Player Matchup

Tsukuyomi
Tsukuyomi
Bronze III
BenX41
Tsukuyomi
Bronze III
Level 69
God Stats
1W - 1L
1,571 SR
Queue Stats
12W - 19L
1,495 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Effective003
Cthulhu
Bronze III
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Skadi
Skadi
Bronze III
ExcaliburBanj0
Skadi
Bronze III
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
28W - 20L
1,488 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
Munkage
Sun Wukong
Bronze III
Level 106
God Stats
0W - 1L
1,361 SR
Queue Stats
3W - 8L
1,500 MMR
Solo
Merlin
Merlin
Bronze III
Nielsje09
Merlin
Bronze III
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 69
1,486 SR
1,497 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 135
1,495 SR
1,501 MMR
Loki
Loki
Platinum IV
BossMan98
Loki
Platinum IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze III
Meotwo
Janus
Bronze III
Level 119
God Stats
1W - 0L
1,326 SR
Queue Stats
9W - 9L
1,507 MMR
Solo
Athena
Athena
Gold IV
Nalars
Athena
Gold IV
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold II
RorschachADM
Tyr
Gold II
Level 124
God Stats
38W - 30L
1,647 SR
Queue Stats
245W - 253L
1,511 MMR
Solo
Cernunnos
Cernunnos
Gold V
Weihnachtswal
Cernunnos
Gold V
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 21L
1,485 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BenX41
Tsukuyomi
12
2 / 8 / 1
7,692
427
5,341
15,805
4,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Effective003
Cthulhu
10
0 / 8 / 2
6,385
355
6,066
13,346
7,401
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
0 / 9 / 1
7,882
438
7,797
13,644
3,597
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Munkage
Sun Wukong
12
1 / 2 / 0
7,630
424
7,338
14,755
6,810
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Nielsje09
Merlin
11
0 / 9 / 0
6,851
381
5,662
10,760
3,881
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
KaliAnubisArachneSetKing Arthur

VS

Bans
TiamatDanzaburouNemesisAnhurHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
19
9 / 0 / 9
11,652
647
11,765
15,280
7,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Janus
Meotwo
Janus
18
11 / 0 / 5
11,799
656
13,525
5,942
2,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
Nalars
Athena
16
6 / 1 / 17
11,244
625
8,718
22,087
23,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
2 / 1 / 8
10,609
589
7,425
14,024
10,017
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cernunnos
Weihnachtswal
Cernunnos
17
8 / 1 / 8
11,369
632
13,327
12,200
6,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
83
3
Kills
36
36
Deaths
3
4
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
BenX41
Tsukuyomi
2
8
1
0.31
W
Loki
9
0
9
13.5
L
Cthulhu
Effective003
Cthulhu
0
8
2
0.13
L
0
9
1
0.06
W
Janus
Meotwo
Janus
11
0
5
13.5
L
Sun Wukong
Munkage
Sun Wukong
1
2
0
0.5
W
Athena
Nalars
Athena
6
1
17
14.5
L
Merlin
Nielsje09
Merlin
0
9
0
0
W
2
1
8
6
W
Cernunnos
Weihnachtswal
Cernunnos
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,204
Damage
54,760
68,310
Taken
69,533
26,665
Mitigated
50,339
11,469
Healing
25,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
BenX41
Tsukuyomi
5,341
1,840
0
2,731
15,805
4,976
0
4,305
11,330
0
44,297
W
Loki
11,765
3,913
0
6,779
15,280
7,535
729
1,898
13,382
0
89,612
L
Cthulhu
Effective003
Cthulhu
6,066
853
662
2,005
13,346
7,401
0
7,680
5,550
16,168
0
L
7,797
4,248
0
652
13,644
3,597
1,020
2,743
10,887
0
57,719
W
Janus
Meotwo
Janus
13,525
1,047
0
1,263
5,942
2,304
822
2,489
3,453
83,926
0
L
Sun Wukong
Munkage
Sun Wukong
7,338
250
0
4,859
14,755
6,810
0
3,433
11,276
0
41,916
W
Athena
Nalars
Athena
8,718
2,271
0
7,913
22,087
23,900
534
7,010
15,077
32,866
0
L
Merlin
Nielsje09
Merlin
5,662
788
0
560
10,760
3,881
0
3,638
7,024
39,218
0
W
7,425
322
0
6,225
14,024
10,017
1,161
1,926
12,098
0
61,082
W
Cernunnos
Weihnachtswal
Cernunnos
13,327
6,225
0
3,164
12,200
6,583
2,533
1,722
10,478
0
96,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,440
Gold Earned
56,673
362
Minions Killed
610
0
Camps Cleared
0
1,604,408
Distance Traveled
1,894,496
26
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,692
427
72
4
0
341,259
8
W
Loki
11,652
647
145
8
0
421,549
3
L
Cthulhu
6,385
355
23
1
0
323,539
0
L
Skadi
7,882
438
109
6
0
280,128
6
W
Janus
11,799
656
160
9
0
374,688
3
L
Sun Wukong
7,630
424
89
5
0
375,658
6
W
Athena
11,244
625
40
2
0
381,470
7
L
Merlin
6,851
381
69
4
0
283,824
6
W
Tyr
10,609
589
120
7
0
367,754
6
W
Cernunnos
11,369
632
145
8
0
349,035
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role