Player Matchup

Fenrir
Fenrir
Duckywaffles
Fenrir
Level 67
God Stats
16W - 7L
1,738 SR
Queue Stats
287W - 234L
1,619 Elo+
Party 2
Neith
Neith
Wolf376
Neith
Level 38
God Stats
24W - 13L
1,699 SR
Queue Stats
234W - 179L
1,553 Elo+
Party 2
Ra
Ra
azianpanda2214x
Ra
Level 128
God Stats
9W - 7L
1,614 SR
Queue Stats
286W - 238L
1,567 Elo+
Party 2
Ymir
Ymir
folco777
Ymir
Level 160
God Stats
2W - 2L
1,798 SR
Queue Stats
480W - 409L
1,570 Elo+
Party 2
Mulan
Mulan
kings_ransom99
Mulan
Level 127
God Stats
34W - 26L
1,606 SR
Queue Stats
232W - 200L
1,572 Elo+
Party 2
Team Averages
Level 104
1,691 SR
1,576 Elo+

VS

Team Averages
Level 75
1,500 SR
1,556 Elo+
Ymir
Ymir
GiggleGod
Ymir
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
HolyHotDog
Odin
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
188W - 156L
1,786 Elo+
Party 1
Zeus
Zeus
Minnks
Zeus
Level 106
God Stats
1W - 2L
1,146 SR
Queue Stats
230W - 171L
1,474 Elo+
Party 1
Agni
Agni
WaterBiohms
Agni
Level 16
God Stats
6W - 2L
1,821 SR
Queue Stats
22W - 23L
1,490 Elo+
Party 3
Heimdallr
Heimdallr
Waver-Kun
Heimdallr
Level 124
God Stats
4W - 4L
1,531 SR
Queue Stats
130W - 121L
1,528 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
7 / 0 / 7
9,099
827
9,373
6,964
4,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Wolf376
Neith
15
3 / 0 / 5
8,386
762
4,123
4,596
1,883
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 1 / 11
8,441
767
4,470
6,523
2,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
15
5 / 0 / 10
9,601
873
6,041
10,473
8,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
0 / 1 / 9
7,304
664
3,503
8,357
5,181
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 6 / 1
7,059
642
4,427
10,627
7,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 4 / 2
6,115
556
1,278
7,200
3,827
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zeus
Minnks
Zeus
14
1 / 3 / 0
7,413
674
8,414
3,979
1,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

14
0 / 2 / 1
6,956
632
7,035
4,465
1,507
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
Waver-Kun
Heimdallr
14
0 / 2 / 0
6,797
618
4,187
7,065
3,192
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
6
17
Kills
2
2
Deaths
17
42
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
7
0
7
10.5
L
Ymir
1
6
1
0.25
L
0
4
2
0.25
L
Zeus
Minnks
Zeus
1
3
0
0.33
L
0
2
1
0.25
L
Heimdallr
Waver-Kun
Heimdallr
0
2
0
0
W
Neith
Wolf376
Neith
3
0
5
5.5
W
2
1
11
7.5
W
Ymir
5
0
10
10
W
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,510
Damage
25,341
36,913
Taken
33,336
22,798
Mitigated
17,554
11,924
Healing
2,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
9,373
2,976
0
1,397
6,964
4,623
755
3,311
3,605
0
18,307
L
Ymir
4,427
532
0
444
10,627
7,717
0
4,521
5,832
13,151
0
L
1,278
619
153
84
7,200
3,827
0
2,723
4,278
291
3,967
L
Zeus
Minnks
Zeus
8,414
390
0
38
3,979
1,311
0
1,433
2,389
32,593
0
L
7,035
421
0
775
4,465
1,507
0
572
3,828
34,192
0
L
Heimdallr
Waver-Kun
Heimdallr
4,187
443
0
860
7,065
3,192
0
916
6,007
0
26,045
W
Neith
Wolf376
Neith
4,123
1,200
0
1,066
4,596
1,883
875
1,960
2,546
0
36,110
W
4,470
578
2,267
2,603
6,523
2,641
514
4,964
1,407
24,971
0
W
Ymir
6,041
896
0
2,569
10,473
8,470
208
5,300
4,951
25,510
0
W
3,503
241
587
1,435
8,357
5,181
177
4,499
3,756
0
20,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,831
Gold Earned
34,340
264
Minions Killed
239
10
Camps Cleared
7
1,143,620
Distance Traveled
798,820
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,099
827
23
2
4
280,400
3
L
Ymir
7,059
642
24
2
0
149,587
3
L
Odin
6,115
556
9
1
0
125,140
0
L
Zeus
7,413
674
71
6
3
154,385
3
L
Agni
6,956
632
79
7
2
173,148
1
L
Heimdallr
6,797
618
56
5
2
196,560
3
W
Neith
8,386
762
78
7
3
191,658
2
W
Ra
8,441
767
56
5
1
197,589
2
W
Ymir
9,601
873
59
5
1
205,291
2
W
Mulan
7,304
664
48
4
1
268,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role