Player Matchup

Osiris
Osiris
ChderIsBetr
Osiris
Level 16
God Stats
7W - 1L
1,938 SR
Queue Stats
102W - 78L
1,607 Elo+
Solo
Ullr
Ullr
Dannwey
Ullr
Level 25
God Stats
4W - 1L
1,959 SR
Queue Stats
130W - 41L
1,735 Elo+
Solo
Vamana
Vamana
TheBlackWisp
Vamana
Level 16
God Stats
5W - 1L
1,909 SR
Queue Stats
16W - 16L
1,609 Elo+
Solo
Ra
Ra
XMuisemonX
Ra
Level 21
God Stats
12W - 12L
1,743 SR
Queue Stats
202W - 181L
1,681 Elo+
Solo
Jormungandr
Jormungandr
adosagunshottt
Jormungandr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 98L
1,609 Elo+
Solo
Team Averages
Level 21
1,810 SR
1,648 Elo+

VS

Team Averages
Level 25
1,606 SR
1,752 Elo+
Freya
Freya
Austin Zavage
Freya
Level 29
God Stats
1W - 3L
1,336 SR
Queue Stats
70W - 30L
1,816 Elo+
Party 1
Bellona
Bellona
Montai4k
Bellona
Level 30
God Stats
50W - 43L
1,585 SR
Queue Stats
707W - 627L
1,477 Elo+
Solo
Chiron
Chiron
Nzerkaa
Chiron
Level 15
God Stats
4W - 3L
1,840 SR
Queue Stats
65W - 22L
1,896 Elo+
Party 1
Fenrir
Fenrir
jodyeyerolller
Fenrir
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,821 Elo+
Solo
Nu Wa
Nu Wa
l OG JAMES l
Nu Wa
Level 40
God Stats
39W - 21L
1,769 SR
Queue Stats
95W - 53L
1,750 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
4 / 1 / 1
7,607
634
3,202
7,924
3,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ullr
Dannwey
Ullr
13
4 / 1 / 0
7,580
632
8,971
8,941
2,951
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vamana
13
2 / 1 / 2
7,427
619
6,346
11,022
6,602
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
4 / 3 / 3
6,888
574
5,650
7,631
2,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
adosagunshottt
Jormungandr
10
1 / 1 / 7
6,263
522
3,511
7,990
3,849
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 1
6,998
583
7,736
9,475
3,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Montai4k
Bellona
9
0 / 2 / 0
5,413
451
4,013
8,715
5,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chiron
Nzerkaa
Chiron
12
1 / 1 / 0
6,430
536
5,224
10,004
3,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
1 / 6 / 1
5,064
422
2,963
7,727
3,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 4 / 5
6,360
530
4,867
5,896
1,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
15
Kills
7
7
Deaths
15
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
5
2
1
2.75
W
Osiris
4
1
1
4.5
W
Ullr
Dannwey
Ullr
4
1
0
4
L
Bellona
Montai4k
Bellona
0
2
0
0
L
Chiron
Nzerkaa
Chiron
1
1
0
1
W
Vamana
2
1
2
3
W
4
3
3
1.83
W
Jormungandr
adosagunshottt
Jormungandr
1
1
7
4.5
L
1
6
1
0.25
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,680
Damage
24,803
43,508
Taken
41,817
19,880
Mitigated
16,706
14,150
Healing
14,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,736
2,100
0
5,008
9,475
3,378
0
3,031
6,286
34,788
0
W
Osiris
3,202
1,132
0
590
7,924
3,918
0
2,149
5,713
0
48,309
W
Ullr
Dannwey
Ullr
8,971
5,677
0
3,484
8,941
2,951
294
241
8,688
0
45,177
L
Bellona
Montai4k
Bellona
4,013
1,506
0
1,398
8,715
5,135
0
690
8,025
0
25,687
L
Chiron
Nzerkaa
Chiron
5,224
2,009
0
6,663
10,004
3,287
0
339
9,653
0
38,574
W
Vamana
6,346
1,643
0
4,310
11,022
6,602
199
2,004
8,968
4,620
42,934
W
5,650
1,391
630
2,904
7,631
2,560
144
4,980
2,439
40,364
0
W
Jormungandr
adosagunshottt
Jormungandr
3,511
1,136
576
1,656
7,990
3,849
328
2,775
5,097
26,765
0
L
2,963
560
0
988
7,727
3,094
0
2,822
4,842
0
12,975
L
4,867
995
0
670
5,896
1,812
0
2,354
3,392
38,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,765
Gold Earned
30,265
368
Minions Killed
291
0
Camps Cleared
0
1,186,568
Distance Traveled
1,074,771
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,998
583
67
6
0
242,125
0
W
Osiris
7,607
634
87
7
0
277,380
3
W
Ullr
7,580
632
84
7
0
224,378
0
L
Bellona
5,413
451
51
4
0
232,012
0
L
Chiron
6,430
536
79
7
0
222,622
5
W
Vamana
7,427
619
90
8
0
225,547
2
W
Ra
6,888
574
70
6
0
230,230
3
W
Jormungandr
6,263
522
37
3
0
229,033
3
L
Fenrir
5,064
422
17
1
0
165,346
0
L
Nu Wa
6,360
530
77
6
0
212,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role