Player Matchup

Skadi
Skadi
Jlae2008
Skadi
Level 23
God Stats
1W - 1L
1,770 SR
Queue Stats
3W - 7L
1,274 Elo+
Solo
Ra
Ra
Lord_Angbar
Ra
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Solo
Thoth
Thoth
Two-Autumn-Leaf
Thoth
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
84W - 72L
1,383 Elo+
Solo
Zeus
Zeus
otavioafcr
Zeus
Level 4
God Stats
4W - 3L
1,929 SR
Queue Stats
5W - 13L
1,191 Elo+
Party 2
Tiamat
Tiamat
renatex2020
Tiamat
Level 5
God Stats
1W - 4L
1,500 SR
Queue Stats
8W - 22L
1,350 Elo+
Party 2
Team Averages
Level 12
1,640 SR
1,339 Elo+

VS

Team Averages
Level 13
1,491 SR
1,157 Elo+
Bellona
Bellona
CaiioStevam_BR
Bellona
Level 7
God Stats
4W - 2L
1,779 SR
Queue Stats
25W - 36L
1,245 Elo+
Solo
Izanami
Izanami
Fersan1400
Izanami
Level 14
God Stats
6W - 9L
1,170 SR
Queue Stats
31W - 45L
1,199 Elo+
Party 1
Bacchus
Bacchus
apha_lzmz
Bacchus
Level 13
God Stats
9W - 13L
1,573 SR
Queue Stats
115W - 142L
1,058 Elo+
Party 1
Erlang Shen
Erlang Shen
decimecalvo
Erlang Shen
Level 26
God Stats
30W - 33L
1,434 SR
Queue Stats
92W - 126L
1,272 Elo+
Solo
Yemoja
Yemoja
zTonnin
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 17L
1,009 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Jlae2008
Skadi
15
5 / 13 / 2
9,951
474
9,907
18,824
6,556
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 16 / 0
10,166
484
6,003
17,022
5,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 10 / 4
10,486
499
9,655
12,642
4,238
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 14 / 1
7,780
370
3,109
13,715
3,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
13
2 / 12 / 0
8,587
409
3,189
16,203
8,751
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 1 / 5
12,681
604
12,001
10,197
9,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
Fersan1400
Izanami
16
14 / 3 / 2
11,450
545
12,977
8,527
3,026
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
apha_lzmz
Bacchus
16
2 / 3 / 16
10,416
496
6,024
12,900
13,118
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Erlang Shen
decimecalvo
Erlang Shen
20
21 / 1 / 2
14,286
680
14,375
9,112
6,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
zTonnin
Yemoja
17
12 / 5 / 8
11,998
571
9,841
15,255
5,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
94
13
Kills
61
65
Deaths
13
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
12
1
5
14.5
W
Izanami
Fersan1400
Izanami
14
3
2
5
L
Skadi
Jlae2008
Skadi
5
13
2
0.46
L
3
16
0
0.19
L
3
10
4
0.5
W
Bacchus
apha_lzmz
Bacchus
2
3
16
3.33
W
Erlang Shen
decimecalvo
Erlang Shen
21
1
2
22
L
0
14
1
0.04
L
Tiamat
2
12
0
0.17
W
Yemoja
zTonnin
Yemoja
12
5
8
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,863
Damage
55,218
78,406
Taken
55,991
28,999
Mitigated
38,108
4,387
Healing
6,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,001
3,904
0
1,660
10,197
9,605
1,856
3,980
6,043
0
61,876
W
Izanami
Fersan1400
Izanami
12,977
9,726
0
420
8,527
3,026
3,645
1,728
6,759
0
67,406
L
Skadi
Jlae2008
Skadi
9,907
6,103
0
1,434
18,824
6,556
1,371
4,403
14,381
0
40,695
L
6,003
1,066
0
26
17,022
5,598
374
3,883
12,749
35,260
0
L
9,655
897
0
641
12,642
4,238
220
3,656
8,810
48,579
0
W
Bacchus
apha_lzmz
Bacchus
6,024
1,000
0
250
12,900
13,118
830
1,655
11,164
25,480
0
W
Erlang Shen
decimecalvo
Erlang Shen
14,375
10,547
0
1,410
9,112
6,591
1,457
2,792
6,114
0
103,947
L
3,109
690
0
848
13,715
3,856
252
1,725
11,896
33,102
0
L
Tiamat
3,189
815
0
1,438
16,203
8,751
0
1,288
14,705
38,603
0
W
Yemoja
zTonnin
Yemoja
9,841
3,027
1,559
1,222
15,255
5,768
3,123
10,940
3,955
55,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,970
Gold Earned
60,831
322
Minions Killed
509
0
Camps Cleared
0
1,466,617
Distance Traveled
1,979,682
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,681
604
123
6
0
465,512
0
W
Izanami
11,450
545
104
5
0
344,307
2
L
Skadi
9,951
474
62
3
0
270,754
1
L
Ra
10,166
484
64
3
0
307,573
2
L
Thoth
10,486
499
63
3
0
275,573
3
W
Bacchus
10,416
496
36
2
0
426,410
6
W
Erlang Shen
14,286
680
160
8
0
429,357
0
L
Zeus
7,780
370
70
3
0
295,921
0
L
Tiamat
8,587
409
63
3
0
316,796
0
W
Yemoja
11,998
571
86
4
0
314,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role