Player Matchup

Amaterasu
Amaterasu
A77lbDog
Amaterasu
Level 86
God Stats
29W - 13L
1,668 SR
Queue Stats
326W - 287L
1,533 Elo+
Party 1
Hel
Hel
Crongus
Hel
Level 23
God Stats
31W - 20L
1,591 SR
Queue Stats
421W - 399L
1,496 Elo+
Party 1
Fafnir
Fafnir
ElSesame
Fafnir
Level 8
God Stats
6W - 5L
1,500 SR
Queue Stats
217W - 241L
1,543 Elo+
Party 3
Ne Zha
Ne Zha
OGamer2
Ne Zha
Level 20
God Stats
12W - 8L
1,624 SR
Queue Stats
146W - 143L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Pimpward
Heimdallr
Level 10
God Stats
0W - 2L
1,271 SR
Queue Stats
63W - 47L
1,650 Elo+
Party 3
Team Averages
Level 29
1,531 SR
1,544 Elo+

VS

Team Averages
Level 25
1,555 SR
1,580 Elo+
Apollo
Apollo
Defttone
Apollo
Level 29
God Stats
12W - 13L
1,496 SR
Queue Stats
80W - 73L
1,540 Elo+
Party 2
Ymir
Ymir
Erkkk
Ymir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 29L
1,514 Elo+
Solo
Chronos
Chronos
Shakitaa
Chronos
Level 16
God Stats
6W - 1L
1,535 SR
Queue Stats
31W - 25L
1,649 Elo+
Solo
King Arthur
King Arthur
Termitatah
King Arthur
Level 26
God Stats
14W - 16L
1,504 SR
Queue Stats
64W - 58L
1,513 Elo+
Party 2
Hun Batz
Hun Batz
TreeDaysGrace20
Hun Batz
Level 29
God Stats
2W - 0L
1,738 SR
Queue Stats
33W - 18L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
A77lbDog
Amaterasu
18
5 / 4 / 4
12,522
659
13,001
20,388
19,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hel
16
5 / 8 / 5
10,024
528
10,568
15,255
5,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
ElSesame
Fafnir
13
1 / 4 / 6
8,411
443
3,802
12,754
11,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
OGamer2
Ne Zha
14
1 / 7 / 4
8,476
446
4,461
14,302
4,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heimdallr
Pimpward
Heimdallr
12
2 / 7 / 2
8,073
425
5,855
10,941
3,986
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Defttone
Apollo
16
6 / 4 / 7
10,166
535
10,851
11,008
4,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Erkkk
Ymir
16
2 / 3 / 10
9,487
499
7,178
12,041
10,870
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chronos
Shakitaa
Chronos
15
4 / 3 / 8
10,096
531
10,406
12,114
4,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
Termitatah
King Arthur
16
0 / 2 / 6
9,766
514
7,615
13,726
8,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hun Batz
19
18 / 2 / 2
11,974
630
20,835
14,102
6,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
63
14
Kills
30
30
Deaths
14
21
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
A77lbDog
Amaterasu
5
4
4
1.75
L
Hel
5
8
5
0.94
W
Apollo
Defttone
Apollo
6
4
7
2.38
L
Fafnir
ElSesame
Fafnir
1
4
6
1
W
Ymir
Erkkk
Ymir
2
3
10
2.33
L
Ne Zha
OGamer2
Ne Zha
1
7
4
0.43
L
Heimdallr
Pimpward
Heimdallr
2
7
2
0.43
W
Chronos
Shakitaa
Chronos
4
3
8
2.67
W
King Arthur
Termitatah
King Arthur
0
2
6
1.5
W
Hun Batz
18
2
2
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,687
Damage
56,885
73,640
Taken
62,991
44,972
Mitigated
34,606
25,807
Healing
14,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
A77lbDog
Amaterasu
13,001
7,196
0
7,458
20,388
19,157
0
2,719
17,224
0
67,299
L
Hel
10,568
379
4,220
5,963
15,255
5,934
150
2,901
12,354
45,282
0
W
Apollo
Defttone
Apollo
10,851
7,730
0
3,198
11,008
4,054
2,261
2,173
8,798
0
64,319
L
Fafnir
ElSesame
Fafnir
3,802
703
0
1,937
12,754
11,135
0
5,243
7,511
15,712
0
W
Ymir
Erkkk
Ymir
7,178
919
0
2,418
12,041
10,870
114
2,656
9,286
41,783
0
L
Ne Zha
OGamer2
Ne Zha
4,461
1,955
0
4,507
14,302
4,760
0
2,614
11,663
0
49,339
L
Heimdallr
Pimpward
Heimdallr
5,855
4,059
0
1,722
10,941
3,986
0
4,107
6,834
0
40,714
W
Chronos
Shakitaa
Chronos
10,406
3,735
0
2,542
12,114
4,576
656
3,963
7,897
53,736
0
W
King Arthur
Termitatah
King Arthur
7,615
1,336
0
4,616
13,726
8,264
353
1,070
12,606
0
60,122
W
Hun Batz
20,835
12,096
0
1,237
14,102
6,842
24
3,876
10,034
0
92,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,506
Gold Earned
51,489
382
Minions Killed
515
0
Camps Cleared
0
1,652,345
Distance Traveled
1,792,283
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
12,522
659
123
6
0
347,216
3
L
Hel
10,024
528
64
3
0
342,484
0
W
Apollo
10,166
535
100
5
0
328,771
2
L
Fafnir
8,411
443
23
1
0
359,309
0
W
Ymir
9,487
499
60
3
0
354,861
1
L
Ne Zha
8,476
446
93
5
0
350,377
1
L
Heimdallr
8,073
425
79
4
0
252,959
0
W
Chronos
10,096
531
104
5
0
358,308
5
W
King Arthur
9,766
514
112
6
0
360,685
0
W
Hun Batz
11,974
630
139
7
0
389,658
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role