108
1,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 0
5,435
544
2,503
4,721
1,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ravana
Wise858
Ravana
6
0 / 4 / 0
4,423
442
2,442
6,497
1,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
13
Kills
1
1
Deaths
13
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
W
Awilix
FezMan2031
Awilix
6
0
2
7
L
Cerberus
Hannball
Cerberus
0
4
1
0.13
L
Neith
Hateika
Neith
1
2
0
0.5
W
Discordia
Igvenr
Discordia
1
0
2
2
W
Achilles
Kamael34
Achilles
2
0
0
2
L
0
1
0
0
L
0
2
0
0
W
Tiamat
Tommo2348
Tiamat
0
1
6
3
L
Ravana
Wise858
Ravana
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,957
Damage
12,210
25,062
Taken
28,239
8,996
Mitigated
10,245
10,203
Healing
9,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,245
2,469
0
2,925
4,853
1,222
443
1,370
3,483
34,204
0
W
Awilix
FezMan2031
Awilix
5,871
2,618
0
2,544
6,284
1,777
0
1,024
5,260
0
33,911
L
Cerberus
Hannball
Cerberus
2,775
184
343
2,712
8,536
4,488
0
6,032
2,480
8,134
0
L
Neith
Hateika
Neith
2,445
1,027
0
818
3,377
1,018
0
1,702
1,587
0
20,547
W
Discordia
Igvenr
Discordia
3,305
134
0
500
3,413
889
1,158
920
2,493
33,035
0
W
Achilles
Kamael34
Achilles
3,684
421
0
2,878
6,194
2,769
0
2,403
3,791
0
29,728
L
2,045
63
44
2,411
5,108
1,427
0
1,566
3,364
28,095
0
L
2,503
555
0
1,648
4,721
1,539
0
0
4,721
25,695
1,636
W
Tiamat
Tommo2348
Tiamat
1,852
519
108
1,248
4,318
2,339
0
1,506
2,812
9,264
0
L
Ravana
Wise858
Ravana
2,442
752
0
1,182
6,497
1,773
0
1,768
4,685
0
16,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,268
Gold Earned
24,299
285
Minions Killed
209
0
Camps Cleared
0
969,594
Distance Traveled
924,716
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,045
605
70
7
0
166,216
1
W
Awilix
6,150
615
59
6
0
257,432
0
L
Cerberus
4,460
446
10
1
0
166,616
2
L
Neith
4,717
472
46
5
0
162,901
1
W
Discordia
5,925
593
79
8
0
192,922
2
W
Achilles
6,510
651
63
6
0
217,090
0
L
Ra
5,264
526
57
6
0
229,333
2
L
Sol
5,435
544
65
7
0
182,091
4
W
Tiamat
4,638
464
14
1
0
135,934
1
L
Ravana
4,423
442
31
3
0
183,775
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role