Player Matchup

Izanami
Izanami
JustCauseU
Izanami
Level 28
God Stats
1W - 0L
1,275 SR
Queue Stats
22W - 11L
1,682 Elo+
Solo
Erlang Shen
Erlang Shen
Kiryue
Erlang Shen
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 7L
1,699 Elo+
Solo
Tiamat
Tiamat
MissAkeno
Tiamat
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 17L
1,594 Elo+
Solo
Bakasura
Bakasura
RuskiSzatan
Bakasura
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
kacperaki
Cerberus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 16L
1,538 Elo+
Party 1
Team Averages
Level 24
1,455 SR
1,603 Elo+

VS

Team Averages
Level 15
1,606 SR
1,612 Elo+
Ares
Ares
Ghostlinkrock
Ares
Level 11
God Stats
4W - 2L
1,500 SR
Queue Stats
89W - 84L
1,626 Elo+
Solo
Tiamat
Tiamat
Medo2x2
Tiamat
Level 11
God Stats
4W - 3L
1,737 SR
Queue Stats
57W - 51L
1,654 Elo+
Solo
Kali
Kali
TSMHolle
Kali
Level 26
God Stats
22W - 13L
1,676 SR
Queue Stats
44W - 30L
1,595 Elo+
Party 2
Janus
Janus
fætterguf45
Janus
Level 24
God Stats
18W - 14L
1,614 SR
Queue Stats
40W - 35L
1,551 Elo+
Party 2
Heimdallr
Heimdallr
shaRgo21
Heimdallr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JustCauseU
Izanami
16
8 / 4 / 2
11,133
655
9,572
10,122
4,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Erlang Shen
Kiryue
Erlang Shen
19
1 / 1 / 3
11,671
687
6,261
11,852
6,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
MissAkeno
Tiamat
15
1 / 3 / 1
9,464
557
4,466
7,126
4,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
RuskiSzatan
Bakasura
16
6 / 2 / 2
10,390
611
8,343
13,087
7,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cerberus
kacperaki
Cerberus
14
1 / 3 / 8
9,408
553
5,824
10,500
6,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 1
8,540
502
4,317
15,062
7,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Tiamat
Medo2x2
Tiamat
10
0 / 1 / 1
6,426
378
3,398
5,585
1,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kali
14
4 / 6 / 6
8,833
520
12,956
16,780
7,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
5 / 2 / 1
9,969
586
7,629
8,963
3,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
shaRgo21
Heimdallr
2
0 / 2 / 0
4,745
279
575
1,218
181
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
17
Kills
13
13
Deaths
17
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
6
1
0.75
W
Izanami
JustCauseU
Izanami
8
4
2
2.25
W
Erlang Shen
Kiryue
Erlang Shen
1
1
3
2.5
L
Tiamat
Medo2x2
Tiamat
0
1
1
0.5
W
Tiamat
MissAkeno
Tiamat
1
3
1
0.5
W
Bakasura
RuskiSzatan
Bakasura
6
2
2
3.5
L
Kali
4
6
6
1.17
L
5
2
1
2.75
W
Cerberus
kacperaki
Cerberus
1
3
8
1.67
L
Heimdallr
shaRgo21
Heimdallr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,466
Damage
28,875
52,687
Taken
47,608
28,957
Mitigated
20,036
15,597
Healing
8,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,317
180
0
826
15,062
7,248
0
2,121
12,427
38,004
0
W
Izanami
JustCauseU
Izanami
9,572
6,366
0
1,125
10,122
4,030
3,625
2,758
7,357
0
85,940
W
Erlang Shen
Kiryue
Erlang Shen
6,261
3,231
0
5,741
11,852
6,591
1,903
4,896
6,859
0
80,470
L
Tiamat
Medo2x2
Tiamat
3,398
458
0
1,108
5,585
1,892
88
1,559
3,916
21,424
0
W
Tiamat
MissAkeno
Tiamat
4,466
135
0
1,067
7,126
4,210
3,055
3,018
3,890
44,759
0
W
Bakasura
RuskiSzatan
Bakasura
8,343
5,627
0
4,137
13,087
7,165
1,371
1,711
11,295
0
46,924
L
Kali
12,956
8,439
0
3,859
16,780
7,596
0
3,229
12,048
0
49,152
L
7,629
397
68
2,355
8,963
3,119
0
2,486
6,227
62,015
0
W
Cerberus
kacperaki
Cerberus
5,824
602
0
3,527
10,500
6,961
818
2,494
7,942
22,734
0
L
Heimdallr
shaRgo21
Heimdallr
575
507
0
50
1,218
181
0
569
649
0
1,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,066
Gold Earned
38,513
567
Minions Killed
296
0
Camps Cleared
0
1,644,672
Distance Traveled
1,181,698
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,540
502
47
3
0
292,622
11
W
Izanami
11,133
655
161
9
0
302,739
4
W
Erlang Shen
11,671
687
168
10
0
351,190
4
L
Tiamat
6,426
378
29
2
0
205,860
1
W
Tiamat
9,464
557
106
6
0
298,508
3
W
Bakasura
10,390
611
96
6
0
341,498
2
L
Kali
8,833
520
81
5
0
292,558
2
L
Janus
9,969
586
137
8
0
328,334
2
W
Cerberus
9,408
553
36
2
0
350,737
2
L
Heimdallr
4,745
279
2
0
0
62,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role