Player Matchup

Artemis
Artemis
Beykiller
Artemis
Level 27
God Stats
3W - 5L
1,500 SR
Queue Stats
225W - 243L
1,325 Elo+
Party 2
Fenrir
Fenrir
Eltmac1
Fenrir
Level 29
God Stats
7W - 9L
1,296 SR
Queue Stats
104W - 118L
1,278 Elo+
Solo
Sol
Sol
Guuhneves5
Sol
Level 33
God Stats
3W - 4L
1,419 SR
Queue Stats
259W - 291L
1,422 Elo+
Party 2
Chaac
Chaac
XXT-Calango-R2
Chaac
Level 25
God Stats
13W - 6L
1,721 SR
Queue Stats
63W - 36L
1,477 Elo+
Solo
Cerberus
Cerberus
shi3307
Cerberus
Level 21
God Stats
2W - 1L
1,419 SR
Queue Stats
28W - 23L
1,403 Elo+
Solo
Team Averages
Level 27
1,471 SR
1,381 Elo+

VS

Team Averages
Level 18
1,385 SR
1,386 Elo+
Artemis
Artemis
Barata_Canadense
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
G0DJ4B1R0C4
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
KNA_nobmasteer69
Fenrir
Level 29
God Stats
0W - 6L
1,057 SR
Queue Stats
127W - 151L
1,400 Elo+
Solo
Anubis
Anubis
Kirito18092000
Anubis
Level 25
God Stats
4W - 10L
1,345 SR
Queue Stats
51W - 91L
1,265 Elo+
Party 1
Chronos
Chronos
SeriousGameplay
Chronos
Level 29
God Stats
1W - 2L
1,523 SR
Queue Stats
52W - 98L
1,266 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Beykiller
Artemis
6
2 / 0 / 2
3,855
643
1,525
1,780
326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
Eltmac1
Fenrir
6
1 / 0 / 3
3,813
636
1,526
2,381
558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

8
1 / 0 / 0
4,471
745
269
1,950
444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
2 / 0 / 0
4,172
695
366
1,586
982
Cerberus
shi3307
Cerberus
5
1 / 1 / 3
4,025
671
882
2,820
781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 2 / 0
2,733
456
302
1,142
265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
G0DJ4B1R0C4
Bellona
3
0 / 4 / 0
2,975
496
305
3,149
1,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

4
1 / 0 / 0
3,396
566
148
2,477
894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

4
0 / 2 / 1
3,202
534
592
2,414
722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 1 / 1
3,329
555
1,933
2,501
544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
7
Kills
1
1
Deaths
9
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Artemis
Beykiller
Artemis
2
0
2
3
W
Fenrir
Eltmac1
Fenrir
1
0
3
2.5
L
Bellona
G0DJ4B1R0C4
Bellona
0
4
0
0
W
1
0
0
1
L
1
0
0
1
L
0
2
1
0.25
L
0
1
1
0.5
W
2
0
0
2
W
Cerberus
shi3307
Cerberus
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,568
Damage
3,280
10,517
Taken
11,683
3,091
Mitigated
3,990
4,000
Healing
886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
302
237
0
4
1,142
265
9
120
1,022
0
1,822
W
Artemis
Beykiller
Artemis
1,525
679
0
823
1,780
326
0
660
1,120
0
10,063
W
Fenrir
Eltmac1
Fenrir
1,526
240
0
742
2,381
558
200
426
1,955
0
11,784
L
Bellona
G0DJ4B1R0C4
Bellona
305
75
0
30
3,149
1,565
0
142
3,007
0
5,294
W
269
32
0
1,079
1,950
444
766
188
1,762
20,741
0
L
148
0
0
122
2,477
894
0
0
2,477
0
9,754
L
592
36
0
220
2,414
722
0
348
2,066
4,112
0
L
1,933
697
0
510
2,501
544
0
541
1,960
11,476
0
W
366
173
0
144
1,586
982
433
0
1,586
0
13,330
W
Cerberus
shi3307
Cerberus
882
60
0
1,212
2,820
781
0
1,251
1,544
6,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,336
Gold Earned
15,635
135
Minions Killed
75
0
Camps Cleared
0
541,575
Distance Traveled
418,496
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
2,733
456
6
1
0
48,177
0
W
Artemis
3,855
643
17
3
0
100,402
1
W
Fenrir
3,813
636
27
5
0
132,669
0
L
Bellona
2,975
496
15
3
0
83,167
0
W
Sol
4,471
745
46
8
0
105,811
2
L
Fenrir
3,396
566
23
4
0
96,288
0
L
Anubis
3,202
534
10
2
0
77,156
0
L
Chronos
3,329
555
21
4
0
113,708
0
W
Chaac
4,172
695
32
5
0
96,254
0
W
Cerberus
4,025
671
13
2
0
106,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role