Player Matchup

Kukulkan
Kukulkan
Gold II
Drona
Kukulkan
Gold II
Level 105
God Stats
3W - 3L
1,757 SR
Queue Stats
57W - 55L
1,593 MMR
Solo
Fafnir
Fafnir
Gold II
LavidasegunDanny
Fafnir
Gold II
Level 145
God Stats
4W - 3L
1,620 SR
Queue Stats
44W - 37L
1,752 MMR
Party 1
Ravana
Ravana
Gold III
Netixx
Ravana
Gold III
Level 129
God Stats
1W - 2L
1,825 SR
Queue Stats
163W - 169L
1,562 MMR
Solo
Horus
Horus
Gold II
aceofspades569
Horus
Gold II
Level 155
God Stats
1W - 2L
1,514 SR
Queue Stats
44W - 41L
1,560 MMR
Solo
Rama
Rama
Gold V
zcrima
Rama
Gold V
Level 142
God Stats
0W - 2L
1,437 SR
Queue Stats
150W - 150L
1,461 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,631 SR
1,586 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 122
1,629 SR
1,582 MMR
King Arthur
King Arthur
Gold IV
DarkHart453
King Arthur
Gold IV
Level 67
God Stats
12W - 19L
1,553 SR
Queue Stats
196W - 189L
1,358 MMR
Party 2
Xbalanque
Xbalanque
Gold IV
IceXIII
Xbalanque
Gold IV
Level 120
God Stats
3W - 0L
1,845 SR
Queue Stats
25W - 22L
1,526 MMR
Solo
Janus
Janus
Platinum III
Murphy02
Janus
Platinum III
Level 124
God Stats
7W - 2L
1,788 SR
Queue Stats
250W - 249L
1,834 MMR
Party 2
Athena
Athena
Platinum V
TheWolf1124
Athena
Platinum V
Level 154
God Stats
6W - 4L
1,527 SR
Queue Stats
311W - 280L
1,597 MMR
Solo
Bakasura
Bakasura
Gold I
dan3125
Bakasura
Gold I
Level 145
God Stats
7W - 8L
1,432 SR
Queue Stats
159W - 169L
1,597 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Drona
Kukulkan
17
0 / 9 / 5
11,054
461
18,860
16,727
8,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
0 / 6 / 7
11,349
473
10,895
21,292
23,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ravana
Netixx
Ravana
19
8 / 5 / 0
12,338
514
12,475
19,492
10,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
2 / 5 / 5
10,809
450
9,151
28,913
29,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rama
zcrima
Rama
20
0 / 2 / 0
12,055
502
14,171
19,643
8,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
TsukuyomiSetApolloScyllaDanzaburou

VS

Bans
TiamatNemesisKumbhakarnaGuan YuKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DarkHart453
King Arthur
20
7 / 2 / 9
14,756
615
22,787
23,932
21,702
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Xbalanque
IceXIII
Xbalanque
20
6 / 0 / 8
14,176
591
16,598
18,335
8,214
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
Murphy02
Janus
20
4 / 3 / 9
13,683
570
13,012
11,649
4,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Athena
18
2 / 2 / 19
12,551
523
10,822
35,429
27,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
dan3125
Bakasura
20
8 / 3 / 8
14,765
615
15,457
20,000
10,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
80
10
Kills
27
27
Deaths
10
17
Assists
53
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DarkHart453
King Arthur
7
2
9
5.75
L
Kukulkan
Drona
Kukulkan
0
9
5
0.28
W
Xbalanque
IceXIII
Xbalanque
6
0
8
10
L
0
6
7
0.58
W
Janus
Murphy02
Janus
4
3
9
2.83
L
Ravana
Netixx
Ravana
8
5
0
1.6
W
Athena
2
2
19
5.75
L
2
5
5
0.9
W
Bakasura
dan3125
Bakasura
8
3
8
4
L
Rama
zcrima
Rama
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,552
Damage
78,676
106,067
Taken
109,345
80,301
Mitigated
72,550
32,583
Healing
44,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DarkHart453
King Arthur
22,787
2,210
0
10,205
23,932
21,702
668
6,094
17,725
577
97,572
L
Kukulkan
Drona
Kukulkan
18,860
2,118
0
1,523
16,727
8,141
570
6,286
9,898
109,304
0
W
Xbalanque
IceXIII
Xbalanque
16,598
9,672
0
11,400
18,335
8,214
7,104
1,870
16,429
0
127,472
L
10,895
3,337
0
3,136
21,292
23,984
172
4,833
16,240
27,490
0
W
Janus
Murphy02
Janus
13,012
313
690
2,891
11,649
4,162
1,426
3,089
8,472
94,098
0
L
Ravana
Netixx
Ravana
12,475
3,836
0
2,364
19,492
10,344
0
3,920
14,791
0
92,184
W
Athena
10,822
2,491
0
15,169
35,429
27,678
482
13,800
21,267
44,826
0
L
9,151
3,733
2,135
12,614
28,913
29,220
0
5,529
22,655
0
52,190
W
Bakasura
dan3125
Bakasura
15,457
10,805
0
4,444
20,000
10,794
2,220
5,276
14,596
0
124,485
L
Rama
zcrima
Rama
14,171
9,257
0
10,811
19,643
8,612
833
3,217
16,250
0
118,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,605
Gold Earned
69,931
642
Minions Killed
743
0
Camps Cleared
0
2,170,524
Distance Traveled
2,401,371
30
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
14,756
615
155
6
0
439,185
4
L
Kukulkan
11,054
461
194
8
0
392,099
0
W
Xbalanque
14,176
591
161
7
0
434,726
8
L
Fafnir
11,349
473
29
1
0
444,885
8
W
Janus
13,683
570
174
7
0
455,053
10
L
Ravana
12,338
514
128
5
0
472,381
7
W
Athena
12,551
523
58
2
0
500,039
5
L
Horus
10,809
450
87
4
0
441,916
7
W
Bakasura
14,765
615
195
8
0
572,368
3
L
Rama
12,055
502
204
9
0
419,243
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role