Player Matchup

Cthulhu
Cthulhu
Ffffffttt
Cthulhu
Level 23
God Stats
21W - 14L
1,538 SR
Queue Stats
102W - 89L
1,280 Elo+
Party 2
Nu Wa
Nu Wa
LazKake
Nu Wa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 104L
1,417 Elo+
Party 3
Danzaburou
Danzaburou
Pointless56
Danzaburou
Level 20
God Stats
14W - 12L
1,469 SR
Queue Stats
29W - 45L
1,251 Elo+
Party 2
Fenrir
Fenrir
Rajjala
Fenrir
Level 18
God Stats
1W - 5L
1,255 SR
Queue Stats
26W - 39L
1,267 Elo+
Party 2
Olorun
Olorun
ajbg05
Olorun
Level 13
God Stats
1W - 3L
1,736 SR
Queue Stats
6W - 15L
1,260 Elo+
Party 3
Team Averages
Level 20
1,499 SR
1,295 Elo+

VS

Team Averages
Level 13
1,467 SR
1,405 Elo+
Sylvanus
Sylvanus
Donnyprada
Sylvanus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Garglinkum
Tiamat
Level 14
God Stats
5W - 6L
1,227 SR
Queue Stats
41W - 40L
1,412 Elo+
Party 1
Tsukuyomi
Tsukuyomi
gilt_holmium0
Tsukuyomi
Level 23
God Stats
42W - 45L
1,455 SR
Queue Stats
84W - 111L
1,255 Elo+
Solo
Bellona
Bellona
stoplookinndfkme
Bellona
Level 12
God Stats
64W - 46L
1,620 SR
Queue Stats
96W - 81L
1,443 Elo+
Party 1
Zeus
Zeus
thiccHomo69
Zeus
Level 14
God Stats
10W - 13L
1,533 SR
Queue Stats
30W - 36L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ffffffttt
Cthulhu
15
5 / 5 / 5
9,678
440
9,680
19,079
16,324
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
LazKake
Nu Wa
17
9 / 11 / 4
11,286
513
19,647
20,873
8,476
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
Pointless56
Danzaburou
15
4 / 8 / 9
10,354
471
8,211
14,651
5,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Rajjala
Fenrir
17
4 / 6 / 7
11,622
528
7,063
19,378
8,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
ajbg05
Olorun
16
2 / 8 / 3
9,823
447
2,729
15,626
5,239
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Donnyprada
Sylvanus
17
1 / 6 / 11
11,095
504
3,371
15,264
10,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Garglinkum
Tiamat
20
16 / 4 / 8
14,350
652
25,930
17,666
17,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
gilt_holmium0
Tsukuyomi
14
1 / 9 / 1
9,788
445
5,398
15,225
5,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
10 / 2 / 5
13,216
601
13,389
15,321
11,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
10 / 3 / 5
13,363
607
23,585
14,095
5,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
68
24
Kills
38
38
Deaths
24
28
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Donnyprada
Sylvanus
1
6
11
1.08
L
Cthulhu
Ffffffttt
Cthulhu
5
5
5
1.5
W
Tiamat
Garglinkum
Tiamat
16
4
8
5
L
Nu Wa
LazKake
Nu Wa
9
11
4
1
L
Danzaburou
Pointless56
Danzaburou
4
8
9
1.06
L
Fenrir
Rajjala
Fenrir
4
6
7
1.25
L
Olorun
ajbg05
Olorun
2
8
3
0.44
W
Tsukuyomi
gilt_holmium0
Tsukuyomi
1
9
1
0.17
W
10
2
5
6.25
W
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,330
Damage
71,673
89,607
Taken
77,571
44,011
Mitigated
50,230
13,233
Healing
23,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Donnyprada
Sylvanus
3,371
1,451
0
2,342
15,264
10,511
1,477
7,170
8,044
38,896
10,300
L
Cthulhu
Ffffffttt
Cthulhu
9,680
847
918
1,463
19,079
16,324
130
11,412
7,493
33,707
0
W
Tiamat
Garglinkum
Tiamat
25,930
2,797
902
8,773
17,666
17,154
931
7,393
10,238
89,496
0
L
Nu Wa
LazKake
Nu Wa
19,647
7,551
0
900
20,873
8,476
180
15,768
4,531
48,800
0
L
Danzaburou
Pointless56
Danzaburou
8,211
4,574
0
1,561
14,651
5,305
273
10,193
4,316
0
53,401
L
Fenrir
Rajjala
Fenrir
7,063
1,246
0
5,284
19,378
8,667
0
9,971
9,259
0
64,934
L
Olorun
ajbg05
Olorun
2,729
1,759
0
3,107
15,626
5,239
1,875
4,305
11,321
44,721
0
W
Tsukuyomi
gilt_holmium0
Tsukuyomi
5,398
704
0
2,824
15,225
5,739
68
4,600
10,201
0
40,473
W
13,389
6,237
0
1,736
15,321
11,545
12,627
6,054
9,217
0
86,169
W
23,585
3,011
0
6,613
14,095
5,281
465
6,654
7,391
99,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,763
Gold Earned
61,812
392
Minions Killed
618
0
Camps Cleared
0
1,774,408
Distance Traveled
2,095,014
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,095
504
81
4
0
352,545
0
L
Cthulhu
9,678
440
33
2
0
332,419
0
W
Tiamat
14,350
652
139
6
0
455,293
2
L
Nu Wa
11,286
513
64
3
0
326,534
0
L
Danzaburou
10,354
471
102
5
0
353,940
0
L
Fenrir
11,622
528
96
4
0
441,717
0
L
Olorun
9,823
447
97
4
0
319,798
0
W
Tsukuyomi
9,788
445
62
3
0
439,008
0
W
Bellona
13,216
601
181
8
0
462,520
9
W
Zeus
13,363
607
155
7
0
385,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role