Player Matchup

Ravana
Ravana
BRUOLIMPIC21
Ravana
Level 24
God Stats
7W - 8L
1,428 SR
Queue Stats
222W - 232L
1,449 Elo+
Solo
Sol
Sol
Fabianp123
Sol
Level 37
God Stats
3W - 0L
1,815 SR
Queue Stats
10W - 1L
1,973 Elo+
Party 2
Merlin
Merlin
UmaruCD12
Merlin
Level 22
God Stats
11W - 4L
1,555 SR
Queue Stats
139W - 111L
1,669 Elo+
Party 2
Bellona
Bellona
elmojonsito0399
Bellona
Level 17
God Stats
1W - 3L
1,195 SR
Queue Stats
39W - 40L
1,578 Elo+
Party 1
Ymir
Ymir
成熟稳重章鱼哥
Ymir
Level 5
God Stats
3W - 0L
1,718 SR
Queue Stats
37W - 33L
1,627 Elo+
Party 1
Team Averages
Level 21
1,542 SR
1,659 Elo+

VS

Team Averages
Level 27
1,625 SR
1,603 Elo+
Cerberus
Cerberus
Karamon95
Cerberus
Level 29
God Stats
4W - 2L
1,963 SR
Queue Stats
111W - 90L
1,595 Elo+
Solo
Apollo
Apollo
Rompeanos2018
Apollo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 52L
1,583 Elo+
Solo
Raijin
Raijin
stevattic
Raijin
Level 27
God Stats
1W - 1L
1,760 SR
Queue Stats
28W - 23L
1,640 Elo+
Solo
Arachne
Arachne
xerathiss
Arachne
Level 23
God Stats
18W - 15L
1,400 SR
Queue Stats
141W - 116L
1,546 Elo+
Solo
Cu Chulainn
Cu Chulainn
zJOKERz99
Cu Chulainn
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
280W - 237L
1,653 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
13
2 / 3 / 3
7,403
529
4,637
6,618
2,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
1 / 1 / 3
8,085
578
7,641
8,905
2,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
UmaruCD12
Merlin
14
2 / 1 / 2
8,377
598
3,179
5,603
2,013
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
7 / 2 / 2
8,929
638
11,063
10,053
8,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
5 / 3 / 1
7,716
551
6,927
9,634
6,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Karamon95
Cerberus
9
0 / 4 / 6
6,231
445
2,890
11,435
5,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 3 / 1
7,407
529
8,462
10,193
3,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Raijin
stevattic
Raijin
13
1 / 2 / 2
7,401
529
5,950
6,005
2,070
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
xerathiss
Arachne
13
6 / 1 / 2
8,214
587
6,293
8,598
3,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cu Chulainn
zJOKERz99
Cu Chulainn
10
0 / 7 / 1
6,073
434
4,223
11,908
5,379
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
22
17
Kills
10
10
Deaths
17
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ravana
2
3
3
1.17
W
1
1
3
2.5
L
Cerberus
Karamon95
Cerberus
0
4
6
0.75
L
3
3
1
1.17
W
Merlin
UmaruCD12
Merlin
2
1
2
3
W
7
2
2
4
L
Raijin
stevattic
Raijin
1
2
2
1
L
Arachne
xerathiss
Arachne
6
1
2
7
L
Cu Chulainn
zJOKERz99
Cu Chulainn
0
7
1
0.07
W
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,447
Damage
27,818
40,813
Taken
48,139
21,863
Mitigated
19,154
16,160
Healing
9,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
4,637
1,258
0
2,569
6,618
2,548
0
2,347
4,271
0
46,463
W
7,641
2,820
0
6,773
8,905
2,662
1,020
310
8,595
69,623
0
L
Cerberus
Karamon95
Cerberus
2,890
347
0
2,616
11,435
5,000
0
6,126
5,284
16,846
0
L
8,462
5,598
0
2,526
10,193
3,107
213
6,595
3,598
0
52,269
W
Merlin
UmaruCD12
Merlin
3,179
83
88
868
5,603
2,013
346
2,079
3,524
59,426
0
W
11,063
5,529
0
3,108
10,053
8,544
98
1,558
8,495
0
52,594
L
Raijin
stevattic
Raijin
5,950
60
0
897
6,005
2,070
0
1,387
4,593
53,437
0
L
Arachne
xerathiss
Arachne
6,293
3,997
0
3,181
8,598
3,598
0
2,385
6,163
0
40,868
L
Cu Chulainn
zJOKERz99
Cu Chulainn
4,223
1,436
0
744
11,908
5,379
0
1,254
10,232
0
29,950
W
6,927
1,631
0
2,754
9,634
6,096
0
2,546
7,088
18,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,510
Gold Earned
35,326
484
Minions Killed
387
0
Camps Cleared
0
1,329,003
Distance Traveled
1,294,672
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,403
529
96
7
0
292,108
1
W
Sol
8,085
578
129
9
0
249,251
2
L
Cerberus
6,231
445
53
4
0
277,083
3
L
Apollo
7,407
529
102
7
0
233,432
4
W
Merlin
8,377
598
116
8
0
262,753
3
W
Bellona
8,929
638
113
8
0
256,745
1
L
Raijin
7,401
529
108
8
0
262,387
4
L
Arachne
8,214
587
74
5
0
317,630
3
L
Cu Chulainn
6,073
434
50
4
0
204,140
0
W
Ymir
7,716
551
30
2
0
268,146
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role