Player Matchup

Heimdallr
Heimdallr
Platinum II
Darckdem0n
Heimdallr
Platinum II
Level 157
God Stats
12W - 17L
1,501 SR
Queue Stats
153W - 155L
1,900 MMR
Party 1
Ne Zha
Ne Zha
Platinum II
FerRd7v2
Ne Zha
Platinum II
Level 44
God Stats
9W - 5L
1,702 SR
Queue Stats
53W - 37L
1,878 MMR
Party 1
Merlin
Merlin
Platinum I
Kaowza
Merlin
Platinum I
Level 148
God Stats
11W - 14L
1,598 SR
Queue Stats
198W - 182L
1,910 MMR
Solo
Athena
Athena
Platinum I
SupportOrTrolll
Athena
Platinum I
Level 160
God Stats
76W - 69L
1,580 SR
Queue Stats
1,071W - 1,077L
1,950 MMR
Solo
Vamana
Vamana
Platinum IV
llNoSensell
Vamana
Platinum IV
Level 160
God Stats
17W - 18L
1,487 SR
Queue Stats
809W - 804L
1,774 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 134
1,574 SR
1,882 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 124
1,503 SR
1,885 MMR
Danzaburou
Danzaburou
Diamond V
GoBerZerK²
Danzaburou
Diamond V
Level 116
God Stats
2W - 1L
1,392 SR
Queue Stats
96W - 83L
2,078 MMR
Solo
Arachne
Arachne
Platinum V
Hyoun
Arachne
Platinum V
Level 157
God Stats
0W - 1L
1,639 SR
Queue Stats
95W - 91L
1,901 MMR
Solo
Nu Wa
Nu Wa
Platinum V
InsanneHunter
Nu Wa
Platinum V
Level 160
God Stats
19W - 22L
1,442 SR
Queue Stats
233W - 231L
1,672 MMR
Solo
Ganesha
Ganesha
Platinum II
Nekrorised
Ganesha
Platinum II
Level 148
God Stats
12W - 10L
1,528 SR
Queue Stats
922W - 920L
1,874 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum II
uizq
Cu Chulainn
Platinum II
Level 39
God Stats
0W - 1L
1,516 SR
Queue Stats
5W - 12L
1,900 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Darckdem0n
Heimdallr
17
3 / 1 / 4
10,700
594
6,552
9,260
3,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
FerRd7v2
Ne Zha
17
4 / 0 / 12
10,172
565
11,660
11,309
7,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Kaowza
Merlin
17
9 / 3 / 3
10,949
608
14,715
8,579
3,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 3 / 14
9,885
549
8,314
15,450
11,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Vamana
16
0 / 2 / 2
10,063
559
11,961
16,955
13,207
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
SetJanusApolloScyllaTiamat

VS

Bans
TsukuyomiGuan YuGebAnhurYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GoBerZerK²
Danzaburou
16
1 / 4 / 2
9,049
503
9,242
14,011
5,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
Hyoun
Arachne
13
2 / 7 / 4
7,982
443
6,452
16,361
6,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
5 / 2 / 2
9,394
522
11,084
10,054
3,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Nekrorised
Ganesha
12
0 / 8 / 3
7,600
422
5,684
19,165
10,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cu Chulainn
uizq
Cu Chulainn
15
1 / 0 / 0
7,846
436
7,121
13,133
10,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
20
21
Kills
9
9
Deaths
21
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Darckdem0n
Heimdallr
3
1
4
5
W
Ne Zha
FerRd7v2
Ne Zha
4
0
12
10
L
Danzaburou
GoBerZerK²
Danzaburou
1
4
2
0.5
L
Arachne
Hyoun
Arachne
2
7
4
0.57
L
5
2
2
3
W
Merlin
Kaowza
Merlin
9
3
3
3.5
L
Ganesha
Nekrorised
Ganesha
0
8
3
0.19
W
5
3
14
4
W
Vamana
0
2
2
0.5
L
Cu Chulainn
uizq
Cu Chulainn
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,202
Damage
39,583
61,553
Taken
72,724
38,766
Mitigated
35,965
21,387
Healing
21,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Darckdem0n
Heimdallr
6,552
3,233
0
4,024
9,260
3,670
2,186
728
8,502
0
80,320
W
Ne Zha
FerRd7v2
Ne Zha
11,660
5,496
0
6,120
11,309
7,058
745
3,358
7,733
0
77,592
L
Danzaburou
GoBerZerK²
Danzaburou
9,242
3,997
0
6,511
14,011
5,612
648
2,034
11,881
0
79,512
L
Arachne
Hyoun
Arachne
6,452
3,260
0
5,568
16,361
6,577
0
6,622
9,571
0
48,645
L
11,084
2,486
0
2,883
10,054
3,503
254
5,489
4,273
60,182
0
W
Merlin
Kaowza
Merlin
14,715
1,049
0
2,045
8,579
3,555
452
4,634
3,741
70,568
0
L
Ganesha
Nekrorised
Ganesha
5,684
904
0
2,294
19,165
10,085
0
7,384
11,625
28,628
0
W
8,314
2,808
0
2,085
15,450
11,276
0
5,480
9,760
29,846
0
W
Vamana
11,961
7,108
0
7,113
16,955
13,207
372
2,751
13,606
209
77,405
L
Cu Chulainn
uizq
Cu Chulainn
7,121
2,437
0
4,595
13,133
10,188
0
933
12,160
4,473
39,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,769
Gold Earned
41,871
601
Minions Killed
451
0
Camps Cleared
0
1,804,846
Distance Traveled
1,750,269
34
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,700
594
172
10
0
338,344
10
W
Ne Zha
10,172
565
114
6
0
399,378
3
L
Danzaburou
9,049
503
153
9
0
327,189
7
L
Arachne
7,982
443
79
4
0
345,630
4
L
Nu Wa
9,394
522
114
6
0
350,999
2
W
Merlin
10,949
608
130
7
0
336,884
5
L
Ganesha
7,600
422
28
2
0
332,095
7
W
Athena
9,885
549
47
3
0
389,931
9
W
Vamana
10,063
559
138
8
0
340,309
7
L
Cu Chulainn
7,846
436
77
4
0
394,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role