Player Matchup

Cerberus
Cerberus
CacikeTM
Cerberus
Level 49
God Stats
0W - 2L
1,712 SR
Queue Stats
76W - 120L
1,381 Elo+
Solo
Horus
Horus
Gronomeg
Horus
Level 26
God Stats
5W - 3L
1,589 SR
Queue Stats
44W - 13L
1,682 Elo+
Party 2
Sol
Sol
PatataAsesina343
Sol
Level 159
God Stats
6W - 1L
1,500 SR
Queue Stats
334W - 278L
1,612 Elo+
Party 2
Team Averages
Level 78
1,600 SR
1,558 Elo+

VS

Team Averages
Level 149
1,500 SR
1,500 Elo+
Susano
Susano
Hitmaη
Susano
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
ØppaiDragoη
Sylvanus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Đaηte
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CacikeTM
Cerberus
13
2 / 8 / 5
10,676
628
11,201
21,431
18,360
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
Gronomeg
Horus
14
3 / 4 / 4
10,552
621
8,782
16,214
17,025
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mace

Mace

+10
Physical Power

14
3 / 5 / 4
10,741
632
16,715
15,850
5,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Hitmaη
Susano
16
11 / 2 / 5
12,310
724
20,344
16,929
6,262
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
ØppaiDragoη
Sylvanus
15
2 / 3 / 12
11,957
703
7,858
18,484
17,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
4 / 3 / 13
11,664
686
14,287
13,030
4,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
47
8
Kills
17
17
Deaths
8
13
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CacikeTM
Cerberus
2
8
5
0.56
L
Horus
Gronomeg
Horus
3
4
4
1.25
W
Susano
Hitmaη
Susano
11
2
5
6.75
L
3
5
4
1
W
Sylvanus
ØppaiDragoη
Sylvanus
2
3
12
2.67
W
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,698
Damage
42,489
53,495
Taken
48,443
40,842
Mitigated
28,209
16,794
Healing
24,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CacikeTM
Cerberus
11,201
378
821
4,274
21,431
18,360
0
8,621
12,810
35,281
0
L
Horus
Gronomeg
Horus
8,782
2,592
1,302
4,773
16,214
17,025
242
6,150
10,064
0
26,386
W
Susano
Hitmaη
Susano
20,344
6,763
0
1,280
16,929
6,262
1,239
10,521
6,408
0
43,795
L
16,715
4,824
0
5,624
15,850
5,457
1,621
7,426
8,424
70,414
0
W
Sylvanus
ØppaiDragoη
Sylvanus
7,858
1,993
6,265
7,545
18,484
17,124
510
9,191
9,293
20,749
0
W
14,287
1,089
4,644
4,704
13,030
4,823
862
8,262
4,768
80,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,969
Gold Earned
35,931
224
Minions Killed
182
0
Camps Cleared
0
888,218
Distance Traveled
951,890
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,676
628
68
4
0
285,953
2
L
Horus
10,552
621
35
2
0
327,871
3
W
Susano
12,310
724
43
3
0
340,607
3
L
Sol
10,741
632
121
7
0
274,394
4
W
Sylvanus
11,957
703
22
1
0
281,400
5
W
Ra
11,664
686
117
7
0
329,883
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role