Player Matchup

Nemesis
Nemesis
CurrentlyTurnt_
Nemesis
Level 29
God Stats
59W - 51L
1,561 SR
Queue Stats
959W - 868L
1,505 Elo+
Solo
Sobek
Sobek
Egghead8152
Sobek
Level 28
God Stats
10W - 1L
1,946 SR
Queue Stats
151W - 139L
1,626 Elo+
Solo
Apollo
Apollo
Hexck21
Apollo
Level 29
God Stats
2W - 1L
1,337 SR
Queue Stats
138W - 115L
1,638 Elo+
Solo
Bellona
Bellona
fngg2007
Bellona
Level 6
God Stats
11W - 8L
1,500 SR
Queue Stats
171W - 197L
1,448 Elo+
Solo
Nox
Nox
jodyeyerolller
Nox
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,712 Elo+
Solo
Team Averages
Level 20
1,569 SR
1,586 Elo+

VS

Team Averages
Level 13
1,448 SR
1,607 Elo+
Yemoja
Yemoja
FarCray06
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,691 Elo+
Party 1
Hou Yi
Hou Yi
Kamu_sama21
Hou Yi
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 18L
1,691 Elo+
Party 1
Bellona
Bellona
Nationwide213
Bellona
Level 5
God Stats
0W - 1L
1,330 SR
Queue Stats
1W - 5L
1,378 Elo+
Solo
Set
Set
Olecram3487
Set
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 46L
1,787 Elo+
Solo
Zeus
Zeus
fish hell 44
Zeus
Level 29
God Stats
7W - 18L
1,409 SR
Queue Stats
75W - 71L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 9
9,867
580
7,720
9,381
4,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 0 / 6
8,643
508
4,739
11,393
8,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
Hexck21
Apollo
14
2 / 6 / 4
8,504
500
7,690
14,480
4,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
fngg2007
Bellona
15
6 / 5 / 1
9,199
541
6,323
10,982
8,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
7 / 1 / 4
9,563
563
8,608
11,894
4,243
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
FarCray06
Yemoja
10
0 / 3 / 3
7,175
422
3,346
9,334
6,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
11
3 / 4 / 1
7,231
425
10,826
11,011
3,489
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
12
2 / 10 / 3
7,597
447
3,437
14,261
9,540
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

16
7 / 4 / 0
9,340
549
9,374
14,691
6,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 3 / 0
7,494
441
9,748
5,803
1,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
24
Kills
12
12
Deaths
24
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
0
9
10.5
W
3
0
6
6
L
Yemoja
FarCray06
Yemoja
0
3
3
0.5
W
Apollo
Hexck21
Apollo
2
6
4
0.67
L
Hou Yi
3
4
1
0.88
L
Bellona
2
10
3
0.35
L
7
4
0
1.75
L
0
3
0
0
W
Bellona
fngg2007
Bellona
6
5
1
1.3
W
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,080
Damage
36,731
58,130
Taken
55,100
30,702
Mitigated
27,103
14,578
Healing
10,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,720
4,215
0
1,276
9,381
4,423
0
2,147
7,156
0
74,934
W
4,739
307
0
5,978
11,393
8,950
0
3,856
7,405
29,137
0
L
Yemoja
FarCray06
Yemoja
3,346
1,275
817
1,229
9,334
6,108
318
2,814
6,520
14,915
0
W
Apollo
Hexck21
Apollo
7,690
4,964
0
3,974
14,480
4,713
1,250
937
13,543
0
61,237
L
Hou Yi
10,826
4,216
545
2,561
11,011
3,489
422
3,633
7,378
0
47,384
L
Bellona
3,437
1,008
0
314
14,261
9,540
133
363
13,832
0
31,191
L
9,374
4,460
0
3,708
14,691
6,083
99
2,958
11,733
0
62,548
L
9,748
434
0
1,008
5,803
1,883
649
3,579
2,224
43,493
0
W
Bellona
fngg2007
Bellona
6,323
2,337
0
916
10,982
8,373
1,711
523
10,413
0
39,024
W
8,608
504
150
2,284
11,894
4,243
0
4,931
6,519
51,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,776
Gold Earned
38,837
451
Minions Killed
362
0
Camps Cleared
0
1,682,882
Distance Traveled
1,452,943
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,867
580
137
8
0
365,884
1
W
Sobek
8,643
508
46
3
0
364,208
3
L
Yemoja
7,175
422
23
1
0
298,554
1
W
Apollo
8,504
500
107
6
0
277,413
1
L
Hou Yi
7,231
425
78
5
0
275,628
3
L
Bellona
7,597
447
60
4
0
260,187
0
L
Set
9,340
549
111
7
0
332,266
1
L
Zeus
7,494
441
90
5
0
286,308
2
W
Bellona
9,199
541
76
4
0
332,734
0
W
Nox
9,563
563
85
5
0
342,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role