Player Matchup

Chernobog
Chernobog
PiclamQc
Chernobog
Level 27
God Stats
19W - 12L
1,595 SR
Queue Stats
28W - 22L
1,435 Elo+
Solo
Sun Wukong
Sun Wukong
PleyerRM
Sun Wukong
Level 27
God Stats
11W - 12L
1,464 SR
Queue Stats
98W - 109L
1,486 Elo+
Solo
Vamana
Vamana
idkdontaskme
Vamana
Level 11
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 15L
1,339 Elo+
Solo
Sylvanus
Sylvanus
menzaap
Sylvanus
Level 16
God Stats
9W - 12L
1,706 SR
Queue Stats
37W - 50L
1,331 Elo+
Solo
Chang'e
Chang'e
noodah
Chang'e
Level 29
God Stats
4W - 3L
1,500 SR
Queue Stats
373W - 351L
1,488 Elo+
Solo
Team Averages
Level 22
1,553 SR
1,416 Elo+

VS

Team Averages
Level 29
1,536 SR
1,498 Elo+
Camazotz
Camazotz
DemonicTimes
Camazotz
Level 15
God Stats
22W - 15L
1,502 SR
Queue Stats
45W - 24L
1,427 Elo+
Solo
Hun Batz
Hun Batz
EstaVaPalKhan
Hun Batz
Level 26
God Stats
18W - 15L
1,558 SR
Queue Stats
77W - 86L
1,396 Elo+
Solo
Heimdallr
Heimdallr
Icyblaade
Heimdallr
Level 73
God Stats
34W - 28L
1,620 SR
Queue Stats
376W - 350L
1,560 Elo+
Party 1
Ra
Ra
Zerkis
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chang'e
Chang'e
thermawar
Chang'e
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
PiclamQc
Chernobog
20
18 / 9 / 9
17,329
598
41,505
28,521
13,654
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sun Wukong
PleyerRM
Sun Wukong
20
6 / 5 / 17
15,138
522
18,188
26,886
26,085
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Vamana
18
3 / 5 / 12
12,962
447
10,603
28,953
18,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
menzaap
Sylvanus
19
2 / 7 / 14
13,003
448
12,324
24,533
24,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
noodah
Chang'e
20
16 / 7 / 12
16,469
568
30,708
35,759
23,432
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
DemonicTimes
Camazotz
20
16 / 8 / 7
15,223
525
36,302
49,025
44,795
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hun Batz
EstaVaPalKhan
Hun Batz
18
2 / 10 / 5
12,219
421
12,401
25,777
11,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
Icyblaade
Heimdallr
19
8 / 7 / 11
13,404
462
40,468
31,892
17,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ra
17
2 / 13 / 5
11,775
406
9,817
18,251
8,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
thermawar
Chang'e
18
5 / 7 / 12
12,072
416
15,422
23,288
18,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
73
45
Kills
33
33
Deaths
45
64
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Camazotz
DemonicTimes
Camazotz
16
8
7
2.44
L
Hun Batz
EstaVaPalKhan
Hun Batz
2
10
5
0.45
L
Heimdallr
Icyblaade
Heimdallr
8
7
11
1.93
W
Chernobog
PiclamQc
Chernobog
18
9
9
2.5
W
Sun Wukong
PleyerRM
Sun Wukong
6
5
17
2.9
L
Ra
2
13
5
0.35
W
Vamana
3
5
12
1.8
W
Sylvanus
menzaap
Sylvanus
2
7
14
1.29
W
Chang'e
noodah
Chang'e
16
7
12
3.14
L
Chang'e
thermawar
Chang'e
5
7
12
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,328
Damage
114,410
144,652
Taken
148,233
105,897
Mitigated
99,539
55,613
Healing
58,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
DemonicTimes
Camazotz
36,302
10,254
0
25,797
49,025
44,795
798
8,963
39,671
0
99,335
L
Hun Batz
EstaVaPalKhan
Hun Batz
12,401
2,011
0
5,927
25,777
11,015
9
5,882
19,609
0
102,347
L
Heimdallr
Icyblaade
Heimdallr
40,468
22,830
0
6,092
31,892
17,541
1,812
12,284
19,608
0
104,735
W
Chernobog
PiclamQc
Chernobog
41,505
27,946
0
5,518
28,521
13,654
3,494
4,727
23,452
0
101,729
W
Sun Wukong
PleyerRM
Sun Wukong
18,188
2,521
0
4,742
26,886
26,085
2,557
4,397
22,027
0
68,881
L
Ra
9,817
1,080
4,035
1,073
18,251
8,106
449
7,615
10,636
53,023
0
W
Vamana
10,603
4,503
0
6,256
28,953
18,238
756
2,319
26,430
0
70,097
W
Sylvanus
menzaap
Sylvanus
12,324
3,601
6,039
6,145
24,533
24,488
2,347
4,880
19,219
36,233
4,571
W
Chang'e
noodah
Chang'e
30,708
4,382
8,501
18,412
35,759
23,432
1,797
6,930
28,285
111,849
0
L
Chang'e
thermawar
Chang'e
15,422
1,890
7,815
7,738
23,288
18,082
108
7,575
15,713
46,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,901
Gold Earned
64,693
552
Minions Killed
550
0
Camps Cleared
0
2,752,121
Distance Traveled
2,309,578
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
15,223
525
108
4
0
433,743
3
L
Hun Batz
12,219
421
142
5
0
496,648
3
L
Heimdallr
13,404
462
131
5
0
443,357
1
W
Chernobog
17,329
598
132
5
0
531,661
4
W
Sun Wukong
15,138
522
99
3
0
526,396
2
L
Ra
11,775
406
107
4
0
439,356
0
W
Vamana
12,962
447
97
3
0
635,888
3
W
Sylvanus
13,003
448
45
2
0
476,407
2
W
Chang'e
16,469
568
179
6
0
581,769
1
L
Chang'e
12,072
416
62
2
0
496,474
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role