Player Matchup

Izanami
Izanami
Diimitrii
Izanami
Level 8
God Stats
7W - 6L
1,610 SR
Queue Stats
10W - 12L
1,434 Elo+
Party 2
Horus
Horus
JézuSama
Horus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,431 Elo+
Party 2
Aphrodite
Aphrodite
LaLoiLaBourAmoin
Aphrodite
Level 18
God Stats
1W - 5L
1,248 SR
Queue Stats
16W - 17L
1,301 Elo+
Party 2
Ne Zha
Ne Zha
Nakimaru
Ne Zha
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,273 Elo+
Party 2
Nemesis
Nemesis
Uroborosse
Nemesis
Level 27
God Stats
7W - 6L
1,468 SR
Queue Stats
16W - 14L
1,334 Elo+
Party 2
Team Averages
Level 18
1,465 SR
1,354 Elo+

VS

Team Averages
Level 25
1,500 SR
1,423 Elo+
Arachne
Arachne
Baziklet
Arachne
Level 27
God Stats
10W - 13L
1,412 SR
Queue Stats
59W - 67L
1,366 Elo+
Party 1
Tiamat
Tiamat
BleezedOfficial
Tiamat
Level 18
God Stats
3W - 1L
1,690 SR
Queue Stats
32W - 37L
1,383 Elo+
Solo
Ullr
Ullr
MARINVARKOLAK
Ullr
Level 29
God Stats
2W - 1L
1,401 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Neith
Neith
MishkaZy
Neith
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 67L
1,366 Elo+
Party 1
Bacchus
Bacchus
alidavar11
Bacchus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Diimitrii
Izanami
14
7 / 4 / 8
9,155
509
10,924
13,460
4,869
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
JézuSama
Horus
11
1 / 10 / 3
7,178
399
3,067
16,231
15,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Aphrodite
13
5 / 4 / 9
8,751
486
7,555
12,109
4,611
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Nakimaru
Ne Zha
15
2 / 4 / 5
8,916
495
5,441
12,742
6,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nemesis
Uroborosse
Nemesis
12
3 / 5 / 3
8,234
457
5,205
14,699
5,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Baziklet
Arachne
16
7 / 5 / 10
10,344
575
14,262
15,814
7,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 2 / 8
9,355
520
12,393
8,853
6,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
11 / 2 / 3
10,510
584
13,143
8,457
3,231
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Neith
MishkaZy
Neith
17
7 / 5 / 6
10,569
587
14,947
11,567
3,754
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
alidavar11
Bacchus
6
0 / 4 / 0
5,843
325
589
5,406
1,774
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
54
18
Kills
27
27
Deaths
18
28
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Arachne
Baziklet
Arachne
7
5
10
2.4
W
2
2
8
3
L
Izanami
Diimitrii
Izanami
7
4
8
2.75
L
Horus
JézuSama
Horus
1
10
3
0.25
L
Aphrodite
5
4
9
2.38
W
11
2
3
6.25
W
Neith
MishkaZy
Neith
7
5
6
2
L
Ne Zha
Nakimaru
Ne Zha
2
4
5
1.13
L
Nemesis
Uroborosse
Nemesis
3
5
3
0.9
W
Bacchus
alidavar11
Bacchus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,192
Damage
55,334
69,241
Taken
50,097
37,395
Mitigated
22,108
18,290
Healing
14,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Baziklet
Arachne
14,262
9,187
0
6,241
15,814
7,160
893
2,931
12,833
69
65,785
W
12,393
2,140
0
2,478
8,853
6,189
726
384
8,316
47,326
0
L
Izanami
Diimitrii
Izanami
10,924
8,306
0
2,106
13,460
4,869
1,266
2,522
10,818
0
49,871
L
Horus
JézuSama
Horus
3,067
1,515
585
1,428
16,231
15,893
0
3,136
12,889
0
19,945
L
Aphrodite
7,555
1,696
3,224
5,295
12,109
4,611
625
949
11,094
35,308
0
W
13,143
5,736
0
1,523
8,457
3,231
3,093
764
7,618
0
53,737
W
Neith
MishkaZy
Neith
14,947
8,480
0
3,251
11,567
3,754
2,784
2,538
8,954
0
73,704
L
Ne Zha
Nakimaru
Ne Zha
5,441
1,469
0
2,146
12,742
6,343
512
4,143
8,219
0
42,457
L
Nemesis
Uroborosse
Nemesis
5,205
2,150
0
3,506
14,699
5,679
0
1,439
13,198
0
41,079
W
Bacchus
alidavar11
Bacchus
589
0
0
1,460
5,406
1,774
24
938
4,468
5,005
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,234
Gold Earned
46,621
348
Minions Killed
392
0
Camps Cleared
0
1,642,656
Distance Traveled
1,536,234
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,344
575
100
6
0
370,769
2
W
Tiamat
9,355
520
81
5
0
371,473
5
L
Izanami
9,155
509
87
5
0
307,216
0
L
Horus
7,178
399
31
2
0
309,159
0
L
Aphrodite
8,751
486
66
4
0
307,017
1
W
Ullr
10,510
584
86
5
0
324,029
0
W
Neith
10,569
587
115
6
0
315,654
2
L
Ne Zha
8,916
495
87
5
0
347,764
1
L
Nemesis
8,234
457
77
4
0
371,500
1
W
Bacchus
5,843
325
10
1
0
154,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role