Player Matchup

Cthulhu
Cthulhu
ArMiyazaki
Cthulhu
Level 7
God Stats
7W - 9L
1,500 SR
Queue Stats
61W - 77L
1,238 Elo+
Party 1
Danzaburou
Danzaburou
CatDaddy420
Danzaburou
Level 29
God Stats
38W - 44L
1,487 SR
Queue Stats
218W - 293L
1,345 Elo+
Party 3
Poseidon
Poseidon
ezepaul
Poseidon
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
88W - 111L
1,325 Elo+
Party 1
Janus
Janus
froggyfresh7810
Janus
Level 27
God Stats
1W - 0L
1,157 SR
Queue Stats
3W - 7L
1,341 Elo+
Solo
Bellona
Bellona
hiimbarfany023
Bellona
Level 24
God Stats
20W - 29L
1,508 SR
Queue Stats
101W - 171L
1,272 Elo+
Party 3
Team Averages
Level 19
1,430 SR
1,304 Elo+

VS

Team Averages
Level 9
1,513 SR
1,453 Elo+
Cerberus
Cerberus
 
Cerberus
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
No1Left182
Tiamat
Level 13
God Stats
1W - 2L
1,563 SR
Queue Stats
5W - 9L
1,576 Elo+
Party 2
Sol
Sol
RAPTOR_toga
Sol
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,190 Elo+
Solo
Neith
Neith
Reloadld
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
badkillerkarma
Nemesis
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ArMiyazaki
Cthulhu
8
1 / 1 / 2
5,179
518
855
3,599
2,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
CatDaddy420
Danzaburou
11
8 / 1 / 0
7,047
705
7,396
5,447
1,599
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poseidon
ezepaul
Poseidon
6
0 / 2 / 3
4,575
458
890
4,252
864
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
4 / 2 / 1
6,187
619
4,695
3,824
1,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
1 / 1 / 0
5,561
556
692
4,086
2,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
6
0 / 3 / 1
4,572
457
800
6,593
2,866
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
No1Left182
Tiamat
8
3 / 1 / 0
5,144
514
2,250
4,814
2,220
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
1 / 5 / 1
4,373
437
1,370
4,789
1,288
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
Reloadld
Neith
6
2 / 2 / 0
4,452
445
1,927
2,351
618
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 4 / 1
4,227
423
1,417
5,415
1,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
14
Kills
6
7
Deaths
15
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
3
1
0.17
W
Cthulhu
ArMiyazaki
Cthulhu
1
1
2
2
W
Danzaburou
CatDaddy420
Danzaburou
8
1
0
8
L
Tiamat
No1Left182
Tiamat
3
1
0
3
L
1
5
1
0.3
L
Neith
Reloadld
Neith
2
2
0
1
L
0
4
1
0.13
W
Poseidon
ezepaul
Poseidon
0
2
3
0.75
W
4
2
1
2.25
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,528
Damage
7,764
21,208
Taken
23,962
8,453
Mitigated
8,050
4,229
Healing
3,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
800
0
0
1,266
6,593
2,866
0
0
6,593
14,387
0
W
Cthulhu
ArMiyazaki
Cthulhu
855
72
0
196
3,599
2,247
1,584
447
3,152
13,030
0
W
Danzaburou
CatDaddy420
Danzaburou
7,396
3,863
0
2,440
5,447
1,599
1,795
1,357
4,090
0
29,428
L
Tiamat
No1Left182
Tiamat
2,250
188
0
570
4,814
2,220
0
2,807
1,724
9,586
0
L
1,370
377
0
651
4,789
1,288
0
2,660
2,057
8,624
0
L
Neith
Reloadld
Neith
1,927
1,293
0
454
2,351
618
44
394
1,907
0
10,172
L
1,417
327
0
1,034
5,415
1,058
0
174
5,241
0
11,395
W
Poseidon
ezepaul
Poseidon
890
68
0
0
4,252
864
196
790
3,462
7,947
0
W
4,695
872
0
731
3,824
1,140
817
1,728
2,096
32,472
0
W
692
200
0
862
4,086
2,603
1,026
98
3,988
0
21,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,549
Gold Earned
22,768
198
Minions Killed
118
0
Camps Cleared
0
898,711
Distance Traveled
810,866
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,572
457
43
4
0
178,255
1
W
Cthulhu
5,179
518
32
3
0
201,553
0
W
Danzaburou
7,047
705
47
5
0
158,482
3
L
Tiamat
5,144
514
16
2
0
173,577
0
L
Sol
4,373
437
15
2
0
156,256
3
L
Neith
4,452
445
17
2
0
82,744
1
L
Nemesis
4,227
423
27
3
0
220,034
0
W
Poseidon
4,575
458
10
1
0
193,014
0
W
Janus
6,187
619
57
6
0
156,912
2
W
Bellona
5,561
556
52
5
0
188,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role