Player Matchup

Kukulkan
Kukulkan
Bulta
Kukulkan
Level 7
God Stats
8W - 8L
1,437 SR
Queue Stats
10W - 12L
1,458 Elo+
Party 2
Thanatos
Thanatos
Ghostecy
Thanatos
Level 108
God Stats
6W - 4L
1,605 SR
Queue Stats
46W - 40L
1,538 Elo+
Party 2
Tiamat
Tiamat
Rascann
Tiamat
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
TheGam1ngBear
Ares
Level 4
God Stats
4W - 0L
1,500 SR
Queue Stats
5W - 7L
1,271 Elo+
Party 2
Chaac
Chaac
silverleaf2520
Chaac
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,613 Elo+
Party 1
Team Averages
Level 32
1,508 SR
1,476 Elo+

VS

Team Averages
Level 20
1,408 SR
1,481 Elo+
King Arthur
King Arthur
DizzySkunk
King Arthur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,503 Elo+
Party 3
Danzaburou
Danzaburou
HeManNeMeYoy
Danzaburou
Level 24
God Stats
0W - 1L
1,589 SR
Queue Stats
16W - 21L
1,463 Elo+
Party 4
Fenrir
Fenrir
Hunterkey
Fenrir
Level 37
God Stats
0W - 3L
1,303 SR
Queue Stats
27W - 35L
1,473 Elo+
Party 4
Zeus
Zeus
ToastyCinnabear
Zeus
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 3L
1,503 Elo+
Party 3
Cerberus
Cerberus
great229
Cerberus
Level 23
God Stats
2W - 4L
1,148 SR
Queue Stats
13W - 26L
1,465 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bulta
Kukulkan
19
1 / 2 / 19
12,331
1,028
15,852
6,232
2,344
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Ghostecy
Thanatos
20
34 / 4 / 6
18,166
1,514
43,904
16,071
7,589
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
Rascann
Tiamat
20
6 / 3 / 28
13,839
1,153
26,522
12,703
12,425
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
2 / 9 / 31
12,524
1,044
9,460
22,580
24,238
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
2 / 6 / 29
12,281
1,023
20,530
22,915
28,778
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

152

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DizzySkunk
King Arthur
18
5 / 12 / 11
12,090
1,008
15,205
24,685
25,074
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
HeManNeMeYoy
Danzaburou
18
2 / 10 / 13
11,931
994
14,811
24,759
7,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Hunterkey
Fenrir
18
10 / 5 / 8
13,993
1,166
16,579
19,426
18,894
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
5 / 12 / 14
12,002
1,000
14,802
21,138
6,150
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
great229
Cerberus
19
2 / 6 / 17
13,000
1,083
11,660
34,021
37,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

158
Kill Participation
87
45
Kills
24
24
Deaths
45
113
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Bulta
Kukulkan
1
2
19
5.25
L
King Arthur
DizzySkunk
King Arthur
5
12
11
0.88
W
Thanatos
Ghostecy
Thanatos
34
4
6
9.25
L
Danzaburou
HeManNeMeYoy
Danzaburou
2
10
13
0.85
L
Fenrir
Hunterkey
Fenrir
10
5
8
2.8
W
Tiamat
Rascann
Tiamat
6
3
28
6.67
W
2
9
31
1.94
L
5
12
14
1
L
Cerberus
great229
Cerberus
2
6
17
1.75
W
2
6
29
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,268
Damage
73,057
80,501
Taken
124,029
75,374
Mitigated
95,752
25,956
Healing
10,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Bulta
Kukulkan
15,852
239
0
0
6,232
2,344
0
586
5,646
55,813
0
L
King Arthur
DizzySkunk
King Arthur
15,205
2,575
842
782
24,685
25,074
0
10,390
14,295
0
42,385
W
Thanatos
Ghostecy
Thanatos
43,904
16,270
0
16,775
16,071
7,589
0
3,073
12,866
0
56,229
L
Danzaburou
HeManNeMeYoy
Danzaburou
14,811
5,616
0
1,770
24,759
7,832
0
9,847
14,912
0
31,091
L
Fenrir
Hunterkey
Fenrir
16,579
3,250
0
637
19,426
18,894
0
5,312
14,114
0
28,755
W
Tiamat
Rascann
Tiamat
26,522
2,832
0
3,117
12,703
12,425
0
5,786
6,917
38,696
0
W
9,460
1,297
0
0
22,580
24,238
0
9,158
13,128
22,274
0
L
14,802
4,771
0
1,308
21,138
6,150
0
5,649
15,489
37,234
0
L
Cerberus
great229
Cerberus
11,660
50
0
5,000
34,021
37,802
0
20,717
13,304
30,166
0
W
20,530
6,022
0
6,064
22,915
28,778
0
7,859
15,056
94
39,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,141
Gold Earned
63,016
208
Minions Killed
188
7
Camps Cleared
5
1,209,418
Distance Traveled
1,092,458
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
12,331
1,028
90
8
1
250,841
0
L
King Arthur
12,090
1,008
56
5
0
185,515
0
W
Thanatos
18,166
1,514
23
2
3
259,475
0
L
Danzaburou
11,931
994
33
3
1
212,218
0
L
Fenrir
13,993
1,166
31
3
3
288,958
0
W
Tiamat
13,839
1,153
45
4
1
238,125
0
W
Ares
12,524
1,044
20
2
1
199,361
0
L
Zeus
12,002
1,000
43
4
1
168,813
0
L
Cerberus
13,000
1,083
25
2
0
236,954
0
W
Chaac
12,281
1,023
30
3
1
261,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role